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-rw-r--r--src/Chunk.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Chunk.h b/src/Chunk.h
index d1ce690a5..da5acffe7 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -340,7 +340,7 @@ public:
// Broadcast various packets to all clients of this chunk:
// (Please keep these alpha-sorted)
void BroadcastAttachEntity (const cEntity & a_Entity, const cEntity & a_Vehicle);
- void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastBlockAction (Vector3i a_BlockPos, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = nullptr);
void BroadcastBlockBreakAnimation(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude = nullptr);
void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = nullptr);
void BroadcastCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player, int a_Count, const cClientHandle * a_Exclude = nullptr);
@@ -359,10 +359,10 @@ public:
void BroadcastLeashEntity (const cEntity & a_Entity, const cEntity & a_EntityLeashedTo);
void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = nullptr);
void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = nullptr);
- void BroadcastSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastSoundEffect (const AString & a_SoundName, Vector3d a_Position, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = nullptr);
void BroadcastSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = nullptr);
void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
- void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastThunderbolt (Vector3i a_BlockPos, const cClientHandle * a_Exclude = nullptr);
void BroadcastUnleashEntity (const cEntity & a_Entity);
void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ);