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-rw-r--r--src/Chunk.cpp74
1 files changed, 33 insertions, 41 deletions
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index 399c8b9c7..c9e4f5411 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -85,7 +85,8 @@ cChunk::cChunk(
m_NeighborZM(a_NeighborZM),
m_NeighborZP(a_NeighborZP),
m_WaterSimulatorData(a_World->GetWaterSimulator()->CreateChunkData()),
- m_LavaSimulatorData (a_World->GetLavaSimulator ()->CreateChunkData())
+ m_LavaSimulatorData (a_World->GetLavaSimulator ()->CreateChunkData()),
+ m_EntityTickIteratorData(std::make_pair(false, &m_Entities.end()))
{
if (a_NeighborXM != NULL)
{
@@ -576,26 +577,38 @@ void cChunk::Tick(float a_Dt)
}
// Tick all entities in this chunk (except mobs):
- for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
+ m_EntityTickIteratorData.first = true;
+ for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();)
{
- // Mobs are tickes inside MobTick (as we don't have to tick them if they are far away from players)
+ // Mobs are ticked inside cWorld::TickMobs() (as we don't have to tick them if they are far away from players)
// Don't tick things queued to be removed
- if (
- !((*itr)->IsMob()) &&
- (std::find(m_EntitiesToRemove.begin(), m_EntitiesToRemove.end(), (*itr)->GetUniqueID()) == m_EntitiesToRemove.end())
- )
+ if (!((*itr)->IsMob()))
{
+ m_EntityTickIteratorData.second = &itr;
(*itr)->Tick(a_Dt, *this);
+
+ if (itr != *m_EntityTickIteratorData.second)
+ {
+ itr = *m_EntityTickIteratorData.second;
+ }
+ else
+ {
+ ++itr;
+ }
+ continue;
}
+ ++itr;
} // for itr - m_Entitites[]
+ m_EntityTickIteratorData.first = false;
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();)
{
- std::vector<int>::iterator itr2 = std::find(m_EntitiesToRemove.begin(), m_EntitiesToRemove.end(), (*itr)->GetUniqueID());
- if (itr2 != m_EntitiesToRemove.end())
+ if ((*itr)->IsDestroyed()) // Remove all entities that were scheduled for removal:
{
+ LOGD("Destroying entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass());
+ cEntity * ToDelete = *itr;
itr = m_Entities.erase(itr);
- m_EntitiesToRemove.erase(itr2);
+ delete ToDelete;
}
else if ( // If any entity moved out of the chunk, move it to the neighbor:
((*itr)->GetChunkX() != m_PosX) ||
@@ -607,17 +620,7 @@ void cChunk::Tick(float a_Dt)
}
else
{
- if ((*itr)->IsDestroyed()) // Remove all entities that were scheduled for removal:
- {
- LOGD("Destroying entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass());
- cEntity * ToDelete = *itr;
- itr = m_Entities.erase(itr);
- delete ToDelete;
- }
- else
- {
- ++itr;
- }
+ ++itr;
}
} // for itr - m_Entitites[]
@@ -1860,20 +1863,7 @@ void cChunk::AddEntity(cEntity * a_Entity)
MarkDirty();
}
- if (std::find(m_Entities.begin(), m_Entities.end(), a_Entity) != m_Entities.end())
- {
- // Not there already
- std::vector<int>::iterator itr = std::find(m_EntitiesToRemove.begin(), m_EntitiesToRemove.end(), a_Entity->GetUniqueID());
- if (itr != m_EntitiesToRemove.end())
- {
- m_EntitiesToRemove.erase(itr);
- return;
- }
- else
- {
- ASSERT(!"Entity already present when AddEntity was called!");
- }
- }
+ ASSERT(std::find(m_Entities.begin(), m_Entities.end(), a_Entity) == m_Entities.end());
m_Entities.push_back(a_Entity);
}
@@ -1884,7 +1874,14 @@ void cChunk::AddEntity(cEntity * a_Entity)
void cChunk::RemoveEntity(cEntity * a_Entity)
{
- m_EntitiesToRemove.push_back(a_Entity->GetUniqueID());
+ if (m_EntityTickIteratorData.first)
+ {
+ *m_EntityTickIteratorData.second = m_Entities.erase(*m_EntityTickIteratorData.second);
+ }
+ else
+ {
+ m_Entities.remove(a_Entity);
+ }
// Mark as dirty if it was a server-generated entity:
if (!a_Entity->IsPlayer())
@@ -1899,11 +1896,6 @@ void cChunk::RemoveEntity(cEntity * a_Entity)
bool cChunk::HasEntity(int a_EntityID)
{
- if (std::find(m_EntitiesToRemove.begin(), m_EntitiesToRemove.end(), a_EntityID) != m_EntitiesToRemove.end())
- {
- return false; // If EntitiesToRemove contains our ID, this chunk doesn't have it, as it should be removed soon
- }
-
for (cEntityList::const_iterator itr = m_Entities.begin(), end = m_Entities.end(); itr != end; ++itr)
{
if ((*itr)->GetUniqueID() == a_EntityID)