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-rw-r--r--src/Chunk.cpp158
1 files changed, 121 insertions, 37 deletions
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index 22b33c595..ca536e89a 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -240,11 +240,24 @@ void cChunk::GetAllData(cChunkDataCallback & a_Callback)
{
a_Callback.HeightMap (&m_HeightMap);
a_Callback.BiomeData (&m_BiomeMap);
- a_Callback.BlockTypes (m_BlockTypes);
- a_Callback.BlockMeta (m_BlockMeta);
+
+ COMPRESSED_BLOCKTYPE Blocks = m_BlockTypes;
+ Blocks.resize(NumBlocks);
+ a_Callback.BlockTypes (&Blocks[0]);
+
+ COMPRESSED_NIBBLETYPE Metas = m_BlockMeta;
+ Metas.resize(NumBlocks / 2);
+ a_Callback.BlockMeta (&Metas[0]);
+
a_Callback.LightIsValid (m_IsLightValid);
- a_Callback.BlockLight (m_BlockLight);
- a_Callback.BlockSkyLight(m_BlockSkyLight);
+
+ COMPRESSED_NIBBLETYPE BlockLights = m_BlockLight;
+ BlockLights.resize(NumBlocks / 2);
+ a_Callback.BlockLight (&BlockLights[0]);
+
+ COMPRESSED_NIBBLETYPE BlockSkyLights = m_BlockSkyLight;
+ BlockSkyLights.resize(NumBlocks / 2, 0xff);
+ a_Callback.BlockSkyLight(&BlockSkyLights[0]);
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
{
@@ -262,7 +275,7 @@ void cChunk::GetAllData(cChunkDataCallback & a_Callback)
void cChunk::SetAllData(
- const BLOCKTYPE * a_BlockTypes,
+ const BLOCKTYPE * a_BlockTypes,
const NIBBLETYPE * a_BlockMeta,
const NIBBLETYPE * a_BlockLight,
const NIBBLETYPE * a_BlockSkyLight,
@@ -272,29 +285,61 @@ void cChunk::SetAllData(
)
{
memcpy(m_BiomeMap, a_BiomeMap, sizeof(m_BiomeMap));
-
+
if (a_HeightMap != NULL)
{
memcpy(m_HeightMap, a_HeightMap, sizeof(m_HeightMap));
}
+
+ if (a_HeightMap == NULL)
+ {
+ CalculateHeightmap(a_BlockTypes);
+ }
+
+ int IdxWhereNonEmptyStarts = 0;
+ { // Blocktype compression
+ unsigned char Highest = 0;
+ int X = 0, Z = 0;
+ m_BlockTypes.clear();
+
+ for (int x = 0; x < Width; x++)
+ {
+ for (int z = 0; z < Width; z++)
+ {
+ unsigned char Height = m_HeightMap[x + z * Width];
+ if (Height > Highest)
+ {
+ Highest = Height;
+ X = x; Z = z;
+ }
+ }
+ }
+
+ IdxWhereNonEmptyStarts = MakeIndexNoCheck(X, Highest + 1, Z);
+
+ m_BlockTypes.insert(m_BlockTypes.end(), &a_BlockTypes[0], &a_BlockTypes[IdxWhereNonEmptyStarts]);
+ }
+
+ { // Blockmeta compression
+ m_BlockMeta.clear();
+ m_BlockMeta.insert(m_BlockMeta.end(), &a_BlockMeta[0], &a_BlockMeta[IdxWhereNonEmptyStarts / 2]);
+ }
- memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes));
- memcpy(m_BlockMeta, a_BlockMeta, sizeof(m_BlockMeta));
if (a_BlockLight != NULL)
{
- memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
+ // Compress blocklight
+ m_BlockLight.clear();
+ m_BlockLight.insert(m_BlockLight.end(), &a_BlockLight[0], &a_BlockLight[IdxWhereNonEmptyStarts / 2]);
}
+
if (a_BlockSkyLight != NULL)
{
- memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight));
+ // Compress skylight
+ m_BlockSkyLight.clear();
+ m_BlockSkyLight.insert(m_BlockSkyLight.end(), &a_BlockSkyLight[0], &a_BlockSkyLight[IdxWhereNonEmptyStarts / 2]);
}
m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL);
-
- if (a_HeightMap == NULL)
- {
- CalculateHeightmap();
- }
// Clear the block entities present - either the loader / saver has better, or we'll create empty ones:
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
@@ -332,8 +377,17 @@ void cChunk::SetLight(
{
// TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation.
// Postponing until we see how bad it is :)
- memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
- memcpy(m_BlockSkyLight, a_SkyLight, sizeof(m_BlockSkyLight));
+
+ { // Compress blocklight
+ m_BlockLight.clear();
+ m_BlockLight.insert(m_BlockLight.end(), &a_BlockLight[0], &a_BlockLight[m_BlockTypes.size() / 2]);
+ }
+
+ { // Compress skylight
+ m_BlockSkyLight.clear();
+ m_BlockSkyLight.insert(m_BlockSkyLight.end(), &a_SkyLight[0], &a_SkyLight[m_BlockTypes.size() / 2]);
+ }
+
m_IsLightValid = true;
}
@@ -343,7 +397,8 @@ void cChunk::SetLight(
void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes)
{
- memcpy(a_BlockTypes, m_BlockTypes, NumBlocks);
+ std::copy(m_BlockTypes.begin(), m_BlockTypes.end(), a_BlockTypes);
+ std::fill_n(&a_BlockTypes[m_BlockTypes.size()], NumBlocks - m_BlockTypes.size(), E_BLOCK_AIR);
}
@@ -452,7 +507,7 @@ void cChunk::CollectMobCensus(cMobCensus& toFill)
{
cMonster& Monster = (cMonster&)(**itr);
currentPosition = Monster.GetPosition();
- for (std::list<const Vector3d*>::const_iterator itr2 = playerPositions.begin(); itr2 != playerPositions.end(); itr2 ++)
+ for (std::list<const Vector3d*>::const_iterator itr2 = playerPositions.begin(); itr2 != playerPositions.end(); ++itr2)
{
toFill.CollectMob(Monster,*this,(currentPosition-**itr2).SqrLength());
}
@@ -600,7 +655,7 @@ void cChunk::Tick(float a_Dt)
delete ToDelete;
continue;
}
- itr++;
+ ++itr;
} // for itr - m_Entitites[]
// If any entity moved out of the chunk, move it to the neighbor:
@@ -630,7 +685,7 @@ void cChunk::Tick(float a_Dt)
void cChunk::TickBlock(int a_RelX, int a_RelY, int a_RelZ)
{
unsigned Index = MakeIndex(a_RelX, a_RelY, a_RelZ);
- cBlockHandler * Handler = BlockHandler(m_BlockTypes[Index]);
+ cBlockHandler * Handler = BlockHandler(GetBlock(Index));
ASSERT(Handler != NULL); // Happenned on server restart, FS #243
cChunkInterface ChunkInterface(this->GetWorld()->GetChunkMap());
cBlockInServerPluginInterface PluginInterface(*this->GetWorld());
@@ -694,7 +749,7 @@ void cChunk::ProcessQueuedSetBlocks(void)
{
if (itr->m_Tick <= CurrTick)
{
- if (itr->m_PreviousType != E_BLOCK_AIR) // PreviousType defaults to -1 if not specified
+ if (itr->m_PreviousType != E_BLOCK_AIR) // PreviousType defaults to 0 if not specified
{
if (GetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ) == itr->m_PreviousType)
{
@@ -751,7 +806,7 @@ void cChunk::BroadcastPendingBlockChanges(void)
void cChunk::CheckBlocks()
{
- if (m_ToTickBlocks.size() == 0)
+ if (m_ToTickBlocks.empty())
{
return;
}
@@ -811,7 +866,7 @@ void cChunk::TickBlocks(void)
}
unsigned int Index = MakeIndexNoCheck(m_BlockTickX, m_BlockTickY, m_BlockTickZ);
- cBlockHandler * Handler = BlockHandler(m_BlockTypes[Index]);
+ cBlockHandler * Handler = BlockHandler(GetBlock(Index));
ASSERT(Handler != NULL); // Happenned on server restart, FS #243
Handler->OnUpdate(ChunkInterface, *this->GetWorld(), PluginInterface, *this, m_BlockTickX, m_BlockTickY, m_BlockTickZ);
} // for i - tickblocks
@@ -1296,9 +1351,10 @@ void cChunk::CreateBlockEntities(void)
{
for (int y = 0; y < Height; y++)
{
- BLOCKTYPE BlockType = cChunkDef::GetBlock(m_BlockTypes, x, y, z);
+ BLOCKTYPE BlockType = GetBlock(x, y, z);
switch (BlockType)
{
+ case E_BLOCK_BEACON:
case E_BLOCK_CHEST:
case E_BLOCK_COMMAND_BLOCK:
case E_BLOCK_DISPENSER:
@@ -1348,7 +1404,7 @@ void cChunk::WakeUpSimulators(void)
int BlockZ = z + BaseZ;
for (int y = GetHeight(x, z); y >= 0; y--)
{
- BLOCKTYPE Block = cChunkDef::GetBlock(m_BlockTypes, x, y, z);
+ BLOCKTYPE Block = GetBlock(x, y, z);
// The redstone sim takes multiple blocks, use the inbuilt checker
if (RedstoneSimulator->IsAllowedBlock(Block))
@@ -1383,7 +1439,7 @@ void cChunk::WakeUpSimulators(void)
-void cChunk::CalculateHeightmap()
+void cChunk::CalculateHeightmap(const BLOCKTYPE * a_BlockTypes)
{
for (int x = 0; x < Width; x++)
{
@@ -1392,7 +1448,7 @@ void cChunk::CalculateHeightmap()
for (int y = Height - 1; y > -1; y--)
{
int index = MakeIndex( x, y, z );
- if (m_BlockTypes[index] != E_BLOCK_AIR)
+ if (a_BlockTypes[index] != E_BLOCK_AIR)
{
m_HeightMap[x + z * Width] = (unsigned char)y;
break;
@@ -1429,6 +1485,7 @@ void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType,
// If the new block is a block entity, create the entity object:
switch (a_BlockType)
{
+ case E_BLOCK_BEACON:
case E_BLOCK_CHEST:
case E_BLOCK_COMMAND_BLOCK:
case E_BLOCK_DISPENSER:
@@ -1515,7 +1572,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
ASSERT(IsValid());
const int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
- const BLOCKTYPE OldBlockType = cChunkDef::GetBlock(m_BlockTypes, index);
+ const BLOCKTYPE OldBlockType = GetBlock(index);
const BLOCKTYPE OldBlockMeta = GetNibble(m_BlockMeta, index);
if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta))
{
@@ -1523,7 +1580,11 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
}
MarkDirty();
-
+
+ if ((size_t)index >= m_BlockTypes.size())
+ {
+ m_BlockTypes.resize(index + 1);
+ }
m_BlockTypes[index] = a_BlockType;
// The client doesn't need to distinguish between stationary and nonstationary fluids:
@@ -1563,7 +1624,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
{
for (int y = a_RelY - 1; y > 0; --y)
{
- if (m_BlockTypes[MakeIndexNoCheck(a_RelX, y, a_RelZ)] != E_BLOCK_AIR)
+ if (GetBlock(MakeIndexNoCheck(a_RelX, y, a_RelZ)) != E_BLOCK_AIR)
{
m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)y;
break;
@@ -1577,6 +1638,24 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
+void cChunk::SetMeta(int a_BlockIdx, NIBBLETYPE a_Meta)
+{
+ if (GetNibble(m_BlockMeta, a_BlockIdx) == a_Meta)
+ {
+ return;
+ }
+
+ MarkDirty();
+ SetNibble(m_BlockMeta, a_BlockIdx, a_Meta);
+ Vector3i Coords(IndexToCoordinate(a_BlockIdx));
+
+ m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, Coords.x, Coords.y, Coords.z, GetBlock(a_BlockIdx), a_Meta));
+}
+
+
+
+
+
void cChunk::SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_Client)
{
// The coords must be valid, because the upper level already does chunk lookup. No need to check them again.
@@ -2450,7 +2529,7 @@ BLOCKTYPE cChunk::GetBlock(int a_RelX, int a_RelY, int a_RelZ) const
return 0; // Clip
}
- return m_BlockTypes[MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ)];
+ return GetBlock(MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ));
}
@@ -2464,8 +2543,13 @@ BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const
ASSERT(!"GetBlock(idx) out of bounds!");
return 0;
}
-
- return m_BlockTypes[ a_BlockIdx ];
+
+ if ((size_t)a_BlockIdx >= m_BlockTypes.size())
+ {
+ return E_BLOCK_AIR;
+ }
+
+ return m_BlockTypes[a_BlockIdx];
}
@@ -2475,7 +2559,7 @@ BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const
void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
{
int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
- a_BlockType = cChunkDef::GetBlock (m_BlockTypes, Idx);
+ a_BlockType = GetBlock(Idx);
a_BlockMeta = cChunkDef::GetNibble(m_BlockMeta, Idx);
}
@@ -2486,7 +2570,7 @@ void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_
void cChunk::GetBlockInfo(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight)
{
int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
- a_BlockType = cChunkDef::GetBlock (m_BlockTypes, Idx);
+ a_BlockType = GetBlock(Idx);
a_Meta = cChunkDef::GetNibble(m_BlockMeta, Idx);
a_SkyLight = cChunkDef::GetNibble(m_BlockSkyLight, Idx);
a_BlockLight = cChunkDef::GetNibble(m_BlockLight, Idx);
@@ -2511,7 +2595,7 @@ cChunk * cChunk::GetNeighborChunk(int a_BlockX, int a_BlockZ)
cChunk * cChunk::GetRelNeighborChunk(int a_RelX, int a_RelZ)
{
// If the relative coords are too far away, use the parent's chunk lookup instead:
- if ((a_RelX < 128) || (a_RelX > 128) || (a_RelZ < -128) || (a_RelZ > 128))
+ if ((a_RelX < -128) || (a_RelX > 128) || (a_RelZ < -128) || (a_RelZ > 128))
{
int BlockX = m_PosX * cChunkDef::Width + a_RelX;
int BlockZ = m_PosZ * cChunkDef::Width + a_RelZ;