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-rw-r--r--src/Chunk.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index a4a315bc0..34ec80b34 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -464,7 +464,7 @@ void cChunk::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlock
{
m_BlockEntities.erase(itr);
}
- auto clone = be->Clone(posX, posY, posZ);
+ auto clone = be->Clone({posX, posY, posZ});
clone->SetWorld(m_World);
AddBlockEntityClean(clone);
m_World->BroadcastBlockEntity({posX, posY, posZ});
@@ -1047,7 +1047,7 @@ bool cChunk::GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Bl
Meta
);
VERIFY(UnboundedRelFastSetBlock(a_RelX + x, a_RelY, a_RelZ + z, ProduceType, Meta));
- auto Absolute = RelativeToAbsolute(Vector3i{a_RelX + x, a_RelY, a_RelZ + z}, m_PosX, m_PosZ);
+ auto Absolute = RelativeToAbsolute(Vector3i{a_RelX + x, a_RelY, a_RelZ + z});
cChunkInterface ChunkInterface(this->GetWorld()->GetChunkMap());
cBlockHandler::NeighborChanged(ChunkInterface, Absolute.x, Absolute.y - 1, Absolute.z, BLOCK_FACE_YP);
break;
@@ -1435,12 +1435,12 @@ void cChunk::CreateBlockEntities(void)
{
auto RelPos = IndexToCoordinate(BlockIdx);
RelPos.y += static_cast<int>(SectionIdx * cChunkData::SectionHeight);
- auto WorldPos = RelativeToAbsolute(RelPos, m_PosX, m_PosZ);
+ auto WorldPos = RelativeToAbsolute(RelPos);
if (!HasBlockEntityAt(WorldPos))
{
AddBlockEntityClean(cBlockEntity::CreateByBlockType(
- BlockType, GetMeta(RelPos), WorldPos.x, WorldPos.y, WorldPos.z, m_World
+ BlockType, GetMeta(RelPos), WorldPos, m_World
));
}
}
@@ -1475,7 +1475,7 @@ void cChunk::WakeUpSimulators(void)
{
auto RelPos = IndexToCoordinate(BlockIdx);
RelPos.y += static_cast<int>(SectionIdx * cChunkData::SectionHeight);
- return RelativeToAbsolute(RelPos, m_PosX, m_PosZ);
+ return RelativeToAbsolute(RelPos);
};
// The redstone sim takes multiple blocks, use the inbuilt checker
@@ -1576,7 +1576,7 @@ void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType,
case E_BLOCK_BREWING_STAND:
{
// Fast set block has already marked dirty
- AddBlockEntityClean(cBlockEntity::CreateByBlockType(a_BlockType, a_BlockMeta, WorldPos.x, WorldPos.y, WorldPos.z, m_World));
+ AddBlockEntityClean(cBlockEntity::CreateByBlockType(a_BlockType, a_BlockMeta, WorldPos, m_World));
break;
}
} // switch (a_BlockType)