diff options
Diffstat (limited to '')
-rw-r--r-- | src/Chunk.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/Chunk.h b/src/Chunk.h index 6316f6910..60fbafa94 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -31,6 +31,7 @@ class MTRand; class cPlayer; class cChunkMap; class cBeaconEntity; +class cBrewingstandEntity; class cBoundingBox; class cChestEntity; class cChunkDataCallback; @@ -54,6 +55,7 @@ class cSetChunkData; typedef std::list<cClientHandle *> cClientHandleList; typedef cItemCallback<cEntity> cEntityCallback; typedef cItemCallback<cBeaconEntity> cBeaconCallback; +typedef cItemCallback<cBrewingstandEntity> cBrewingstandCallback; typedef cItemCallback<cChestEntity> cChestCallback; typedef cItemCallback<cDispenserEntity> cDispenserCallback; typedef cItemCallback<cFurnaceEntity> cFurnaceCallback; @@ -256,6 +258,9 @@ public: /** Calls the callback for each block entity; returns true if all block entities processed, false if the callback aborted by returning true */ bool ForEachBlockEntity(cBlockEntityCallback & a_Callback); // Lua-accessible + /** Calls the callback for each brewingstand; returns true if all brewingstands processed, false if the callback aborted by returning true */ + bool ForEachBrewingstand(cBrewingstandCallback & a_Callback); // Lua-accessible + /** Calls the callback for each chest; returns true if all chests processed, false if the callback aborted by returning true */ bool ForEachChest(cChestCallback & a_Callback); // Lua-accessible @@ -279,6 +284,9 @@ public: /** Calls the callback for the beacon at the specified coords; returns false if there's no beacon at those coords, true if found */ bool DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback & a_Callback); // Lua-acessible + /** Calls the callback for the brewingstand at the specified coords; returns false if there's no brewingstand at those coords, true if found */ + bool DoWithBrewingstandAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBrewingstandCallback & a_Callback); // Lua-acessible + /** Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found */ bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Lua-acessible |