diff options
Diffstat (limited to '')
-rw-r--r-- | src/Blocks/BlockBed.cpp | 4 | ||||
-rw-r--r-- | src/Blocks/BlockCauldron.h | 18 | ||||
-rw-r--r-- | src/Blocks/BlockLeaves.h | 16 | ||||
-rw-r--r-- | src/Blocks/BlockTallGrass.h | 3 | ||||
-rw-r--r-- | src/Blocks/BlockVine.h | 7 | ||||
-rw-r--r-- | src/Blocks/WorldInterface.h | 6 |
6 files changed, 36 insertions, 18 deletions
diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp index 80ac18560..cd5783f58 100644 --- a/src/Blocks/BlockBed.cpp +++ b/src/Blocks/BlockBed.cpp @@ -108,7 +108,7 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); if (Meta & 0x4) { - a_Player->SendMessageFailure("This bed is occupied."); + a_Player->SendMessageFailure("This bed is occupied"); } else { @@ -133,6 +133,8 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x4); // Where 0x4 = occupied bit a_Player->SetIsInBed(true); + a_Player->SetBedPos(Vector3i(a_BlockX, a_BlockY, a_BlockZ)); + a_Player->SendMessageSuccess("Home position set successfully"); cTimeFastForwardTester Tester; if (a_WorldInterface.ForEachPlayer(Tester)) diff --git a/src/Blocks/BlockCauldron.h b/src/Blocks/BlockCauldron.h index 41b79b6c3..e0f86f4cb 100644 --- a/src/Blocks/BlockCauldron.h +++ b/src/Blocks/BlockCauldron.h @@ -58,6 +58,24 @@ public: { return true; } + + virtual void OnUpdate(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override + { + int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width; + int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width; + if (!a_WorldInterface.IsWeatherWetAt(BlockX, BlockZ) || (a_RelY != a_WorldInterface.GetHeight(BlockX, BlockZ))) + { + // It's not raining at our current location or we do not have a direct view of the sky + // We cannot eat the rain :( + return; + } + + NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ); + if (Meta < 3) + { + a_Chunk.SetMeta(a_RelX, a_RelY, a_RelZ, Meta + 1); + } + } } ; diff --git a/src/Blocks/BlockLeaves.h b/src/Blocks/BlockLeaves.h index e426c89e0..972dd6232 100644 --- a/src/Blocks/BlockLeaves.h +++ b/src/Blocks/BlockLeaves.h @@ -61,22 +61,6 @@ public: } } } - - - void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override - { - cBlockHandler::OnDestroyed(a_ChunkInterface, a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ); - - // 0.5% chance of dropping an apple, if the leaves' type is Apple Leaves: - NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - cFastRandom rand; - if (((Meta & 3) == E_META_LEAVES_APPLE) && (rand.NextInt(201) == 100)) - { - cItems Drops; - Drops.push_back(cItem(E_ITEM_RED_APPLE, 1, 0)); - a_WorldInterface.SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ); - } - } virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override diff --git a/src/Blocks/BlockTallGrass.h b/src/Blocks/BlockTallGrass.h index ba1f2e0f6..9c008f793 100644 --- a/src/Blocks/BlockTallGrass.h +++ b/src/Blocks/BlockTallGrass.h @@ -43,8 +43,9 @@ public: cItems Pickups; Pickups.Add(E_BLOCK_TALL_GRASS, 1, Meta); a_WorldInterface.SpawnItemPickups(Pickups, a_BlockX, a_BlockY, a_BlockZ); + + a_Player->UseEquippedItem(); } - a_Player->UseEquippedItem(); } diff --git a/src/Blocks/BlockVine.h b/src/Blocks/BlockVine.h index 61092af3e..1e1f6d8d2 100644 --- a/src/Blocks/BlockVine.h +++ b/src/Blocks/BlockVine.h @@ -44,6 +44,13 @@ public: } + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + // Reset meta to 0 + a_Pickups.push_back(cItem(E_BLOCK_VINES, 1, 0)); + } + + static NIBBLETYPE DirectionToMetaData(char a_BlockFace) { switch (a_BlockFace) diff --git a/src/Blocks/WorldInterface.h b/src/Blocks/WorldInterface.h index a75ee9e26..d1c6f9bfc 100644 --- a/src/Blocks/WorldInterface.h +++ b/src/Blocks/WorldInterface.h @@ -46,6 +46,12 @@ public: virtual void SetTimeOfDay(Int64 a_TimeOfDay) = 0; + /** Returns true if it is raining, stormy or snowing at the specified location. This takes into account biomes. */ + virtual bool IsWeatherWetAt(int a_BlockX, int a_BlockZ) = 0; + + /** Returns the world height at the specified coords; waits for the chunk to get loaded / generated */ + virtual int GetHeight(int a_BlockX, int a_BlockZ) = 0; + /** Wakes up the simulators for the specified block */ virtual void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) = 0; |