diff options
Diffstat (limited to 'src/Blocks')
-rw-r--r-- | src/Blocks/BlockBed.cpp | 8 | ||||
-rw-r--r-- | src/Blocks/BlockButton.h | 2 | ||||
-rw-r--r-- | src/Blocks/BlockComparator.h | 2 | ||||
-rw-r--r-- | src/Blocks/BlockDropSpenser.h | 4 | ||||
-rw-r--r-- | src/Blocks/BlockEnderchest.h | 2 | ||||
-rw-r--r-- | src/Blocks/BlockFarmland.h | 2 | ||||
-rw-r--r-- | src/Blocks/BlockFire.h | 32 | ||||
-rw-r--r-- | src/Blocks/BlockLadder.h | 2 | ||||
-rw-r--r-- | src/Blocks/BlockLeaves.h | 2 | ||||
-rw-r--r-- | src/Blocks/BlockPiston.cpp | 4 | ||||
-rw-r--r-- | src/Blocks/BlockPiston.h | 2 | ||||
-rw-r--r-- | src/Blocks/BlockPortal.h | 4 | ||||
-rw-r--r-- | src/Blocks/BlockQuartz.h | 10 | ||||
-rw-r--r-- | src/Blocks/BlockRail.h | 2 | ||||
-rw-r--r-- | src/Blocks/BlockRedstoneRepeater.h | 2 | ||||
-rw-r--r-- | src/Blocks/BlockSideways.h | 10 | ||||
-rw-r--r-- | src/Blocks/BlockSnow.h | 4 | ||||
-rw-r--r-- | src/Blocks/BlockStairs.h | 2 | ||||
-rw-r--r-- | src/Blocks/BlockTorch.h | 12 | ||||
-rw-r--r-- | src/Blocks/MetaRotator.h | 2 |
20 files changed, 55 insertions, 55 deletions
diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp index 6a3c6a55b..32b5133c7 100644 --- a/src/Blocks/BlockBed.cpp +++ b/src/Blocks/BlockBed.cpp @@ -122,16 +122,16 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface else { // Is foot end - VERIFY((Meta & 0x4) != 0x4); // Occupied flag should never be set, else our compilator (intended) is broken + VERIFY((Meta & 0x4) != 0x4); // Occupied flag should never be set, else our compilator (intended) is broken PillowDirection = MetaDataToDirection(Meta & 0x7); - if (a_ChunkInterface.GetBlock(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z) == E_BLOCK_BED) // Must always use pillow location for sleeping + if (a_ChunkInterface.GetBlock(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z) == E_BLOCK_BED) // Must always use pillow location for sleeping { a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z); } } - a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x4); // Where 0x4 = occupied bit + a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x4); // Where 0x4 = occupied bit a_Player->SetIsInBed(true); cTimeFastForwardTester Tester; @@ -140,7 +140,7 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface cPlayerBedStateUnsetter Unsetter(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_WorldInterface); a_WorldInterface.ForEachPlayer(Unsetter); a_WorldInterface.SetTimeOfDay(0); - a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0xB); // Where 0xB = 1011, and zero is to make sure 'occupied' bit is always unset + a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0xB); // Where 0xB = 1011, and zero is to make sure 'occupied' bit is always unset } } } diff --git a/src/Blocks/BlockButton.h b/src/Blocks/BlockButton.h index 7f92681dc..9fc5e4626 100644 --- a/src/Blocks/BlockButton.h +++ b/src/Blocks/BlockButton.h @@ -74,7 +74,7 @@ public: default: { ASSERT(!"Unhandled block face!"); - return 0x0; // No idea, give a special meta (button in centre of block) + return 0x0; // No idea, give a special meta (button in centre of block) } } } diff --git a/src/Blocks/BlockComparator.h b/src/Blocks/BlockComparator.h index 4dd05366d..6caaaab13 100644 --- a/src/Blocks/BlockComparator.h +++ b/src/Blocks/BlockComparator.h @@ -22,7 +22,7 @@ public: virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - Meta ^= 0x04; // Toggle 3rd (addition/subtraction) bit with XOR + Meta ^= 0x04; // Toggle 3rd (addition/subtraction) bit with XOR a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); } diff --git a/src/Blocks/BlockDropSpenser.h b/src/Blocks/BlockDropSpenser.h index e2b3039fd..cf240fa60 100644 --- a/src/Blocks/BlockDropSpenser.h +++ b/src/Blocks/BlockDropSpenser.h @@ -43,8 +43,8 @@ public: // Mirrors defined by by a table. (Source, mincraft.gamepedia.com) 0x07 == 0111 switch (a_Meta & 0x07) { - case 0x00: return 0x01 + OtherMeta; // Down -> Up - case 0x01: return 0x00 + OtherMeta; // Up -> Down + case 0x00: return 0x01 + OtherMeta; // Down -> Up + case 0x01: return 0x00 + OtherMeta; // Up -> Down } // Not Facing Up or Down; No change. return a_Meta; diff --git a/src/Blocks/BlockEnderchest.h b/src/Blocks/BlockEnderchest.h index 67955f8ce..4672f1459 100644 --- a/src/Blocks/BlockEnderchest.h +++ b/src/Blocks/BlockEnderchest.h @@ -18,7 +18,7 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - //todo: Drop Ender Chest if using silk touch pickaxe + // todo: Drop Ender Chest if using silk touch pickaxe a_Pickups.push_back(cItem(E_BLOCK_OBSIDIAN, 8, 0)); } diff --git a/src/Blocks/BlockFarmland.h b/src/Blocks/BlockFarmland.h index 390b6e5ee..ed0592acd 100644 --- a/src/Blocks/BlockFarmland.h +++ b/src/Blocks/BlockFarmland.h @@ -106,7 +106,7 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - a_Pickups.Add(E_BLOCK_DIRT, 1, 0); // Reset meta + a_Pickups.Add(E_BLOCK_DIRT, 1, 0); // Reset meta } } ; diff --git a/src/Blocks/BlockFire.h b/src/Blocks/BlockFire.h index 147e4b53e..f52825362 100644 --- a/src/Blocks/BlockFire.h +++ b/src/Blocks/BlockFire.h @@ -100,7 +100,7 @@ public: /// Evaluates if coords have a valid border on top, based on MaxY bool EvaluatePortalBorder(int X, int FoundObsidianY, int Z, int MaxY, cChunkInterface & a_ChunkInterface) { - for (int checkBorder = FoundObsidianY + 1; checkBorder <= MaxY - 1; checkBorder++) // FoundObsidianY + 1: FoundObsidianY has already been checked in FindObsidianCeiling; MaxY - 1: portal doesn't need corners + for (int checkBorder = FoundObsidianY + 1; checkBorder <= MaxY - 1; checkBorder++) // FoundObsidianY + 1: FoundObsidianY has already been checked in FindObsidianCeiling; MaxY - 1: portal doesn't need corners { if (a_ChunkInterface.GetBlock(X, checkBorder, Z) != E_BLOCK_OBSIDIAN) { @@ -115,10 +115,10 @@ public: /// Finds entire frame in any direction with the coordinates of a base block and fills hole with nether portal (START HERE) void FindAndSetPortalFrame(int X, int Y, int Z, cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface) { - int MaxY = FindObsidianCeiling(X, Y, Z, a_ChunkInterface); // Get topmost obsidian block as reference for all other checks - int X1 = X + 1, Z1 = Z + 1, X2 = X - 1, Z2 = Z - 1; // Duplicate XZ values, add/subtract one as we've checked the original already the line above + int MaxY = FindObsidianCeiling(X, Y, Z, a_ChunkInterface); // Get topmost obsidian block as reference for all other checks + int X1 = X + 1, Z1 = Z + 1, X2 = X - 1, Z2 = Z - 1; // Duplicate XZ values, add/subtract one as we've checked the original already the line above - if (MaxY == 0) // Oh noes! Not a portal coordinate :( + if (MaxY == 0) // Oh noes! Not a portal coordinate :( { return; } @@ -127,11 +127,11 @@ public: { if (!FindPortalSliceZ(X, Y, Z1, Z2, MaxY, a_ChunkInterface)) { - return; // No eligible portal construct, abort abort abort!! + return; // No eligible portal construct, abort abort abort!! } } - for (int Height = Y + 1; Height <= MaxY - 1; Height++) // Loop through boundary to set portal blocks + for (int Height = Y + 1; Height <= MaxY - 1; Height++) // Loop through boundary to set portal blocks { for (int Width = XZM; Width <= XZP; Width++) { @@ -153,23 +153,23 @@ public: /// Takes coordinates of base block and Y coord of target obsidian ceiling bool FindPortalSliceX(int X1, int X2, int Y, int Z, int MaxY, cChunkInterface & a_ChunkInterface) { - Dir = 1; // Set assumed direction (will change if portal turns out to be facing the other direction) + Dir = 1; // Set assumed direction (will change if portal turns out to be facing the other direction) bool FoundFrameXP = false, FoundFrameXM = false; - for (; ((a_ChunkInterface.GetBlock(X1, Y, Z) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock(X1, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X1++) // Check XP for obsidian blocks, exempting corners + for (; ((a_ChunkInterface.GetBlock(X1, Y, Z) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock(X1, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X1++) // Check XP for obsidian blocks, exempting corners { int Value = FindObsidianCeiling(X1, Y, Z, a_ChunkInterface, MaxY); - int ValueTwo = FindObsidianCeiling(X1, Y + 1, Z, a_ChunkInterface, MaxY); // For corners without obsidian - if ((Value == -1) || (ValueTwo == -1)) // FindObsidianCeiling returns -1 upon frame-find + int ValueTwo = FindObsidianCeiling(X1, Y + 1, Z, a_ChunkInterface, MaxY); // For corners without obsidian + if ((Value == -1) || (ValueTwo == -1)) // FindObsidianCeiling returns -1 upon frame-find { - FoundFrameXP = true; // Found a frame border in this direction, proceed in other direction (don't go further) + FoundFrameXP = true; // Found a frame border in this direction, proceed in other direction (don't go further) break; } - else if ((Value != MaxY) && (ValueTwo != MaxY)) // Make sure that there is a valid portal 'slice' + else if ((Value != MaxY) && (ValueTwo != MaxY)) // Make sure that there is a valid portal 'slice' { - return false; // Not valid slice, no portal can be formed + return false; // Not valid slice, no portal can be formed } - } XZP = X1 - 1; // Set boundary of frame interior - for (; ((a_ChunkInterface.GetBlock(X2, Y, Z) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock(X2, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X2--) // Go the other direction (XM) + } XZP = X1 - 1; // Set boundary of frame interior + for (; ((a_ChunkInterface.GetBlock(X2, Y, Z) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock(X2, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X2--) // Go the other direction (XM) { int Value = FindObsidianCeiling(X2, Y, Z, a_ChunkInterface, MaxY); int ValueTwo = FindObsidianCeiling(X2, Y + 1, Z, a_ChunkInterface, MaxY); @@ -182,7 +182,7 @@ public: { return false; } - } XZM = X2 + 1; // Set boundary, see previous + } XZM = X2 + 1; // Set boundary, see previous return (FoundFrameXP && FoundFrameXM); } diff --git a/src/Blocks/BlockLadder.h b/src/Blocks/BlockLadder.h index 120396c7d..2c41083e7 100644 --- a/src/Blocks/BlockLadder.h +++ b/src/Blocks/BlockLadder.h @@ -45,7 +45,7 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - a_Pickups.Add(m_BlockType, 1, 0); // Reset meta + a_Pickups.Add(m_BlockType, 1, 0); // Reset meta } diff --git a/src/Blocks/BlockLeaves.h b/src/Blocks/BlockLeaves.h index 495e849fa..260abefc7 100644 --- a/src/Blocks/BlockLeaves.h +++ b/src/Blocks/BlockLeaves.h @@ -76,7 +76,7 @@ public: virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override { NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x7); // Unset 0x8 bit so it gets checked for decay + a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x7); // Unset 0x8 bit so it gets checked for decay } diff --git a/src/Blocks/BlockPiston.cpp b/src/Blocks/BlockPiston.cpp index ec480aaea..6ffb56abd 100644 --- a/src/Blocks/BlockPiston.cpp +++ b/src/Blocks/BlockPiston.cpp @@ -235,7 +235,7 @@ void cBlockPistonHandler::RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cBlockPistonHeadHandler: cBlockPistonHeadHandler::cBlockPistonHeadHandler(void) : @@ -262,7 +262,7 @@ void cBlockPistonHeadHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInter a_ChunkInterface.DigBlock(a_WorldInterface, newX, newY, newZ); if (a_Player->IsGameModeCreative()) { - return; // No pickups if creative + return; // No pickups if creative } cItems Pickups; diff --git a/src/Blocks/BlockPiston.h b/src/Blocks/BlockPiston.h index 1c8ac6a35..307539476 100644 --- a/src/Blocks/BlockPiston.h +++ b/src/Blocks/BlockPiston.h @@ -132,7 +132,7 @@ private: { if (cBlockInfo::IsPistonBreakable(a_BlockType)) { - return false; // CanBreakPush returns true, but we need false to prevent pulling + return false; // CanBreakPush returns true, but we need false to prevent pulling } return CanPush(a_BlockType, a_BlockMeta); diff --git a/src/Blocks/BlockPortal.h b/src/Blocks/BlockPortal.h index 3b8030028..d58b2f09d 100644 --- a/src/Blocks/BlockPortal.h +++ b/src/Blocks/BlockPortal.h @@ -36,7 +36,7 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - return; // No pickups + return; // No pickups } virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override @@ -57,7 +57,7 @@ public: { if ((a_RelY - 1 < 0) || (a_RelY + 1 > cChunkDef::Height)) { - return false; // In case someone places a portal with meta 1 or 2 at boundaries, and server tries to get invalid coords at Y - 1 or Y + 1 + return false; // In case someone places a portal with meta 1 or 2 at boundaries, and server tries to get invalid coords at Y - 1 or Y + 1 } switch (a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ)) diff --git a/src/Blocks/BlockQuartz.h b/src/Blocks/BlockQuartz.h index 9cc51490f..1b1f6f9f0 100644 --- a/src/Blocks/BlockQuartz.h +++ b/src/Blocks/BlockQuartz.h @@ -25,7 +25,7 @@ public: { a_BlockType = m_BlockType; NIBBLETYPE Meta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage); - if (Meta != E_META_QUARTZ_PILLAR) // Check if the block is a pillar block. + if (Meta != E_META_QUARTZ_PILLAR) // Check if the block is a pillar block. { a_BlockMeta = Meta; return true; @@ -42,25 +42,25 @@ public: case BLOCK_FACE_YM: case BLOCK_FACE_YP: { - return a_QuartzMeta; // Top or bottom, just return original + return a_QuartzMeta; // Top or bottom, just return original } case BLOCK_FACE_ZP: case BLOCK_FACE_ZM: { - return 0x4; // North or south + return 0x4; // North or south } case BLOCK_FACE_XP: case BLOCK_FACE_XM: { - return 0x3; // East or west + return 0x3; // East or west } default: { ASSERT(!"Unhandled block face!"); - return a_QuartzMeta; // No idea, give a special meta (all sides the same) + return a_QuartzMeta; // No idea, give a special meta (all sides the same) } } } diff --git a/src/Blocks/BlockRail.h b/src/Blocks/BlockRail.h index 358b5ca11..6f3fa1bd5 100644 --- a/src/Blocks/BlockRail.h +++ b/src/Blocks/BlockRail.h @@ -140,7 +140,7 @@ public: { NIBBLETYPE Meta = 0; char RailsCnt = 0; - bool Neighbors[8]; // 0 - EAST, 1 - WEST, 2 - NORTH, 3 - SOUTH, 4 - EAST UP, 5 - WEST UP, 6 - NORTH UP, 7 - SOUTH UP + bool Neighbors[8]; // 0 - EAST, 1 - WEST, 2 - NORTH, 3 - SOUTH, 4 - EAST UP, 5 - WEST UP, 6 - NORTH UP, 7 - SOUTH UP memset(Neighbors, 0, sizeof(Neighbors)); Neighbors[0] = (IsUnstable(a_ChunkInterface, a_BlockX + 1, a_BlockY, a_BlockZ) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST, E_PURE_DOWN)); Neighbors[1] = (IsUnstable(a_ChunkInterface, a_BlockX - 1, a_BlockY, a_BlockZ) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST, E_PURE_DOWN)); diff --git a/src/Blocks/BlockRedstoneRepeater.h b/src/Blocks/BlockRedstoneRepeater.h index fe6cd21b9..4c8a6a087 100644 --- a/src/Blocks/BlockRedstoneRepeater.h +++ b/src/Blocks/BlockRedstoneRepeater.h @@ -71,7 +71,7 @@ public: inline static NIBBLETYPE RepeaterRotationToMetaData(double a_Rotation) { - a_Rotation += 90 + 45; // So its not aligned with axis + a_Rotation += 90 + 45; // So its not aligned with axis if (a_Rotation > 360) { a_Rotation -= 360; diff --git a/src/Blocks/BlockSideways.h b/src/Blocks/BlockSideways.h index 5b37efd75..9cbd4cf97 100644 --- a/src/Blocks/BlockSideways.h +++ b/src/Blocks/BlockSideways.h @@ -32,7 +32,7 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - a_Pickups.Add(m_BlockType, 1, a_BlockMeta & 0x3); // Reset meta + a_Pickups.Add(m_BlockType, 1, a_BlockMeta & 0x3); // Reset meta } @@ -43,25 +43,25 @@ public: case BLOCK_FACE_YM: case BLOCK_FACE_YP: { - return a_Meta; // Top or bottom, just return original + return a_Meta; // Top or bottom, just return original } case BLOCK_FACE_ZP: case BLOCK_FACE_ZM: { - return a_Meta | 0x8; // North or south + return a_Meta | 0x8; // North or south } case BLOCK_FACE_XP: case BLOCK_FACE_XM: { - return a_Meta | 0x4; // East or west + return a_Meta | 0x4; // East or west } default: { ASSERT(!"Unhandled block face!"); - return a_Meta | 0xC; // No idea, give a special meta + return a_Meta | 0xC; // No idea, give a special meta } } } diff --git a/src/Blocks/BlockSnow.h b/src/Blocks/BlockSnow.h index b21995d3c..c5ae4a5a6 100644 --- a/src/Blocks/BlockSnow.h +++ b/src/Blocks/BlockSnow.h @@ -47,12 +47,12 @@ public: { if ((a_Player->GetEquippedItem().m_ItemType == E_BLOCK_SNOW) && (a_Meta < 7)) { - return true; // If a player is holding a (thin) snow block and it's size can be increased, return collision ignored + return true; // If a player is holding a (thin) snow block and it's size can be increased, return collision ignored } if (a_Meta == 0) { - return true; // If at normal snowfall height (lowest), we ignore collision + return true; // If at normal snowfall height (lowest), we ignore collision } return false; diff --git a/src/Blocks/BlockStairs.h b/src/Blocks/BlockStairs.h index a49fda5ae..e74ab0094 100644 --- a/src/Blocks/BlockStairs.h +++ b/src/Blocks/BlockStairs.h @@ -85,7 +85,7 @@ public: static NIBBLETYPE RotationToMetaData(double a_Rotation) { - a_Rotation += 90 + 45; // So its not aligned with axis + a_Rotation += 90 + 45; // So its not aligned with axis if (a_Rotation > 360) { a_Rotation -= 360; diff --git a/src/Blocks/BlockTorch.h b/src/Blocks/BlockTorch.h index 44c33c429..554ab8125 100644 --- a/src/Blocks/BlockTorch.h +++ b/src/Blocks/BlockTorch.h @@ -28,7 +28,7 @@ public: if ((a_BlockFace == BLOCK_FACE_TOP) || (a_BlockFace == BLOCK_FACE_BOTTOM)) { - a_BlockFace = FindSuitableFace(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); // Top or bottom faces clicked, find a suitable face + a_BlockFace = FindSuitableFace(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); // Top or bottom faces clicked, find a suitable face if (a_BlockFace == BLOCK_FACE_NONE) { // Client wouldn't have sent anything anyway, but whatever @@ -38,10 +38,10 @@ public: else { // Not top or bottom faces, try to preserve whatever face was clicked - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true); // Set to clicked block + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true); // Set to clicked block if (!CanBePlacedOn(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ), a_BlockFace)) { - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, false); // Reset to torch block + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, false); // Reset to torch block // Torch couldn't be placed on whatever face was clicked, last ditch resort - find another face a_BlockFace = FindSuitableFace(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); if (a_BlockFace == BLOCK_FACE_NONE) @@ -113,13 +113,13 @@ public: /// Finds a suitable face to place the torch, returning BLOCK_FACE_NONE on failure static eBlockFace FindSuitableFace(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { - for (int i = BLOCK_FACE_YM; i <= BLOCK_FACE_XP; i++) // Loop through all directions + for (int i = BLOCK_FACE_YM; i <= BLOCK_FACE_XP; i++) // Loop through all directions { eBlockFace Face = static_cast<eBlockFace>(i); AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, Face, true); BLOCKTYPE BlockInQuestion = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ); - if ( // If on a block that can only hold a torch if torch is standing on it, return that face + if ( // If on a block that can only hold a torch if torch is standing on it, return that face ((BlockInQuestion == E_BLOCK_GLASS) || (BlockInQuestion == E_BLOCK_FENCE) || (BlockInQuestion == E_BLOCK_NETHER_BRICK_FENCE) || @@ -158,7 +158,7 @@ public: (BlockInQuestion == E_BLOCK_FENCE) || (BlockInQuestion == E_BLOCK_SOULSAND) || (BlockInQuestion == E_BLOCK_MOB_SPAWNER) || - (BlockInQuestion == E_BLOCK_END_PORTAL_FRAME) || // Actual vanilla behaviour + (BlockInQuestion == E_BLOCK_END_PORTAL_FRAME) || // Actual vanilla behaviour (BlockInQuestion == E_BLOCK_NETHER_BRICK_FENCE) || (BlockInQuestion == E_BLOCK_COBBLESTONE_WALL) ) diff --git a/src/Blocks/MetaRotator.h b/src/Blocks/MetaRotator.h index 899c583e1..ad8f36183 100644 --- a/src/Blocks/MetaRotator.h +++ b/src/Blocks/MetaRotator.h @@ -6,7 +6,7 @@ // MSVC generates warnings for the templated AssertIfNotMatched parameter conditions, so disable it: #ifdef _MSC_VER - #pragma warning(disable: 4127) // Conditional expression is constant + #pragma warning(disable: 4127) // Conditional expression is constant #endif |