diff options
Diffstat (limited to 'src/Chunk.cpp')
-rw-r--r-- | src/Chunk.cpp | 102 |
1 files changed, 51 insertions, 51 deletions
diff --git a/src/Chunk.cpp b/src/Chunk.cpp index bfa287f63..35a16edec 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -95,19 +95,19 @@ cChunk::cChunk( m_RedstoneSimulatorData(a_World->GetRedstoneSimulator()->CreateChunkData()), m_AlwaysTicked(0) { - if (a_NeighborXM != NULL) + if (a_NeighborXM != nullptr) { a_NeighborXM->m_NeighborXP = this; } - if (a_NeighborXP != NULL) + if (a_NeighborXP != nullptr) { a_NeighborXP->m_NeighborXM = this; } - if (a_NeighborZM != NULL) + if (a_NeighborZM != nullptr) { a_NeighborZM->m_NeighborZP = this; } - if (a_NeighborZP != NULL) + if (a_NeighborZP != nullptr) { a_NeighborZP->m_NeighborZM = this; } @@ -141,28 +141,28 @@ cChunk::~cChunk() } } - if (m_NeighborXM != NULL) + if (m_NeighborXM != nullptr) { - m_NeighborXM->m_NeighborXP = NULL; + m_NeighborXM->m_NeighborXP = nullptr; } - if (m_NeighborXP != NULL) + if (m_NeighborXP != nullptr) { - m_NeighborXP->m_NeighborXM = NULL; + m_NeighborXP->m_NeighborXM = nullptr; } - if (m_NeighborZM != NULL) + if (m_NeighborZM != nullptr) { - m_NeighborZM->m_NeighborZP = NULL; + m_NeighborZM->m_NeighborZP = nullptr; } - if (m_NeighborZP != NULL) + if (m_NeighborZP != nullptr) { - m_NeighborZP->m_NeighborZM = NULL; + m_NeighborZP->m_NeighborZM = nullptr; } delete m_WaterSimulatorData; - m_WaterSimulatorData = NULL; + m_WaterSimulatorData = nullptr; delete m_LavaSimulatorData; - m_LavaSimulatorData = NULL; + m_LavaSimulatorData = nullptr; delete m_RedstoneSimulatorData; - m_RedstoneSimulatorData = NULL; + m_RedstoneSimulatorData = nullptr; } @@ -581,7 +581,7 @@ void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner) } cEntity * newMob = a_MobSpawner.TryToSpawnHere(this, TryX, TryY, TryZ, Biome, MaxNbOfSuccess); - if (newMob == NULL) + if (newMob == nullptr) { continue; } @@ -639,7 +639,7 @@ void cChunk::Tick(float a_Dt) { // Remove all entities that are travelling to another world MarkDirty(); - (*itr)->SetWorldTravellingFrom(NULL); + (*itr)->SetWorldTravellingFrom(nullptr); itr = m_Entities.erase(itr); } else if ( @@ -668,7 +668,7 @@ void cChunk::Tick(float a_Dt) void cChunk::TickBlock(int a_RelX, int a_RelY, int a_RelZ) { cBlockHandler * Handler = BlockHandler(GetBlock(a_RelX, a_RelY, a_RelZ)); - ASSERT(Handler != NULL); // Happenned on server restart, FS #243 + ASSERT(Handler != nullptr); // Happenned on server restart, FS #243 cChunkInterface ChunkInterface(this->GetWorld()->GetChunkMap()); cBlockInServerPluginInterface PluginInterface(*this->GetWorld()); Handler->OnUpdate(ChunkInterface, *this->GetWorld(), PluginInterface, *this, a_RelX, a_RelY, a_RelZ); @@ -681,10 +681,10 @@ void cChunk::TickBlock(int a_RelX, int a_RelY, int a_RelZ) void cChunk::MoveEntityToNewChunk(cEntity * a_Entity) { cChunk * Neighbor = GetNeighborChunk(a_Entity->GetChunkX() * cChunkDef::Width, a_Entity->GetChunkZ() * cChunkDef::Width); - if (Neighbor == NULL) + if (Neighbor == nullptr) { Neighbor = m_ChunkMap->GetChunkNoLoad(a_Entity->GetChunkX(), a_Entity->GetChunkZ()); - if (Neighbor == NULL) + if (Neighbor == nullptr) { // TODO: What to do with this? LOGWARNING("%s: Failed to move entity, destination chunk unreachable. Entity lost", __FUNCTION__); @@ -847,7 +847,7 @@ void cChunk::TickBlocks(void) } cBlockHandler * Handler = BlockHandler(GetBlock(m_BlockTickX, m_BlockTickY, m_BlockTickZ)); - ASSERT(Handler != NULL); // Happenned on server restart, FS #243 + ASSERT(Handler != nullptr); // Happenned on server restart, FS #243 Handler->OnUpdate(ChunkInterface, *this->GetWorld(), PluginInterface, *this, m_BlockTickX, m_BlockTickY, m_BlockTickZ); } // for i - tickblocks } @@ -1127,7 +1127,7 @@ bool cChunk::UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE return false; } cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { // The chunk is not available, bail out return false; @@ -1148,7 +1148,7 @@ bool cChunk::UnboundedRelGetBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKT return false; } cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { // The chunk is not available, bail out return false; @@ -1169,7 +1169,7 @@ bool cChunk::UnboundedRelGetBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLE return false; } cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { // The chunk is not available, bail out return false; @@ -1190,7 +1190,7 @@ bool cChunk::UnboundedRelGetBlockBlockLight(int a_RelX, int a_RelY, int a_RelZ, return false; } cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { // The chunk is not available, bail out return false; @@ -1211,7 +1211,7 @@ bool cChunk::UnboundedRelGetBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ, NI return false; } cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { // The chunk is not available, bail out return false; @@ -1232,7 +1232,7 @@ bool cChunk::UnboundedRelGetBlockLights(int a_RelX, int a_RelY, int a_RelZ, NIBB return false; } cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { // The chunk is not available, bail out return false; @@ -1254,7 +1254,7 @@ bool cChunk::UnboundedRelSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE return false; } cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { // The chunk is not available, bail out return false; @@ -1275,7 +1275,7 @@ bool cChunk::UnboundedRelFastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKT return false; } cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ((Chunk == nullptr) || !Chunk->IsValid()) { // The chunk is not available, bail out return false; @@ -1296,7 +1296,7 @@ void cChunk::UnboundedQueueTickBlock(int a_RelX, int a_RelY, int a_RelZ) return; } cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); - if ((Chunk != NULL) && Chunk->IsValid()) + if ((Chunk != nullptr) && Chunk->IsValid()) { Chunk->QueueTickBlock(a_RelX, a_RelY, a_RelZ); } @@ -1452,12 +1452,12 @@ void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, // If there was a block entity, remove it: Vector3i WorldPos = PositionToWorldPosition(a_RelX, a_RelY, a_RelZ); cBlockEntity * BlockEntity = GetBlockEntity(WorldPos); - if (BlockEntity != NULL) + if (BlockEntity != nullptr) { BlockEntity->Destroy(); RemoveBlockEntity(BlockEntity); delete BlockEntity; - BlockEntity = NULL; + BlockEntity = nullptr; } // If the new block is a block entity, create the entity object: @@ -1619,7 +1619,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT void cChunk::SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_Client) { - if (a_Client == NULL) + if (a_Client == nullptr) { // Queue the block for all clients in the chunk (will be sent in Tick()) m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, GetBlock(a_RelX, a_RelY, a_RelZ), GetMeta(a_RelX, a_RelY, a_RelZ))); @@ -1673,7 +1673,7 @@ cBlockEntity * cChunk::GetBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ) } } // for itr - m_BlockEntities[] - return NULL; + return nullptr; } @@ -1708,7 +1708,7 @@ void cChunk::SetAlwaysTicked(bool a_AlwaysTicked) void cChunk::UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z) { cBlockEntity * be = GetBlockEntity(a_X, a_Y, a_Z); - if (be != NULL) + if (be != nullptr) { be->UsedBy(a_Player); } @@ -2664,10 +2664,10 @@ cChunk * cChunk::GetRelNeighborChunk(int a_RelX, int a_RelZ) bool ReturnThis = true; if (a_RelX < 0) { - if (m_NeighborXM != NULL) + if (m_NeighborXM != nullptr) { cChunk * Candidate = m_NeighborXM->GetRelNeighborChunk(a_RelX + cChunkDef::Width, a_RelZ); - if (Candidate != NULL) + if (Candidate != nullptr) { return Candidate; } @@ -2677,10 +2677,10 @@ cChunk * cChunk::GetRelNeighborChunk(int a_RelX, int a_RelZ) } else if (a_RelX >= cChunkDef::Width) { - if (m_NeighborXP != NULL) + if (m_NeighborXP != nullptr) { cChunk * Candidate = m_NeighborXP->GetRelNeighborChunk(a_RelX - cChunkDef::Width, a_RelZ); - if (Candidate != NULL) + if (Candidate != nullptr) { return Candidate; } @@ -2691,24 +2691,24 @@ cChunk * cChunk::GetRelNeighborChunk(int a_RelX, int a_RelZ) if (a_RelZ < 0) { - if (m_NeighborZM != NULL) + if (m_NeighborZM != nullptr) { return m_NeighborZM->GetRelNeighborChunk(a_RelX, a_RelZ + cChunkDef::Width); // For requests crossing both X and Z, the X-first way has been already tried } - return NULL; + return nullptr; } else if (a_RelZ >= cChunkDef::Width) { - if (m_NeighborZP != NULL) + if (m_NeighborZP != nullptr) { return m_NeighborZP->GetRelNeighborChunk(a_RelX, a_RelZ - cChunkDef::Width); // For requests crossing both X and Z, the X-first way has been already tried } - return NULL; + return nullptr; } - return (ReturnThis ? this : NULL); + return (ReturnThis ? this : nullptr); } @@ -2731,27 +2731,27 @@ cChunk * cChunk::GetRelNeighborChunkAdjustCoords(int & a_RelX, int & a_RelZ) con // Request for a different chunk, calculate chunk offset: int RelX = a_RelX; // Make a local copy of the coords (faster access) int RelZ = a_RelZ; - while ((RelX >= Width) && (ToReturn != NULL)) + while ((RelX >= Width) && (ToReturn != nullptr)) { RelX -= Width; ToReturn = ToReturn->m_NeighborXP; } - while ((RelX < 0) && (ToReturn != NULL)) + while ((RelX < 0) && (ToReturn != nullptr)) { RelX += Width; ToReturn = ToReturn->m_NeighborXM; } - while ((RelZ >= Width) && (ToReturn != NULL)) + while ((RelZ >= Width) && (ToReturn != nullptr)) { RelZ -= Width; ToReturn = ToReturn->m_NeighborZP; } - while ((RelZ < 0) && (ToReturn != NULL)) + while ((RelZ < 0) && (ToReturn != nullptr)) { RelZ += Width; ToReturn = ToReturn->m_NeighborZM; } - if (ToReturn != NULL) + if (ToReturn != nullptr) { a_RelX = RelX; a_RelZ = RelZ; @@ -2821,7 +2821,7 @@ void cChunk::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cons { // We can operate on entity pointers, we're inside the ChunkMap's CS lock which guards the list cBlockEntity * Entity = GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ); - if (Entity == NULL) + if (Entity == nullptr) { return; } @@ -3158,7 +3158,7 @@ void cChunk::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_Block void cChunk::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client) { cBlockEntity * Entity = GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ); - if (Entity == NULL) + if (Entity == nullptr) { return; } |