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-rw-r--r--src/Chunk.h108
1 files changed, 16 insertions, 92 deletions
diff --git a/src/Chunk.h b/src/Chunk.h
index ce735df8e..c51794d24 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -2,7 +2,6 @@
#pragma once
#include "BlockEntities/BlockEntity.h"
-#include "Entities/Entity.h"
#include "ChunkData.h"
#include "Simulator/FireSimulator.h"
@@ -19,19 +18,8 @@ class cWorld;
class cClientHandle;
class cPlayer;
class cChunkMap;
-class cBeaconEntity;
-class cBedEntity;
-class cBrewingstandEntity;
class cBoundingBox;
-class cChestEntity;
class cChunkDataCallback;
-class cCommandBlockEntity;
-class cDispenserEntity;
-class cFurnaceEntity;
-class cHopperEntity;
-class cNoteEntity;
-class cMobHeadEntity;
-class cFlowerPotEntity;
class cBlockArea;
class cBlockArea;
class cFluidSimulatorData;
@@ -212,9 +200,6 @@ public:
Sends the chunk to all relevant clients. */
void SetAreaBiome(int a_MinRelX, int a_MaxRelX, int a_MinRelZ, int a_MaxRelZ, EMCSBiome a_Biome);
- /** Sets the sign text. Returns true if successful. Also sends update packets to all clients in the chunk */
- bool SetSignLines(int a_RelX, int a_RelY, int a_RelZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
-
int GetHeight( int a_X, int a_Z) const;
/** Returns true if it is sunny at the specified location. This takes into account biomes. */
@@ -259,84 +244,12 @@ public:
/** Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found. */
bool DoWithEntityByID(UInt32 a_EntityID, cEntityCallback a_Callback, bool & a_CallbackResult) const; // Lua-accessible
- /** Calls the callback for each tyEntity; returns true if all block entities processed, false if the callback aborted by returning true
- tBlocktypes are all blocktypes convertible to tyEntity which are to be called. If no block type is given the callback is called for every block entity
- Accessible only from within Chunk.cpp */
- template <class tyEntity, BLOCKTYPE... tBlocktype>
- bool GenericForEachBlockEntity(cFunctionRef<bool(tyEntity &)> a_Callback);
-
/** Calls the callback for each block entity; returns true if all block entities processed, false if the callback aborted by returning true */
bool ForEachBlockEntity(cBlockEntityCallback a_Callback); // Lua-accessible
- /** Calls the callback for each brewingstand; returns true if all brewingstands processed, false if the callback aborted by returning true */
- bool ForEachBrewingstand(cBrewingstandCallback a_Callback); // Lua-accessible
-
- /** Calls the callback for each chest; returns true if all chests processed, false if the callback aborted by returning true */
- bool ForEachChest(cChestCallback a_Callback); // Lua-accessible
-
- /** Calls the callback for each dispenser; returns true if all dispensers processed, false if the callback aborted by returning true */
- bool ForEachDispenser(cDispenserCallback a_Callback);
-
- /** Calls the callback for each dropper; returns true if all droppers processed, false if the callback aborted by returning true */
- bool ForEachDropper(cDropperCallback a_Callback);
-
- /** Calls the callback for each dropspenser; returns true if all dropspensers processed, false if the callback aborted by returning true */
- bool ForEachDropSpenser(cDropSpenserCallback a_Callback);
-
- /** Calls the callback for each furnace; returns true if all furnaces processed, false if the callback aborted by returning true */
- bool ForEachFurnace(cFurnaceCallback a_Callback); // Lua-accessible
-
- /** Calls the callback for the tyEntity at the specified coords; returns false if there's no such block entity at those coords, true if found
- tBlocktype is a list of the blocktypes to be called. If no BLOCKTYPE template arguments are given the callback is called for any block entity
- Accessible only from within Chunk.cpp */
- template <class tyEntity, BLOCKTYPE... tBlocktype>
- bool GenericDoWithBlockEntityAt(Vector3i a_Position, cFunctionRef<bool(tyEntity &)> a_Callback);
-
- /** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */
+ /** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, and whatever the callback returns if found. */
bool DoWithBlockEntityAt(Vector3i a_Position, cBlockEntityCallback a_Callback); // Lua-acessible
- /** Calls the callback for the beacon at the specified coords; returns false if there's no beacon at those coords, true if found */
- bool DoWithBeaconAt(Vector3i a_Position, cBeaconCallback a_Callback); // Lua-acessible
-
- /** Calls the callback for the brewingstand at the specified coords; returns false if there's no brewingstand at those coords, true if found */
- bool DoWithBrewingstandAt(Vector3i a_Position, cBrewingstandCallback a_Callback); // Lua-acessible
-
- /** Calls the callback for the bed at the specified coords; returns false if there's no bed at those coords, true if found */
- bool DoWithBedAt(Vector3i a_Position, cBedCallback a_Callback); // Lua-acessible
-
- /** Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found */
- bool DoWithChestAt(Vector3i a_Position, cChestCallback a_Callback); // Lua-acessible
-
- /** Calls the callback for the dispenser at the specified coords; returns false if there's no dispenser at those coords or callback returns true, returns true if found */
- bool DoWithDispenserAt(Vector3i a_Position, cDispenserCallback a_Callback);
-
- /** Calls the callback for the dispenser at the specified coords; returns false if there's no dropper at those coords or callback returns true, returns true if found */
- bool DoWithDropperAt(Vector3i a_Position, cDropperCallback a_Callback);
-
- /** Calls the callback for the dispenser at the specified coords; returns false if there's no dropspenser at those coords or callback returns true, returns true if found */
- bool DoWithDropSpenserAt(Vector3i a_Position, cDropSpenserCallback a_Callback);
-
- /** Calls the callback for the furnace at the specified coords; returns false if there's no furnace at those coords or callback returns true, returns true if found */
- bool DoWithFurnaceAt(Vector3i a_Position, cFurnaceCallback a_Callback); // Lua-accessible
-
- /** Calls the callback for the hopper at the specified coords; returns false if there's no hopper at those coords or callback returns true, returns true if found */
- bool DoWithHopperAt(Vector3i a_Position, cHopperCallback a_Callback); // Lua-accessible
-
- /** Calls the callback for the noteblock at the specified coords; returns false if there's no noteblock at those coords or callback returns true, returns true if found */
- bool DoWithNoteBlockAt(Vector3i a_Position, cNoteBlockCallback a_Callback);
-
- /** Calls the callback for the command block at the specified coords; returns false if there's no command block at those coords or callback returns true, returns true if found */
- bool DoWithCommandBlockAt(Vector3i a_Position, cCommandBlockCallback a_Callback);
-
- /** Calls the callback for the mob head block at the specified coords; returns false if there's no mob head block at those coords or callback returns true, returns true if found */
- bool DoWithMobHeadAt(Vector3i a_Position, cMobHeadCallback a_Callback);
-
- /** Calls the callback for the flower pot at the specified coords; returns false if there's no flower pot at those coords or callback returns true, returns true if found */
- bool DoWithFlowerPotAt(Vector3i a_Position, cFlowerPotCallback a_Callback);
-
- /** Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found */
- bool GetSignLines (Vector3i a_Position, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible
-
/** Use block entity on coordinate.
returns true if the use was successful, return false to use the block as a "normal" block */
bool UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z); // [x, y, z] in world block coords
@@ -529,9 +442,9 @@ public:
as at least one requests is active the chunk will be ticked). */
void SetAlwaysTicked(bool a_AlwaysTicked);
- cChunkClientHandles GetAllClients(void) const
+ const auto & GetAllClients(void) const
{
- return cChunkClientHandles(m_LoadedByClient);
+ return m_LoadedByClient;
}
/** Converts the coord relative to this chunk into an absolute coord.
@@ -570,8 +483,19 @@ private:
bool m_IsDirty; // True if the chunk has changed since it was last saved
bool m_IsSaving; // True if the chunk is being saved
- std::queue<Vector3i> m_ToTickBlocks;
- sSetBlockVector m_PendingSendBlocks; ///< Blocks that have changed and need to be sent to all clients
+ /** Blocks that have changed and need to be sent to all clients.
+ The protocol has a provision for coalescing block changes, and this is the buffer.
+ It will collect the block changes that occur in a tick, before being flushed in BroadcastPendingSendBlocks. */
+ sSetBlockVector m_PendingSendBlocks;
+
+ /** Block entities that have been touched and need to be sent to all clients.
+ Because block changes are buffered and we need to happen after them, this buffer exists too.
+ Pointers to block entities that were destroyed are guaranteed to be removed from this array by RemoveBlockEntity. */
+ std::vector<cBlockEntity *> m_PendingSendBlockEntities;
+
+ /** A queue of relative positions to call cBlockHandler::Check on.
+ Processed at the end of each tick by CheckBlocks. */
+ std::queue<Vector3i> m_BlocksToCheck;
// A critical section is not needed, because all chunk access is protected by its parent ChunkMap's csLayers
std::vector<cClientHandle *> m_LoadedByClient;