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-rw-r--r--src/Chunk.h66
1 files changed, 27 insertions, 39 deletions
diff --git a/src/Chunk.h b/src/Chunk.h
index c5e252114..2523f2e5c 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -1,4 +1,4 @@
-
+
#pragma once
#include "Entities/Entity.h"
@@ -37,18 +37,7 @@ class cMobCensus;
class cMobSpawner;
class cSetChunkData;
-typedef std::list<cClientHandle *> cClientHandleList;
-typedef cItemCallback<cEntity> cEntityCallback;
-typedef cItemCallback<cBeaconEntity> cBeaconCallback;
-typedef cItemCallback<cBedEntity> cBedCallback;
-typedef cItemCallback<cBrewingstandEntity> cBrewingstandCallback;
-typedef cItemCallback<cChestEntity> cChestCallback;
-typedef cItemCallback<cDispenserEntity> cDispenserCallback;
-typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
-typedef cItemCallback<cNoteEntity> cNoteBlockCallback;
-typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback;
-typedef cItemCallback<cMobHeadEntity> cMobHeadCallback;
-typedef cItemCallback<cFlowerPotEntity> cFlowerPotCallback;
+typedef std::list<cClientHandle *> cClientHandleList;
// A convenience macro for calling GetChunkAndRelByAbsolute.
#define PREPARE_REL_AND_CHUNK(Position, OriginalChunk) cChunk * Chunk; Vector3i Rel; bool RelSuccess = (OriginalChunk).GetChunkAndRelByAbsolute(Position, &Chunk, Rel);
@@ -258,87 +247,86 @@ public:
bool HasEntity(UInt32 a_EntityID);
/** Calls the callback for each entity; returns true if all entities processed, false if the callback aborted by returning true */
- bool ForEachEntity(cEntityCallback & a_Callback); // Lua-accessible
+ bool ForEachEntity(const cEntityCallback & a_Callback); // Lua-accessible
/** Calls the callback for each entity that has a nonempty intersection with the specified boundingbox.
Returns true if all entities processed, false if the callback aborted by returning true. */
- bool ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback & a_Callback); // Lua-accessible
+ bool ForEachEntityInBox(const cBoundingBox & a_Box, const cEntityCallback & a_Callback); // Lua-accessible
/** Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found. */
- bool DoWithEntityByID(UInt32 a_EntityID, cEntityCallback & a_Callback, bool & a_CallbackResult); // Lua-accessible
- bool DoWithEntityByID(UInt32 a_EntityID, cLambdaEntityCallback a_Callback, bool & a_CallbackResult); // Lambda version
+ bool DoWithEntityByID(UInt32 a_EntityID, const cEntityCallback & a_Callback, bool & a_CallbackResult); // Lua-accessible
/** Calls the callback for each tyEntity; returns true if all block entities processed, false if the callback aborted by returning true
tBlocktypes are all blocktypes convertible to tyEntity which are to be called. If no block type is given the callback is called for every block entity
Accessible only from within Chunk.cpp */
template <class tyEntity, BLOCKTYPE... tBlocktype>
- bool GenericForEachBlockEntity(cItemCallback<tyEntity>& a_Callback);
+ bool GenericForEachBlockEntity(const std::function<bool(tyEntity &)> & a_Callback);
/** Calls the callback for each block entity; returns true if all block entities processed, false if the callback aborted by returning true */
- bool ForEachBlockEntity(cBlockEntityCallback & a_Callback); // Lua-accessible
+ bool ForEachBlockEntity(const cBlockEntityCallback & a_Callback); // Lua-accessible
/** Calls the callback for each brewingstand; returns true if all brewingstands processed, false if the callback aborted by returning true */
- bool ForEachBrewingstand(cBrewingstandCallback & a_Callback); // Lua-accessible
+ bool ForEachBrewingstand(const cBrewingstandCallback & a_Callback); // Lua-accessible
/** Calls the callback for each chest; returns true if all chests processed, false if the callback aborted by returning true */
- bool ForEachChest(cChestCallback & a_Callback); // Lua-accessible
+ bool ForEachChest(const cChestCallback & a_Callback); // Lua-accessible
/** Calls the callback for each dispenser; returns true if all dispensers processed, false if the callback aborted by returning true */
- bool ForEachDispenser(cDispenserCallback & a_Callback);
+ bool ForEachDispenser(const cDispenserCallback & a_Callback);
/** Calls the callback for each dropper; returns true if all droppers processed, false if the callback aborted by returning true */
- bool ForEachDropper(cDropperCallback & a_Callback);
+ bool ForEachDropper(const cDropperCallback & a_Callback);
/** Calls the callback for each dropspenser; returns true if all dropspensers processed, false if the callback aborted by returning true */
- bool ForEachDropSpenser(cDropSpenserCallback & a_Callback);
+ bool ForEachDropSpenser(const cDropSpenserCallback & a_Callback);
/** Calls the callback for each furnace; returns true if all furnaces processed, false if the callback aborted by returning true */
- bool ForEachFurnace(cFurnaceCallback & a_Callback); // Lua-accessible
+ bool ForEachFurnace(const cFurnaceCallback & a_Callback); // Lua-accessible
/** Calls the callback for the tyEntity at the specified coords; returns false if there's no such block entity at those coords, true if found
tBlocktype is a list of the blocktypes to be called. If no BLOCKTYPE template arguments are given the callback is called for any block entity
Accessible only from within Chunk.cpp */
template <class tyEntity, BLOCKTYPE... tBlocktype>
- bool GenericDoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cItemCallback<tyEntity>& a_Callback);
+ bool GenericDoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, const std::function<bool(tyEntity &)> & a_Callback);
/** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */
- bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback); // Lua-acessible
+ bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, const cBlockEntityCallback & a_Callback); // Lua-acessible
/** Calls the callback for the beacon at the specified coords; returns false if there's no beacon at those coords, true if found */
- bool DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback & a_Callback); // Lua-acessible
+ bool DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, const cBeaconCallback & a_Callback); // Lua-acessible
/** Calls the callback for the brewingstand at the specified coords; returns false if there's no brewingstand at those coords, true if found */
- bool DoWithBrewingstandAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBrewingstandCallback & a_Callback); // Lua-acessible
+ bool DoWithBrewingstandAt(int a_BlockX, int a_BlockY, int a_BlockZ, const cBrewingstandCallback & a_Callback); // Lua-acessible
/** Calls the callback for the bed at the specified coords; returns false if there's no bed at those coords, true if found */
- bool DoWithBedAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBedCallback & a_Callback); // Lua-acessible
+ bool DoWithBedAt(int a_BlockX, int a_BlockY, int a_BlockZ, const cBedCallback & a_Callback); // Lua-acessible
/** Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found */
- bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Lua-acessible
+ bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, const cChestCallback & a_Callback); // Lua-acessible
/** Calls the callback for the dispenser at the specified coords; returns false if there's no dispenser at those coords or callback returns true, returns true if found */
- bool DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback);
+ bool DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, const cDispenserCallback & a_Callback);
/** Calls the callback for the dispenser at the specified coords; returns false if there's no dropper at those coords or callback returns true, returns true if found */
- bool DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback & a_Callback);
+ bool DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, const cDropperCallback & a_Callback);
/** Calls the callback for the dispenser at the specified coords; returns false if there's no dropspenser at those coords or callback returns true, returns true if found */
- bool DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback & a_Callback);
+ bool DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, const cDropSpenserCallback & a_Callback);
/** Calls the callback for the furnace at the specified coords; returns false if there's no furnace at those coords or callback returns true, returns true if found */
- bool DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback); // Lua-accessible
+ bool DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, const cFurnaceCallback & a_Callback); // Lua-accessible
/** Calls the callback for the noteblock at the specified coords; returns false if there's no noteblock at those coords or callback returns true, returns true if found */
- bool DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBlockCallback & a_Callback);
+ bool DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, const cNoteBlockCallback & a_Callback);
/** Calls the callback for the command block at the specified coords; returns false if there's no command block at those coords or callback returns true, returns true if found */
- bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback);
+ bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, const cCommandBlockCallback & a_Callback);
/** Calls the callback for the mob head block at the specified coords; returns false if there's no mob head block at those coords or callback returns true, returns true if found */
- bool DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadCallback & a_Callback);
+ bool DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, const cMobHeadCallback & a_Callback);
/** Calls the callback for the flower pot at the specified coords; returns false if there's no flower pot at those coords or callback returns true, returns true if found */
- bool DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlowerPotCallback & a_Callback);
+ bool DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, const cFlowerPotCallback & a_Callback);
/** Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found */
bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible