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-rw-r--r--src/Blocks/BlockButton.cpp4
-rw-r--r--src/Blocks/BlockButton.h7
-rw-r--r--src/Blocks/BlockLever.cpp2
-rw-r--r--src/Blocks/BlockLever.h47
-rw-r--r--src/Blocks/BlockPiston.cpp8
5 files changed, 56 insertions, 12 deletions
diff --git a/src/Blocks/BlockButton.cpp b/src/Blocks/BlockButton.cpp
index 19b055b62..a48e82f4d 100644
--- a/src/Blocks/BlockButton.cpp
+++ b/src/Blocks/BlockButton.cpp
@@ -18,13 +18,13 @@ cBlockButtonHandler::cBlockButtonHandler(BLOCKTYPE a_BlockType)
void cBlockButtonHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
// Flip the ON bit on/off using the XOR bitwise operation
- NIBBLETYPE Meta = ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f);
+ NIBBLETYPE Meta = (a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) | 0x08);
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta);
a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f);
// Queue a button reset (unpress)
- a_World->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f), m_BlockType == E_BLOCK_STONE_BUTTON ? 20 : 30);
+ a_World->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, (a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x07), m_BlockType == E_BLOCK_STONE_BUTTON ? 20 : 30);
}
diff --git a/src/Blocks/BlockButton.h b/src/Blocks/BlockButton.h
index 15649acc0..e2c60002b 100644
--- a/src/Blocks/BlockButton.h
+++ b/src/Blocks/BlockButton.h
@@ -81,10 +81,13 @@ public:
virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
- NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
+ NIBBLETYPE Meta;
+ a_Chunk.UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ, Meta);
AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true);
- return (a_RelY > 0) && (g_BlockIsSolid[a_Chunk.GetBlock(a_RelX, a_RelY, a_RelZ)]);
+ BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn);
+
+ return (a_RelY > 0) && (g_BlockIsSolid[BlockIsOn]);
}
} ;
diff --git a/src/Blocks/BlockLever.cpp b/src/Blocks/BlockLever.cpp
index 2739fa3a9..c482b0246 100644
--- a/src/Blocks/BlockLever.cpp
+++ b/src/Blocks/BlockLever.cpp
@@ -20,7 +20,7 @@ cBlockLeverHandler::cBlockLeverHandler(BLOCKTYPE a_BlockType)
void cBlockLeverHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
// Flip the ON bit on/off using the XOR bitwise operation
- NIBBLETYPE Meta = ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f);
+ NIBBLETYPE Meta = (a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08);
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta);
a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f);
diff --git a/src/Blocks/BlockLever.h b/src/Blocks/BlockLever.h
index fe7ecdf7e..5e6a3bd1e 100644
--- a/src/Blocks/BlockLever.h
+++ b/src/Blocks/BlockLever.h
@@ -46,13 +46,13 @@ public:
// Determine lever direction:
switch (a_Dir)
{
- case BLOCK_FACE_TOP: return 0x6;
- case BLOCK_FACE_EAST: return 0x1;
- case BLOCK_FACE_WEST: return 0x2;
- case BLOCK_FACE_SOUTH: return 0x3;
- case BLOCK_FACE_NORTH: return 0x4;
- case BLOCK_FACE_BOTTOM: return 0x0;
- default: return 0x6;
+ case BLOCK_FACE_YP: return 0x6;
+ case BLOCK_FACE_XP: return 0x1;
+ case BLOCK_FACE_XM: return 0x2;
+ case BLOCK_FACE_ZP: return 0x3;
+ case BLOCK_FACE_ZM: return 0x4;
+ case BLOCK_FACE_YM: return 0x0;
+ default: return 0x6;
}
}
@@ -61,6 +61,39 @@ public:
{
return "step.wood";
}
+
+
+ inline static NIBBLETYPE BlockMetaDataToBlockFace(NIBBLETYPE a_Meta)
+ {
+ switch (a_Meta & 0x7)
+ {
+ case 0x1: return BLOCK_FACE_XP;
+ case 0x2: return BLOCK_FACE_XM;
+ case 0x3: return BLOCK_FACE_ZP;
+ case 0x4: return BLOCK_FACE_ZM;
+ case 0x5:
+ case 0x6: return BLOCK_FACE_YP;
+ case 0x7:
+ case 0x0: return BLOCK_FACE_YM;
+ default:
+ {
+ ASSERT(!"Unhandled block meta!");
+ return BLOCK_FACE_NONE;
+ }
+ }
+ }
+
+
+ virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
+ {
+ NIBBLETYPE Meta;
+ a_Chunk.UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ, Meta);
+
+ AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true);
+ BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn);
+
+ return (a_RelY > 0) && (g_BlockIsSolid[BlockIsOn]);
+ }
} ;
diff --git a/src/Blocks/BlockPiston.cpp b/src/Blocks/BlockPiston.cpp
index d5750ebdd..3e1ca1d15 100644
--- a/src/Blocks/BlockPiston.cpp
+++ b/src/Blocks/BlockPiston.cpp
@@ -93,6 +93,14 @@ void cBlockPistonHeadHandler::OnDestroyedByPlayer(cWorld * a_World, cPlayer * a_
if ((Block == E_BLOCK_STICKY_PISTON) || (Block == E_BLOCK_PISTON))
{
a_World->DigBlock(newX, newY, newZ);
+ if (a_Player->IsGameModeCreative())
+ {
+ return; // No pickups if creative
+ }
+
+ cItems Pickups;
+ Pickups.push_back(cItem(Block, 1));
+ a_World->SpawnItemPickups(Pickups, a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5);
}
}