diff options
Diffstat (limited to '')
-rw-r--r-- | src/Chunk.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/Chunk.h b/src/Chunk.h index 63a8f75cd..895b407a3 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -6,6 +6,7 @@ #include "Simulator/FireSimulator.h" #include "Simulator/SandSimulator.h" +#include "Simulator/RedstoneSimulator.h" @@ -206,6 +207,9 @@ public: /// Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found. bool DoWithEntityByID(int a_EntityID, cEntityCallback & a_Callback, bool & a_CallbackResult); // Lua-accessible + /// Calls the callback for each block entity; returns true if all block entities processed, false if the callback aborted by returning true + bool ForEachBlockEntity(cBlockEntityCallback & a_Callback); // Lua-accessible + /// Calls the callback for each chest; returns true if all chests processed, false if the callback aborted by returning true bool ForEachChest(cChestCallback & a_Callback); // Lua-accessible @@ -221,6 +225,9 @@ public: /// Calls the callback for each furnace; returns true if all furnaces processed, false if the callback aborted by returning true bool ForEachFurnace(cFurnaceCallback & a_Callback); // Lua-accessible + /// Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found + bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback); // Lua-acessible + /// Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Lua-acessible @@ -338,6 +345,7 @@ public: cFluidSimulatorData * GetWaterSimulatorData(void) { return m_WaterSimulatorData; } cFluidSimulatorData * GetLavaSimulatorData (void) { return m_LavaSimulatorData; } cSandSimulatorChunkData & GetSandSimulatorData (void) { return m_SandSimulatorData; } + cRedstoneSimulatorChunkData & GetRedstoneSimulatorData(void) { return m_RedstoneSimulatorData; } cBlockEntity * GetBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ); cBlockEntity * GetBlockEntity(const Vector3i & a_BlockPos) { return GetBlockEntity(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z); } @@ -407,6 +415,7 @@ private: cFluidSimulatorData * m_WaterSimulatorData; cFluidSimulatorData * m_LavaSimulatorData; cSandSimulatorChunkData m_SandSimulatorData; + cRedstoneSimulatorChunkData m_RedstoneSimulatorData; // pick up a random block of this chunk |