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-rw-r--r--src/ByteBuffer.h101
1 files changed, 55 insertions, 46 deletions
diff --git a/src/ByteBuffer.h b/src/ByteBuffer.h
index 128a907b2..9800de83d 100644
--- a/src/ByteBuffer.h
+++ b/src/ByteBuffer.h
@@ -24,50 +24,54 @@ To re-start reading from the beginning, call ResetRead().
This class doesn't implement thread safety, the clients of this class need to provide
their own synchronization.
*/
+// tolua_begin
class cByteBuffer
{
+// tolua_end
public:
cByteBuffer(size_t a_BufferSize);
+ cByteBuffer(const cByteBuffer & a_ByteBuffer);
~cByteBuffer();
/** Writes the bytes specified to the ringbuffer. Returns true if successful, false if not */
bool Write(const void * a_Bytes, size_t a_Count);
/** Returns the number of bytes that can be successfully written to the ringbuffer */
- size_t GetFreeSpace(void) const;
+ size_t GetFreeSpace(void) const; // tolua_export
/** Returns the number of bytes that are currently in the ringbuffer. Note GetReadableBytes() */
- size_t GetUsedSpace(void) const;
+ size_t GetUsedSpace(void) const; // tolua_export
/** Returns the number of bytes that are currently available for reading (may be less than UsedSpace due to some data having been read already) */
- size_t GetReadableSpace(void) const;
+ size_t GetReadableSpace(void) const; // tolua_export
/** Returns the current data start index. For debugging purposes. */
size_t GetDataStart(void) const { return m_DataStart; }
/** Returns true if the specified amount of bytes are available for reading */
- bool CanReadBytes(size_t a_Count) const;
+ bool CanReadBytes(size_t a_Count) const; // tolua_export
/** Returns true if the specified amount of bytes are available for writing */
- bool CanWriteBytes(size_t a_Count) const;
+ bool CanWriteBytes(size_t a_Count) const; // tolua_export
// Read the specified datatype and advance the read pointer; return true if successfully read:
- bool ReadBEInt8 (Int8 & a_Value);
- bool ReadBEInt16 (Int16 & a_Value);
- bool ReadBEInt32 (Int32 & a_Value);
- bool ReadBEInt64 (Int64 & a_Value);
- bool ReadBEUInt8 (UInt8 & a_Value);
- bool ReadBEUInt16 (UInt16 & a_Value);
- bool ReadBEUInt32 (UInt32 & a_Value);
- bool ReadBEUInt64 (UInt64 & a_Value);
- bool ReadBEFloat (float & a_Value);
- bool ReadBEDouble (double & a_Value);
- bool ReadBool (bool & a_Value);
- bool ReadVarInt32 (UInt32 & a_Value);
- bool ReadVarInt64 (UInt64 & a_Value);
- bool ReadVarUTF8String (AString & a_Value); // string length as VarInt, then string as UTF-8
- bool ReadLEInt (int & a_Value);
- bool ReadPosition64 (int & a_BlockX, int & a_BlockY, int & a_BlockZ);
+ bool ReadBEInt8 (Int8 & a_Value); // exported in manual bindings
+ bool ReadBEInt16 (Int16 & a_Value); // exported in manual bindings
+ bool ReadBEInt32 (Int32 & a_Value); // exported in manual bindings
+ bool ReadBEInt64 (Int64 & a_Value); // exported in manual bindings
+ bool ReadBEUInt8 (UInt8 & a_Value); // exported in manual bindings
+ bool ReadBEUInt16 (UInt16 & a_Value); // exported in manual bindings
+ bool ReadBEUInt32 (UInt32 & a_Value); // exported in manual bindings
+ bool ReadBEUInt64 (UInt64 & a_Value); // exported in manual bindings
+ bool ReadBEFloat (float & a_Value); // exported in manual bindings
+ bool ReadBEDouble (double & a_Value); // exported in manual bindings
+ bool ReadBool (bool & a_Value); // exported in manual bindings
+ bool ReadVarInt32 (UInt32 & a_Value); // exported in manual bindings
+ bool ReadVarInt64 (UInt64 & a_Value); // exported in manual bindings
+ // string length as VarInt, then string as UTF-8.
+ bool ReadVarUTF8String (AString & a_Value); // exported in manual bindings
+ bool ReadLEInt (int & a_Value); // exported in manual bindings
+ bool ReadPosition64 (int & a_BlockX, int & a_BlockY, int & a_BlockZ); // exported in manual bindings
/** Reads VarInt, assigns it to anything that can be assigned from an UInt64 (unsigned short, char, Byte, double, ...) */
template <typename T> bool ReadVarInt(T & a_Value)
@@ -82,22 +86,23 @@ public:
}
// Write the specified datatype; return true if successfully written
- bool WriteBEInt8 (Int8 a_Value);
- bool WriteBEInt16 (Int16 a_Value);
- bool WriteBEInt32 (Int32 a_Value);
- bool WriteBEInt64 (Int64 a_Value);
- bool WriteBEUInt8 (UInt8 a_Value);
- bool WriteBEUInt16 (UInt16 a_Value);
- bool WriteBEUInt32 (UInt32 a_Value);
- bool WriteBEUInt64 (UInt64 a_Value);
- bool WriteBEFloat (float a_Value);
- bool WriteBEDouble (double a_Value);
- bool WriteBool (bool a_Value);
- bool WriteVarInt32 (UInt32 a_Value);
- bool WriteVarInt64 (UInt64 a_Value);
- bool WriteVarUTF8String (const AString & a_Value); // string length as VarInt, then string as UTF-8
- bool WriteLEInt32 (Int32 a_Value);
- bool WritePosition64 (Int32 a_BlockX, Int32 a_BlockY, Int32 a_BlockZ);
+ bool WriteBEInt8 (Int8 a_Value); // tolua_export
+ bool WriteBEInt16 (Int16 a_Value); // tolua_export
+ bool WriteBEInt32 (Int32 a_Value); // tolua_export
+ bool WriteBEInt64 (Int64 a_Value); // tolua_export
+ bool WriteBEUInt8 (UInt8 a_Value); // tolua_export
+ bool WriteBEUInt16 (UInt16 a_Value); // tolua_export
+ bool WriteBEUInt32 (UInt32 a_Value); // tolua_export
+ bool WriteBEUInt64 (UInt64 a_Value); // tolua_export
+ bool WriteBEFloat (float a_Value); // tolua_export
+ bool WriteBEDouble (double a_Value); // tolua_export
+ bool WriteBool (bool a_Value); // tolua_export
+ bool WriteVarInt32 (UInt32 a_Value); // tolua_export
+ bool WriteVarInt64 (UInt64 a_Value); // tolua_export
+ // string length as VarInt, then string as UTF-8
+ bool WriteVarUTF8String (const AString & a_Value); // tolua_export
+ bool WriteLEInt32 (Int32 a_Value); // tolua_export
+ bool WritePosition64 (Int32 a_BlockX, Int32 a_BlockY, Int32 a_BlockZ); // tolua_export
/** Reads a_Count bytes into a_Buffer; returns true if successful */
bool ReadBuf(void * a_Buffer, size_t a_Count);
@@ -106,31 +111,35 @@ public:
bool WriteBuf(const void * a_Buffer, size_t a_Count);
/** Reads a_Count bytes into a_String; returns true if successful */
- bool ReadString(AString & a_String, size_t a_Count);
+ bool ReadString(AString & a_String, size_t a_Count); // exported im manual bindings
/** Skips reading by a_Count bytes; returns false if not enough bytes in the ringbuffer */
- bool SkipRead(size_t a_Count);
+ bool SkipRead(size_t a_Count); // tolua_export
/** Reads all available data into a_Data */
- void ReadAll(AString & a_Data);
+ void ReadAll(AString & a_Data); // exported in manual bindings
/** Reads the specified number of bytes and writes it into the destinatio bytebuffer. Returns true on success. */
bool ReadToByteBuffer(cByteBuffer & a_Dst, size_t a_NumBytes);
/** Removes the bytes that have been read from the ringbuffer */
- void CommitRead(void);
+ void CommitRead(void); // tolua_export
/** Restarts next reading operation at the start of the ringbuffer */
- void ResetRead(void);
+ void ResetRead(void); // tolua_export
/** Re-reads the data that has been read since the last commit to the current readpos. Used by ProtoProxy to duplicate communication */
- void ReadAgain(AString & a_Out);
+ void ReadAgain(AString & a_Out); // exported in manual bindings
/** Checks if the internal state is valid (read and write positions in the correct bounds) using ASSERTs */
- void CheckValid(void) const;
+ void CheckValid(void) const; // tolua_export
/** Gets the number of bytes that are needed to represent the given VarInt */
- static size_t GetVarIntSize(UInt32 a_Value);
+ static size_t GetVarIntSize(UInt32 a_Value); // tolua_export
+
+ static cByteBuffer * Create(size_t a_BufferSize); // tolua_export
+
+ static void Destroy(cByteBuffer * a_ByteBuffer); // tolua_export
protected:
char * m_Buffer;
@@ -148,7 +157,7 @@ protected:
/** Advances the m_ReadPos by a_Count bytes */
void AdvanceReadPos(size_t a_Count);
-} ;
+}; // tolua_export