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-rw-r--r--src/Chunk.cpp20
1 files changed, 13 insertions, 7 deletions
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index 39d32d48e..b6ec39294 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -411,7 +411,7 @@ void cChunk::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlock
int OffZ = BlockStartZ - m_PosZ * cChunkDef::Width;
int BaseX = BlockStartX - a_MinBlockX;
int BaseZ = BlockStartZ - a_MinBlockZ;
- int SizeY = a_Area.GetSizeY();
+ int SizeY = std::min(a_Area.GetSizeY(), cChunkDef::Height - a_MinBlockY);
// TODO: Improve this by not calling FastSetBlock() and doing the processing here
// so that the heightmap is touched only once for each column.
@@ -1018,20 +1018,26 @@ void cChunk::GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Bl
// Check if there's soil under the neighbor. We already know the neighbors are valid. Place produce if ok
BLOCKTYPE Soil;
- UnboundedRelGetBlock(a_RelX + x, a_RelY - 1, a_RelZ + z, Soil, BlockMeta);
+ VERIFY(UnboundedRelGetBlock(a_RelX + x, a_RelY - 1, a_RelZ + z, Soil, BlockMeta));
switch (Soil)
{
case E_BLOCK_DIRT:
case E_BLOCK_GRASS:
case E_BLOCK_FARMLAND:
{
- // DEBUG: This is here to catch FS #349 - melons growing over other crops.
- LOG("Growing melon / pumpkin overwriting %s, growing on %s",
+ // Place a randomly-facing produce:
+ NIBBLETYPE Meta = (ProduceType == E_BLOCK_MELON) ? 0 : static_cast<NIBBLETYPE>(a_TickRandom.randInt(4) % 4);
+ LOGD("Growing melon / pumpkin at {%d, %d, %d} (<%d, %d> from stem), overwriting %s, growing on top of %s, meta %d",
+ a_RelX + x + m_PosX * cChunkDef::Width, a_RelY, a_RelZ + z + m_PosZ * cChunkDef::Width,
+ x, z,
ItemTypeToString(BlockType[CheckType]).c_str(),
- ItemTypeToString(Soil).c_str()
+ ItemTypeToString(Soil).c_str(),
+ Meta
);
- // Place a randomly-facing produce:
- UnboundedRelFastSetBlock(a_RelX + x, a_RelY, a_RelZ + z, ProduceType, (NIBBLETYPE)(a_TickRandom.randInt(4) % 4));
+ VERIFY(UnboundedRelFastSetBlock(a_RelX + x, a_RelY, a_RelZ + z, ProduceType, Meta));
+ auto Absolute = RelativeToAbsolute(Vector3i{a_RelX + x, a_RelY, a_RelZ + z}, m_PosX, m_PosZ);
+ cChunkInterface ChunkInterface(this->GetWorld()->GetChunkMap());
+ cBlockHandler::NeighborChanged(ChunkInterface, Absolute.x, Absolute.y - 1, Absolute.z, BLOCK_FACE_YP);
break;
}
}