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-rw-r--r--src/Chunk.cpp69
1 files changed, 32 insertions, 37 deletions
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index 6ab49036d..0b8e2d1a9 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -582,36 +582,37 @@ void cChunk::Tick(float a_Dt)
// Tick all entities in this chunk (except mobs):
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
{
- // Mobs are tickes inside MobTick (as we don't have to tick them if they are far away from players)
+ // Mobs are ticked inside cWorld::TickMobs() (as we don't have to tick them if they are far away from players)
+ // Don't tick things queued to be removed
if (!((*itr)->IsMob()))
{
(*itr)->Tick(a_Dt, *this);
+ continue;
}
} // for itr - m_Entitites[]
- // Remove all entities that were scheduled for removal:
- for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();)
- {
- if ((*itr)->IsDestroyed())
- {
- LOGD("Destroying entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass());
- cEntity * ToDelete = *itr;
- itr = m_Entities.erase(itr);
- delete ToDelete;
- ToDelete = NULL;
- continue;
- }
- ++itr;
- } // for itr - m_Entitites[]
-
- // If any entity moved out of the chunk, move it to the neighbor:
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();)
{
- if (
+ if ((*itr)->IsDestroyed()) // Remove all entities that were scheduled for removal:
+ {
+ LOGD("Destroying entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass());
+ MarkDirty();
+ cEntity * ToDelete = *itr;
+ itr = m_Entities.erase(itr);
+ delete ToDelete;
+ }
+ else if ((*itr)->IsTravellingThroughPortal()) // Remove all entities that are travelling to another world
+ {
+ MarkDirty();
+ (*itr)->SetIsTravellingThroughPortal(false);
+ itr = m_Entities.erase(itr);
+ }
+ else if ( // If any entity moved out of the chunk, move it to the neighbor:
((*itr)->GetChunkX() != m_PosX) ||
((*itr)->GetChunkZ() != m_PosZ)
)
{
+ MarkDirty();
MoveEntityToNewChunk(*itr);
itr = m_Entities.erase(itr);
}
@@ -619,7 +620,7 @@ void cChunk::Tick(float a_Dt)
{
++itr;
}
- }
+ } // for itr - m_Entitites[]
ApplyWeatherToTop();
}
@@ -904,7 +905,6 @@ void cChunk::ApplyWeatherToTop()
}
break;
} // case (snowy biomes)
- // TODO: Rainy biomes should check for farmland and cauldrons
default:
{
break;
@@ -1766,7 +1766,7 @@ void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity )
-bool cChunk::AddClient(cClientHandle* a_Client)
+bool cChunk::AddClient(cClientHandle * a_Client)
{
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
@@ -1797,7 +1797,7 @@ bool cChunk::AddClient(cClientHandle* a_Client)
-void cChunk::RemoveClient( cClientHandle* a_Client )
+void cChunk::RemoveClient(cClientHandle * a_Client)
{
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
@@ -1805,12 +1805,12 @@ void cChunk::RemoveClient( cClientHandle* a_Client )
{
continue;
}
-
+
m_LoadedByClient.erase(itr);
if (!a_Client->IsDestroyed())
{
- for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr )
+ for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
{
/*
// DEBUG:
@@ -1830,7 +1830,7 @@ void cChunk::RemoveClient( cClientHandle* a_Client )
-bool cChunk::HasClient( cClientHandle* a_Client )
+bool cChunk::HasClient(cClientHandle* a_Client)
{
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
@@ -1861,9 +1861,9 @@ void cChunk::AddEntity(cEntity * a_Entity)
{
MarkDirty();
}
-
- ASSERT(std::find(m_Entities.begin(), m_Entities.end(), a_Entity) == m_Entities.end()); // Not there already
-
+
+ ASSERT(std::find(m_Entities.begin(), m_Entities.end(), a_Entity) == m_Entities.end());
+
m_Entities.push_back(a_Entity);
}
@@ -1873,17 +1873,12 @@ void cChunk::AddEntity(cEntity * a_Entity)
void cChunk::RemoveEntity(cEntity * a_Entity)
{
- size_t SizeBefore = m_Entities.size();
m_Entities.remove(a_Entity);
- size_t SizeAfter = m_Entities.size();
-
- if (SizeBefore != SizeAfter)
+
+ // Mark as dirty if it was a server-generated entity:
+ if (!a_Entity->IsPlayer())
{
- // Mark as dirty if it was a server-generated entity:
- if (!a_Entity->IsPlayer())
- {
- MarkDirty();
- }
+ MarkDirty();
}
}