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-rw-r--r--src/Blocks/BlockAnvil.h63
-rw-r--r--src/Blocks/BlockHandler.cpp2
2 files changed, 65 insertions, 0 deletions
diff --git a/src/Blocks/BlockAnvil.h b/src/Blocks/BlockAnvil.h
new file mode 100644
index 000000000..aadec2e94
--- /dev/null
+++ b/src/Blocks/BlockAnvil.h
@@ -0,0 +1,63 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+#include "../World.h"
+#include "../Entities/Player.h"
+
+
+
+
+
+class cBlockAnvilHandler :
+ public cBlockHandler
+{
+public:
+ cBlockAnvilHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ a_Pickups.push_back(cItem(E_BLOCK_ANVIL, 1, a_BlockMeta));
+ }
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ a_BlockType = m_BlockType;
+
+ int Direction = (int)floor(a_Player->GetYaw() * 4.0 / 360.0 + 0.5) & 0x3;
+ int RawMeta = a_BlockMeta >> 2;
+
+ Direction++;
+ Direction %= 4;
+ switch (Direction)
+ {
+ case 0: a_BlockMeta = 0x2 | RawMeta << 2; break;
+ case 1: a_BlockMeta = 0x3 | RawMeta << 2; break;
+ case 2: a_BlockMeta = 0x0 | RawMeta << 2; break;
+ case 3: a_BlockMeta = 0x1 | RawMeta << 2; break;
+ default:
+ {
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+ virtual bool IsUseable() override
+ {
+ return true;
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
index aa97b2ca9..5b8effc07 100644
--- a/src/Blocks/BlockHandler.cpp
+++ b/src/Blocks/BlockHandler.cpp
@@ -6,6 +6,7 @@
#include "../Root.h"
#include "../Bindings/PluginManager.h"
#include "../Chunk.h"
+#include "BlockAnvil.h"
#include "BlockBed.h"
#include "BlockBrewingStand.h"
#include "BlockButton.h"
@@ -85,6 +86,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
// Block handlers, alphabetically sorted:
case E_BLOCK_ACACIA_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_ACTIVATOR_RAIL: return new cBlockRailHandler (a_BlockType);
+ case E_BLOCK_ANVIL: return new cBlockAnvilHandler (a_BlockType);
case E_BLOCK_BED: return new cBlockBedHandler (a_BlockType);
case E_BLOCK_BIRCH_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_BREWING_STAND: return new cBlockBrewingStandHandler (a_BlockType);