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-rw-r--r--src/Blocks/BlockChest.h4
-rw-r--r--src/Blocks/BlockFarmland.h2
-rw-r--r--src/Blocks/BlockLeaves.h2
3 files changed, 4 insertions, 4 deletions
diff --git a/src/Blocks/BlockChest.h b/src/Blocks/BlockChest.h
index 2c34beeeb..f8d69e5c6 100644
--- a/src/Blocks/BlockChest.h
+++ b/src/Blocks/BlockChest.h
@@ -37,7 +37,7 @@ public:
// Check if this forms a doublechest, if so, need to adjust the meta:
cBlockArea Area;
- if (!Area.Read(&a_ChunkInterface, a_BlockX - 1, a_BlockX + 1, a_BlockY, a_BlockY, a_BlockZ - 1, a_BlockZ + 1))
+ if (!Area.Read(a_ChunkInterface, a_BlockX - 1, a_BlockX + 1, a_BlockY, a_BlockY, a_BlockZ - 1, a_BlockZ + 1))
{
return false;
}
@@ -75,7 +75,7 @@ public:
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{
cBlockArea Area;
- if (!Area.Read(&a_ChunkInterface, a_BlockX - 2, a_BlockX + 2, a_BlockY, a_BlockY, a_BlockZ - 2, a_BlockZ + 2))
+ if (!Area.Read(a_ChunkInterface, a_BlockX - 2, a_BlockX + 2, a_BlockY, a_BlockY, a_BlockZ - 2, a_BlockZ + 2))
{
// Cannot read the surroundings, probably at the edge of loaded chunks. Disallow.
return false;
diff --git a/src/Blocks/BlockFarmland.h b/src/Blocks/BlockFarmland.h
index 412eb1d2c..ddbd79335 100644
--- a/src/Blocks/BlockFarmland.h
+++ b/src/Blocks/BlockFarmland.h
@@ -109,7 +109,7 @@ public:
cBlockArea Area;
int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
- if (!Area.Read(a_Chunk.GetWorld(), BlockX - 4, BlockX + 4, a_RelY, a_RelY + 1, BlockZ - 4, BlockZ + 4))
+ if (!Area.Read(*a_Chunk.GetWorld(), BlockX - 4, BlockX + 4, a_RelY, a_RelY + 1, BlockZ - 4, BlockZ + 4))
{
// Too close to the world edge, cannot check surroundings
return false;
diff --git a/src/Blocks/BlockLeaves.h b/src/Blocks/BlockLeaves.h
index 6c2905171..73c93116e 100644
--- a/src/Blocks/BlockLeaves.h
+++ b/src/Blocks/BlockLeaves.h
@@ -104,7 +104,7 @@ public:
int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
cBlockArea Area;
if (!Area.Read(
- a_Chunk.GetWorld(),
+ *a_Chunk.GetWorld(),
BlockX - LEAVES_CHECK_DISTANCE, BlockX + LEAVES_CHECK_DISTANCE,
a_RelY - LEAVES_CHECK_DISTANCE, a_RelY + LEAVES_CHECK_DISTANCE,
BlockZ - LEAVES_CHECK_DISTANCE, BlockZ + LEAVES_CHECK_DISTANCE,