diff options
Diffstat (limited to 'src/Blocks')
-rw-r--r-- | src/Blocks/BlockButton.h | 2 | ||||
-rw-r--r-- | src/Blocks/BlockCactus.h | 2 | ||||
-rw-r--r-- | src/Blocks/BlockComparator.h | 7 | ||||
-rw-r--r-- | src/Blocks/BlockDirt.h | 4 | ||||
-rw-r--r-- | src/Blocks/BlockDoor.cpp | 23 | ||||
-rw-r--r-- | src/Blocks/BlockDoor.h | 1 | ||||
-rw-r--r-- | src/Blocks/BlockFenceGate.h | 6 | ||||
-rw-r--r-- | src/Blocks/BlockFlowerPot.h | 83 | ||||
-rw-r--r-- | src/Blocks/BlockHandler.cpp | 55 | ||||
-rw-r--r-- | src/Blocks/BlockHandler.h | 25 | ||||
-rw-r--r-- | src/Blocks/BlockLadder.h | 2 | ||||
-rw-r--r-- | src/Blocks/BlockLever.h | 2 | ||||
-rw-r--r-- | src/Blocks/BlockMobHead.h | 5 | ||||
-rw-r--r-- | src/Blocks/BlockRail.h | 4 | ||||
-rw-r--r-- | src/Blocks/BlockRedstone.h | 2 | ||||
-rw-r--r-- | src/Blocks/BlockRedstoneRepeater.h | 9 | ||||
-rw-r--r-- | src/Blocks/BlockSlab.h | 33 | ||||
-rw-r--r-- | src/Blocks/BlockSnow.h | 2 | ||||
-rw-r--r-- | src/Blocks/BlockTNT.h | 32 | ||||
-rw-r--r-- | src/Blocks/BlockTorch.h | 6 | ||||
-rw-r--r-- | src/Blocks/BlockTrapdoor.h | 12 | ||||
-rw-r--r-- | src/Blocks/BlockVine.h | 2 | ||||
-rw-r--r-- | src/Blocks/ChunkInterface.cpp | 2 | ||||
-rw-r--r-- | src/Blocks/WorldInterface.h | 3 |
24 files changed, 150 insertions, 174 deletions
diff --git a/src/Blocks/BlockButton.h b/src/Blocks/BlockButton.h index ca6850ced..2db9b7ec7 100644 --- a/src/Blocks/BlockButton.h +++ b/src/Blocks/BlockButton.h @@ -101,7 +101,7 @@ public: AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true); BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn); - return (a_RelY > 0) && (g_BlockIsSolid[BlockIsOn]); + return (a_RelY > 0) && (cBlockInfo::IsSolid(BlockIsOn)); } } ; diff --git a/src/Blocks/BlockCactus.h b/src/Blocks/BlockCactus.h index 83595d2b9..ed441517d 100644 --- a/src/Blocks/BlockCactus.h +++ b/src/Blocks/BlockCactus.h @@ -54,7 +54,7 @@ public: NIBBLETYPE BlockMeta; if ( a_Chunk.UnboundedRelGetBlock(a_RelX + Coords[i].x, a_RelY, a_RelZ + Coords[i].z, BlockType, BlockMeta) && - (g_BlockIsSolid[BlockType]) + cBlockInfo::IsSolid(BlockType) ) { return false; diff --git a/src/Blocks/BlockComparator.h b/src/Blocks/BlockComparator.h index aba390d9d..cea35a864 100644 --- a/src/Blocks/BlockComparator.h +++ b/src/Blocks/BlockComparator.h @@ -26,6 +26,13 @@ public: } + virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override + { + UNUSED(a_ChunkInterface); + a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player); + } + + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // Reset meta to 0 diff --git a/src/Blocks/BlockDirt.h b/src/Blocks/BlockDirt.h index 91534c5e5..544424a04 100644 --- a/src/Blocks/BlockDirt.h +++ b/src/Blocks/BlockDirt.h @@ -36,7 +36,7 @@ public: if (a_RelY < cChunkDef::Height - 1) { BLOCKTYPE Above = a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ); - if ((!g_BlockTransparent[Above] && !g_BlockOneHitDig[Above]) || IsBlockWater(Above)) + if ((!cBlockInfo::IsTransparent(Above) && !cBlockInfo::IsOneHitDig(Above)) || IsBlockWater(Above)) { a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, E_META_DIRT_NORMAL); return; @@ -77,7 +77,7 @@ public: BLOCKTYPE AboveDest; NIBBLETYPE AboveMeta; Chunk->GetBlockTypeMeta(BlockX, BlockY + 1, BlockZ, AboveDest, AboveMeta); - if ((g_BlockOneHitDig[AboveDest] || g_BlockTransparent[AboveDest]) && !IsBlockWater(AboveDest)) + if ((cBlockInfo::IsOneHitDig(AboveDest) || cBlockInfo::IsTransparent(AboveDest)) && !IsBlockWater(AboveDest)) { Chunk->FastSetBlock(BlockX, BlockY, BlockZ, E_BLOCK_GRASS, 0); } diff --git a/src/Blocks/BlockDoor.cpp b/src/Blocks/BlockDoor.cpp index 2ff5c1c37..0acf04852 100644 --- a/src/Blocks/BlockDoor.cpp +++ b/src/Blocks/BlockDoor.cpp @@ -55,6 +55,29 @@ void cBlockDoorHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterfac +void cBlockDoorHandler::OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) +{ + UNUSED(a_ChunkInterface); + + a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player); + NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + + if (Meta & 8) + { + // Current block is top of the door + a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY - 1, a_BlockZ, a_Player); + } + else + { + // Current block is bottom of the door + a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, a_Player); + } +} + + + + + void cBlockDoorHandler::OnPlacedByPlayer( cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, diff --git a/src/Blocks/BlockDoor.h b/src/Blocks/BlockDoor.h index ef0dbb787..68be2c658 100644 --- a/src/Blocks/BlockDoor.h +++ b/src/Blocks/BlockDoor.h @@ -16,6 +16,7 @@ public: virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; + virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override; virtual const char * GetStepSound(void) override; diff --git a/src/Blocks/BlockFenceGate.h b/src/Blocks/BlockFenceGate.h index fb984f345..1abe1eecf 100644 --- a/src/Blocks/BlockFenceGate.h +++ b/src/Blocks/BlockFenceGate.h @@ -48,6 +48,12 @@ public: } + virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override + { + a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player); + } + + virtual bool IsUseable(void) override { return true; diff --git a/src/Blocks/BlockFlowerPot.h b/src/Blocks/BlockFlowerPot.h index 4de85f629..fc75ef638 100644 --- a/src/Blocks/BlockFlowerPot.h +++ b/src/Blocks/BlockFlowerPot.h @@ -2,101 +2,24 @@ #pragma once #include "BlockHandler.h" +#include "BlockEntity.h" class cBlockFlowerPotHandler : - public cBlockHandler + public cBlockEntityHandler { public: cBlockFlowerPotHandler(BLOCKTYPE a_BlockType) : - cBlockHandler(a_BlockType) + cBlockEntityHandler(a_BlockType) { } - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { a_Pickups.push_back(cItem(E_ITEM_FLOWER_POT, 1, 0)); - if (a_BlockMeta == 0) - { - return; - } - cItem Plant; - switch (a_BlockMeta) - { - case 1: Plant = cItem(E_BLOCK_RED_ROSE, 1, 0); break; - case 2: Plant = cItem(E_BLOCK_YELLOW_FLOWER, 1, 0); break; - case 3: Plant = cItem(E_BLOCK_SAPLING, 1, E_META_SAPLING_APPLE); break; - case 4: Plant = cItem(E_BLOCK_SAPLING, 1, E_META_SAPLING_CONIFER); break; - case 5: Plant = cItem(E_BLOCK_SAPLING, 1, E_META_SAPLING_BIRCH); break; - case 6: Plant = cItem(E_BLOCK_SAPLING, 1, E_META_SAPLING_JUNGLE); break; - case 7: Plant = cItem(E_BLOCK_RED_MUSHROOM, 1, 0); break; - case 8: Plant = cItem(E_BLOCK_BROWN_MUSHROOM, 1, 0); break; - case 9: Plant = cItem(E_BLOCK_CACTUS, 1, 0); break; - case 10: Plant = cItem(E_BLOCK_DEAD_BUSH, 1, 0); break; - case 11: Plant = cItem(E_BLOCK_TALL_GRASS, 1, E_META_TALL_GRASS_FERN); break; - default: return; - } - a_Pickups.push_back(Plant); - } - - - void OnUse(cWorld * a_World, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) - { - NIBBLETYPE Meta = a_World->GetBlockMeta( a_BlockX, a_BlockY, a_BlockZ ); - if (Meta != 0) - { - // Already filled - return; - } - - switch (a_Player->GetEquippedItem().m_ItemType) - { - case E_BLOCK_RED_ROSE: Meta = 1; break; - case E_BLOCK_YELLOW_FLOWER: Meta = 2; break; - case E_BLOCK_SAPLING: - { - switch (a_Player->GetEquippedItem().m_ItemDamage) - { - case E_META_SAPLING_APPLE: Meta = 3; break; - case E_META_SAPLING_CONIFER: Meta = 4; break; - case E_META_SAPLING_BIRCH: Meta = 5; break; - case E_META_SAPLING_JUNGLE: Meta = 6; break; - } - break; - } - case E_BLOCK_RED_MUSHROOM: Meta = 7; break; - case E_BLOCK_BROWN_MUSHROOM: Meta = 8; break; - case E_BLOCK_CACTUS: Meta = 9; break; - case E_BLOCK_DEAD_BUSH: Meta = 10; break; - case E_BLOCK_TALL_GRASS: - { - if (a_Player->GetEquippedItem().m_ItemDamage == E_META_TALL_GRASS_FERN) - { - Meta = 11; - } - else - { - return; - } - break; - } - } - - if (a_Player->GetGameMode() != gmCreative) - { - a_Player->GetInventory().RemoveOneEquippedItem(); - } - a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); - } - - - virtual bool IsUseable(void) override - { - return true; } } ; diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index 834727c9a..c5165986c 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -57,6 +57,7 @@ #include "BlockRedstoneLamp.h" #include "BlockRedstoneRepeater.h" #include "BlockRedstoneTorch.h" +#include "BlockTNT.h" #include "BlockSand.h" #include "BlockSapling.h" #include "BlockSideways.h" @@ -77,33 +78,6 @@ -bool cBlockHandler::m_HandlerInitialized = false; -cBlockHandler * cBlockHandler::m_BlockHandler[256]; - - - - - -cBlockHandler * cBlockHandler::GetBlockHandler(BLOCKTYPE a_BlockType) -{ - if (!m_HandlerInitialized) - { - // We have to initialize - memset(m_BlockHandler, 0, sizeof(m_BlockHandler)); - m_HandlerInitialized = true; - } - if (m_BlockHandler[a_BlockType] != NULL) - { - return m_BlockHandler[a_BlockType]; - } - - return m_BlockHandler[a_BlockType] = CreateBlockHandler(a_BlockType); -} - - - - - cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) { switch(a_BlockType) @@ -192,7 +166,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_REDSTONE_REPEATER_ON: return new cBlockRedstoneRepeaterHandler(a_BlockType); case E_BLOCK_REDSTONE_TORCH_OFF: return new cBlockRedstoneTorchHandler (a_BlockType); case E_BLOCK_REDSTONE_TORCH_ON: return new cBlockRedstoneTorchHandler (a_BlockType); - case E_BLOCK_REDSTONE_WIRE: return new cBlockRedstoneHandler (a_BlockType); + case E_BLOCK_REDSTONE_WIRE: return new cBlockRedstoneHandler (a_BlockType); case E_BLOCK_RED_MUSHROOM: return new cBlockMushroomHandler (a_BlockType); case E_BLOCK_RED_ROSE: return new cBlockFlowerHandler (a_BlockType); case E_BLOCK_SAND: return new cBlockSandHandler (a_BlockType); @@ -212,6 +186,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_TALL_GRASS: return new cBlockTallGrassHandler (a_BlockType); case E_BLOCK_TORCH: return new cBlockTorchHandler (a_BlockType); case E_BLOCK_TRAPDOOR: return new cBlockTrapdoorHandler (a_BlockType); + case E_BLOCK_TNT: return new cBlockTNTHandler (a_BlockType); case E_BLOCK_VINES: return new cBlockVineHandler (a_BlockType); case E_BLOCK_WALLSIGN: return new cBlockSignHandler (a_BlockType); case E_BLOCK_WATER: return new cBlockFluidHandler (a_BlockType); @@ -231,20 +206,6 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) -void cBlockHandler::Deinit() -{ - for (int i = 0; i < 256; i++) - { - delete m_BlockHandler[i]; - } - memset(m_BlockHandler, 0, sizeof(m_BlockHandler)); // Don't leave any dangling pointers around, just in case - m_HandlerInitialized = false; -} - - - - - cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockType) { m_BlockType = a_BlockType; @@ -329,7 +290,7 @@ void cBlockHandler::NeighborChanged(cChunkInterface & a_ChunkInterface, int a_Bl { if ((a_BlockY >= 0) && (a_BlockY < cChunkDef::Height)) { - GetBlockHandler(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ))->OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); + cBlockInfo::GetHandler(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ))->OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); } } @@ -361,6 +322,14 @@ void cBlockHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & +void cBlockHandler::OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) +{ +} + + + + + void cBlockHandler::ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) { // Setting the meta to a_BlockMeta keeps most textures. The few other blocks have to override this. diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h index a2913d7f8..50c2e2ad5 100644 --- a/src/Blocks/BlockHandler.h +++ b/src/Blocks/BlockHandler.h @@ -69,6 +69,9 @@ public: /// Called if the user right clicks the block and the block is useable virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); + /** Called when a Right Click to this Block is cancelled */ + virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace); + /// <summary>Called when the item is mined to convert it into pickups. Pickups may specify multiple items. Appends items to a_Pickups, preserves its original contents</summary> virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta); @@ -136,30 +139,14 @@ public: /// <returns>Block meta following mirroring</returns> virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) { return a_Meta; } - /// <summary>Get the blockhandler for a specific block id</summary> - static cBlockHandler * GetBlockHandler(BLOCKTYPE a_BlockType); - - /// <summary>Deletes all initialised block handlers</summary> - static void Deinit(); - protected: BLOCKTYPE m_BlockType; // Creates a new blockhandler for the given block type. For internal use only, use ::GetBlockHandler() instead. - static cBlockHandler *CreateBlockHandler(BLOCKTYPE a_BlockType); - static cBlockHandler *m_BlockHandler[256]; - static bool m_HandlerInitialized; //used to detect if the blockhandlers are initialized -}; - + static cBlockHandler * CreateBlockHandler(BLOCKTYPE a_BlockType); - - - -// Shortcut to get the blockhandler for a specific block -inline cBlockHandler * BlockHandler(BLOCKTYPE a_BlockType) -{ - return cBlockHandler::GetBlockHandler(a_BlockType); -} + friend class cBlockInfo; +}; diff --git a/src/Blocks/BlockLadder.h b/src/Blocks/BlockLadder.h index 6a105d5c9..a3e9edc6b 100644 --- a/src/Blocks/BlockLadder.h +++ b/src/Blocks/BlockLadder.h @@ -91,7 +91,7 @@ public: AddFaceDirection( a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true); - return g_BlockIsSolid[a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ)]; + return cBlockInfo::IsSolid(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ)); } diff --git a/src/Blocks/BlockLever.h b/src/Blocks/BlockLever.h index 48c7e774b..ef6e102cd 100644 --- a/src/Blocks/BlockLever.h +++ b/src/Blocks/BlockLever.h @@ -102,7 +102,7 @@ public: AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true); BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn); - return (a_RelY > 0) && (g_BlockIsSolid[BlockIsOn]); + return (a_RelY > 0) && cBlockInfo::IsSolid(BlockIsOn); } } ; diff --git a/src/Blocks/BlockMobHead.h b/src/Blocks/BlockMobHead.h index 6a00c3acd..2b128f13b 100644 --- a/src/Blocks/BlockMobHead.h +++ b/src/Blocks/BlockMobHead.h @@ -29,7 +29,7 @@ public: BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) override { - class cCallback : public cMobHeadBlockCallback + class cCallback : public cMobHeadCallback { cPlayer * m_Player; NIBBLETYPE m_OldBlockMeta; @@ -45,6 +45,7 @@ public: a_MobHeadEntity->SetType(static_cast<eMobHeadType>(m_OldBlockMeta)); a_MobHeadEntity->SetRotation(static_cast<eMobHeadRotation>(Rotation)); + a_MobHeadEntity->GetWorld()->BroadcastBlockEntity(a_MobHeadEntity->GetPosX(), a_MobHeadEntity->GetPosY(), a_MobHeadEntity->GetPosZ(), m_Player->GetClientHandle()); return false; } @@ -59,7 +60,7 @@ public: a_BlockMeta = a_BlockFace; cWorld * World = (cWorld *) &a_WorldInterface; - World->DoWithMobHeadBlockAt(a_BlockX, a_BlockY, a_BlockZ, Callback); + World->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ, Callback); a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta); } } ; diff --git a/src/Blocks/BlockRail.h b/src/Blocks/BlockRail.h index 52d6f60b3..07e9814cd 100644 --- a/src/Blocks/BlockRail.h +++ b/src/Blocks/BlockRail.h @@ -98,7 +98,7 @@ public: { return false; } - if (!g_BlockIsSolid[a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)]) + if (!cBlockInfo::IsSolid(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ))) { return false; } @@ -130,7 +130,7 @@ public: // Too close to the edge, cannot simulate return true; } - return g_BlockIsSolid[BlockType]; + return cBlockInfo::IsSolid(BlockType); } } return true; diff --git a/src/Blocks/BlockRedstone.h b/src/Blocks/BlockRedstone.h index 10de96197..a898c9acb 100644 --- a/src/Blocks/BlockRedstone.h +++ b/src/Blocks/BlockRedstone.h @@ -20,7 +20,7 @@ public: virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { - return ((a_RelY > 0) && g_BlockFullyOccupiesVoxel[a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)]); + return ((a_RelY > 0) && cBlockInfo::FullyOccupiesVoxel(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ))); } diff --git a/src/Blocks/BlockRedstoneRepeater.h b/src/Blocks/BlockRedstoneRepeater.h index eb0918acf..1e2a86949 100644 --- a/src/Blocks/BlockRedstoneRepeater.h +++ b/src/Blocks/BlockRedstoneRepeater.h @@ -29,7 +29,7 @@ public: a_BlockMeta = RepeaterRotationToMetaData(a_Player->GetYaw()); return true; } - + virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { @@ -37,6 +37,13 @@ public: } + virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override + { + UNUSED(a_ChunkInterface); + a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player); + } + + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // Reset meta to 0 diff --git a/src/Blocks/BlockSlab.h b/src/Blocks/BlockSlab.h index 3628303ce..7cd2c97b2 100644 --- a/src/Blocks/BlockSlab.h +++ b/src/Blocks/BlockSlab.h @@ -28,7 +28,7 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - a_Pickups.push_back(cItem(m_BlockType, 1, a_BlockMeta)); + a_Pickups.push_back(cItem(m_BlockType, 1, a_BlockMeta & 0x7)); } @@ -41,7 +41,7 @@ public: { a_BlockType = m_BlockType; BLOCKTYPE Type = (BLOCKTYPE) (a_Player->GetEquippedItem().m_ItemType); - NIBBLETYPE Meta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage & 0x07); + NIBBLETYPE Meta = (NIBBLETYPE) a_Player->GetEquippedItem().m_ItemDamage; // HandlePlaceBlock wants a cItemHandler pointer thing, so let's give it one cItemHandler * ItemHandler = cItemHandler::GetItemHandler(GetDoubleSlabType(Type)); @@ -159,21 +159,30 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - if (m_BlockType == E_BLOCK_DOUBLE_STONE_SLAB) - { - m_BlockType = E_BLOCK_STONE_SLAB; - } - else + BLOCKTYPE Block = GetSingleSlabType(m_BlockType); + a_Pickups.push_back(cItem(Block, 2, a_BlockMeta & 0x7)); + } + + inline static BLOCKTYPE GetSingleSlabType(BLOCKTYPE a_BlockType) + { + switch (a_BlockType) { - m_BlockType = E_BLOCK_WOODEN_SLAB; + case E_BLOCK_DOUBLE_STONE_SLAB: return E_BLOCK_STONE_SLAB; + case E_BLOCK_DOUBLE_WOODEN_SLAB: return E_BLOCK_WOODEN_SLAB; } - a_Pickups.push_back(cItem(m_BlockType, 2, a_BlockMeta)); + ASSERT(!"Unhandled double slab type!"); + return a_BlockType; } - virtual const char * GetStepSound(void) override - { - return ((m_BlockType == E_BLOCK_DOUBLE_WOODEN_SLAB) || (m_BlockType == E_BLOCK_DOUBLE_WOODEN_SLAB)) ? "step.wood" : "step.stone"; + { + switch (m_BlockType) + { + case E_BLOCK_DOUBLE_STONE_SLAB: return "step.stone"; + case E_BLOCK_DOUBLE_WOODEN_SLAB: return "step.wood"; + } + ASSERT(!"Unhandled double slab type!"); + return ""; } } ; diff --git a/src/Blocks/BlockSnow.h b/src/Blocks/BlockSnow.h index a3daf0393..b21995d3c 100644 --- a/src/Blocks/BlockSnow.h +++ b/src/Blocks/BlockSnow.h @@ -72,7 +72,7 @@ public: BLOCKTYPE BlockBelow = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ); NIBBLETYPE MetaBelow = a_Chunk.GetMeta(a_RelX, a_RelY - 1, a_RelZ); - if (g_BlockIsSnowable[BlockBelow] || ((BlockBelow == E_BLOCK_SNOW) && (MetaBelow == 7))) + if (cBlockInfo::IsSnowable(BlockBelow) || ((BlockBelow == E_BLOCK_SNOW) && (MetaBelow == 7))) { // If block below is snowable, or it is a thin slow block and has a meta of 7 (full thin snow block), say yay return true; diff --git a/src/Blocks/BlockTNT.h b/src/Blocks/BlockTNT.h new file mode 100644 index 000000000..283a03730 --- /dev/null +++ b/src/Blocks/BlockTNT.h @@ -0,0 +1,32 @@ + +#pragma once + +#include "BlockHandler.h" + + + + + +class cBlockTNTHandler : + public cBlockHandler +{ +public: + cBlockTNTHandler(BLOCKTYPE a_BlockType) + : cBlockHandler(a_BlockType) + { + } + + virtual const char * GetStepSound(void) override + { + return "step.grass"; + } + + virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override + { + a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player); + } +}; + + + + diff --git a/src/Blocks/BlockTorch.h b/src/Blocks/BlockTorch.h index f2a4c8665..84bbb37ec 100644 --- a/src/Blocks/BlockTorch.h +++ b/src/Blocks/BlockTorch.h @@ -99,7 +99,7 @@ public: static bool CanBePlacedOn(BLOCKTYPE a_BlockType, eBlockFace a_BlockFace) { - if ( !g_BlockFullyOccupiesVoxel[a_BlockType] ) + if ( !cBlockInfo::FullyOccupiesVoxel(a_BlockType) ) { return (a_BlockFace == BLOCK_FACE_TOP); // Allow placement only when torch upright (for glass, etc.); exceptions won't even be sent by client, no need to handle } @@ -129,7 +129,7 @@ public: { return Face; } - else if ((g_BlockFullyOccupiesVoxel[BlockInQuestion]) && (i != BLOCK_FACE_BOTTOM)) + else if (cBlockInfo::FullyOccupiesVoxel(BlockInQuestion) && (i != BLOCK_FACE_BOTTOM)) { // Otherwise, if block in that direction is torch placeable and we haven't gotten to it via the bottom face, return that face return Face; @@ -163,7 +163,7 @@ public: // No need to check for upright orientation, it was done when the torch was placed return true; } - else if ( !g_BlockFullyOccupiesVoxel[BlockInQuestion] ) + else if ( !cBlockInfo::FullyOccupiesVoxel(BlockInQuestion) ) { return false; } diff --git a/src/Blocks/BlockTrapdoor.h b/src/Blocks/BlockTrapdoor.h index 08fc28327..9bae92c4d 100644 --- a/src/Blocks/BlockTrapdoor.h +++ b/src/Blocks/BlockTrapdoor.h @@ -36,8 +36,16 @@ public: { // Flip the ON bit on/off using the XOR bitwise operation NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x04); - a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); + + cWorld * World = (cWorld *) &a_WorldInterface; + World->BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle()); + } + + virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override + { + UNUSED(a_ChunkInterface); + a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player); } virtual bool GetPlacementBlockTypeMeta( @@ -97,7 +105,7 @@ public: AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true); BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn); - return (a_RelY > 0) && (g_BlockIsSolid[BlockIsOn]); + return (a_RelY > 0) && cBlockInfo::IsSolid(BlockIsOn); } }; diff --git a/src/Blocks/BlockVine.h b/src/Blocks/BlockVine.h index ee7dcee8a..d8c114284 100644 --- a/src/Blocks/BlockVine.h +++ b/src/Blocks/BlockVine.h @@ -70,7 +70,7 @@ public: /// Returns true if the specified block type is good for vines to attach to static bool IsBlockAttachable(BLOCKTYPE a_BlockType) { - return (a_BlockType == E_BLOCK_LEAVES) || g_BlockIsSolid[a_BlockType]; + return (a_BlockType == E_BLOCK_LEAVES) || cBlockInfo::IsSolid(a_BlockType); } diff --git a/src/Blocks/ChunkInterface.cpp b/src/Blocks/ChunkInterface.cpp index b2dda19f4..540581ae7 100644 --- a/src/Blocks/ChunkInterface.cpp +++ b/src/Blocks/ChunkInterface.cpp @@ -6,7 +6,7 @@ bool cChunkInterface::DigBlock(cWorldInterface & a_WorldInterface, int a_X, int a_Y, int a_Z) { - cBlockHandler *Handler = cBlockHandler::GetBlockHandler(GetBlock(a_X, a_Y, a_Z)); + cBlockHandler * Handler = cBlockInfo::GetHandler(GetBlock(a_X, a_Y, a_Z)); Handler->OnDestroyed(*this, a_WorldInterface, a_X, a_Y, a_Z); return m_ChunkMap->DigBlock(a_X, a_Y, a_Z); } diff --git a/src/Blocks/WorldInterface.h b/src/Blocks/WorldInterface.h index b6f2f55a7..e59b00eff 100644 --- a/src/Blocks/WorldInterface.h +++ b/src/Blocks/WorldInterface.h @@ -27,4 +27,7 @@ public: /** Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise */ virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType) = 0; + + /** Sends the block on those coords to the player */ + virtual void SendBlockTo(int a_BlockX, int a_BlockY, int a_BlockZ, cPlayer * a_Player) = 0; }; |