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-rw-r--r--src/Blocks/BlockBed.cpp4
-rw-r--r--src/Blocks/BlockLeaves.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp
index e56f4bfe0..dfa392d9b 100644
--- a/src/Blocks/BlockBed.cpp
+++ b/src/Blocks/BlockBed.cpp
@@ -14,7 +14,7 @@ void cBlockBedHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInt
NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
Vector3i ThisPos( a_BlockX, a_BlockY, a_BlockZ);
- Vector3i Direction = MetaDataToDirection( OldMeta & 0x7);
+ Vector3i Direction = MetaDataToDirection( OldMeta & 0x3);
if (OldMeta & 0x8)
{
// Was pillow
@@ -111,7 +111,7 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
// Is foot end
VERIFY((Meta & 0x4) != 0x4); // Occupied flag should never be set, else our compilator (intended) is broken
- PillowDirection = MetaDataToDirection(Meta & 0x7);
+ PillowDirection = MetaDataToDirection(Meta & 0x3);
if (a_ChunkInterface.GetBlock(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z) == E_BLOCK_BED) // Must always use pillow location for sleeping
{
a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z);
diff --git a/src/Blocks/BlockLeaves.h b/src/Blocks/BlockLeaves.h
index bd9a7414e..8e44c94ac 100644
--- a/src/Blocks/BlockLeaves.h
+++ b/src/Blocks/BlockLeaves.h
@@ -41,7 +41,7 @@ public:
cFastRandom rand;
// Old leaves - 3 bits contain display; new leaves - 1st bit, shifted left two for saplings to understand
- if (rand.NextInt(6) == 0)
+ if (rand.NextInt(20) == 0)
{
a_Pickups.push_back(
cItem(