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-rw-r--r--src/Blocks/BlockButton.h4
-rw-r--r--src/Blocks/BlockDoor.cpp2
-rw-r--r--src/Blocks/BlockFenceGate.h2
-rw-r--r--src/Blocks/BlockLever.h2
-rw-r--r--src/Blocks/BlockPiston.cpp4
-rw-r--r--src/Blocks/BlockTrapdoor.h2
6 files changed, 8 insertions, 8 deletions
diff --git a/src/Blocks/BlockButton.h b/src/Blocks/BlockButton.h
index 6a162e331..16283efea 100644
--- a/src/Blocks/BlockButton.h
+++ b/src/Blocks/BlockButton.h
@@ -35,7 +35,7 @@ public:
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta, false);
a_WorldInterface.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ);
- a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", x, y, z, 0.5f, 0.6f);
+ a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("block.stone_button.click_on", x, y, z, 0.5f, 0.6f);
// Queue a button reset (unpress)
auto TickDelay = (m_BlockType == E_BLOCK_STONE_BUTTON) ? 20 : 30;
@@ -46,7 +46,7 @@ public:
// Block hasn't change in the meantime; set its meta
a_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, a_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x07, false);
a_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ);
- a_World.BroadcastSoundEffect("random.click", x, y, z, 0.5f, 0.5f);
+ a_World.BroadcastSoundEffect("block.stone_button.click_off", x, y, z, 0.5f, 0.5f);
}
}
);
diff --git a/src/Blocks/BlockDoor.cpp b/src/Blocks/BlockDoor.cpp
index 6dae5a34d..c2b0f66d8 100644
--- a/src/Blocks/BlockDoor.cpp
+++ b/src/Blocks/BlockDoor.cpp
@@ -65,7 +65,7 @@ bool cBlockDoorHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterfac
case E_BLOCK_OAK_DOOR:
{
ChangeDoor(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
- a_Player->GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle());
+ a_Player->GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_WOODEN_DOOR_OPEN, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle());
break;
}
// Prevent iron door from opening on player click
diff --git a/src/Blocks/BlockFenceGate.h b/src/Blocks/BlockFenceGate.h
index f80502fb8..57eaeadc4 100644
--- a/src/Blocks/BlockFenceGate.h
+++ b/src/Blocks/BlockFenceGate.h
@@ -50,7 +50,7 @@ public:
// Standing aside - use last direction
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, OldMetaData);
}
- a_Player->GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle());
+ a_Player->GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_FENCE_GATE_OPEN, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle());
return true;
}
diff --git a/src/Blocks/BlockLever.h b/src/Blocks/BlockLever.h
index 4b52df981..b294e65ef 100644
--- a/src/Blocks/BlockLever.h
+++ b/src/Blocks/BlockLever.h
@@ -24,7 +24,7 @@ public:
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);
a_WorldInterface.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ);
- a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", static_cast<double>(a_BlockX), static_cast<double>(a_BlockY), static_cast<double>(a_BlockZ), 0.5f, (Meta & 0x08) ? 0.6f : 0.5f);
+ a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("block.lever.click", static_cast<double>(a_BlockX), static_cast<double>(a_BlockY), static_cast<double>(a_BlockZ), 0.5f, (Meta & 0x08) ? 0.6f : 0.5f);
return true;
}
diff --git a/src/Blocks/BlockPiston.cpp b/src/Blocks/BlockPiston.cpp
index a6f247150..7e5efe4ae 100644
--- a/src/Blocks/BlockPiston.cpp
+++ b/src/Blocks/BlockPiston.cpp
@@ -236,7 +236,7 @@ void cBlockPistonHandler::ExtendPiston(Vector3i a_BlockPos, cWorld * a_World)
}
a_World->BroadcastBlockAction(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, 0, pistonMeta, pistonBlock);
- a_World->BroadcastSoundEffect("tile.piston.out", a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, 0.5f, 0.7f);
+ a_World->BroadcastSoundEffect("block.piston.extend", a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, 0.5f, 0.7f);
PushBlocks(blocksPushed, a_World, pushDir);
@@ -280,7 +280,7 @@ void cBlockPistonHandler::RetractPiston(Vector3i a_BlockPos, cWorld * a_World)
a_World->SetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, pistonBlock, pistonMeta & ~(8));
a_World->BroadcastBlockAction(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, 1, pistonMeta & ~(8), pistonBlock);
- a_World->BroadcastSoundEffect("tile.piston.in", a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, 0.5f, 0.7f);
+ a_World->BroadcastSoundEffect("block.piston.contract", a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, 0.5f, 0.7f);
if (!IsSticky(pistonBlock))
{
diff --git a/src/Blocks/BlockTrapdoor.h b/src/Blocks/BlockTrapdoor.h
index 71fe4c6bb..1100cccf1 100644
--- a/src/Blocks/BlockTrapdoor.h
+++ b/src/Blocks/BlockTrapdoor.h
@@ -39,7 +39,7 @@ public:
// Flip the ON bit on / off using the XOR bitwise operation
NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x04);
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);
- a_WorldInterface.GetBroadcastManager().BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle());
+ a_WorldInterface.GetBroadcastManager().BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_FENCE_GATE_OPEN, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle());
return true;
}