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-rw-r--r--src/ChunkDataCallback.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/ChunkDataCallback.h b/src/ChunkDataCallback.h
index 1a36fd56e..4841dad03 100644
--- a/src/ChunkDataCallback.h
+++ b/src/ChunkDataCallback.h
@@ -28,22 +28,22 @@ public:
(only in processes where multiple chunks can be processed, such as cWorld::ForEachChunkInRect()).
If false is returned, the chunk is skipped. */
virtual bool Coords(int a_ChunkX, int a_ChunkZ) { UNUSED(a_ChunkX); UNUSED(a_ChunkZ); return true; }
-
+
/** Called once to provide heightmap data */
virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) { UNUSED(a_HeightMap); }
-
+
/** Called once to provide biome data */
virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) { UNUSED(a_BiomeMap); }
-
+
/** Called once to let know if the chunk lighting is valid. Return value is ignored */
virtual void LightIsValid(bool a_IsLightValid) { UNUSED(a_IsLightValid); }
-
+
/** Called once to export block info */
virtual void ChunkData(const cChunkData & a_Buffer) { UNUSED(a_Buffer); }
-
+
/** Called for each entity in the chunk */
virtual void Entity(cEntity * a_Entity) { UNUSED(a_Entity); }
-
+
/** Called for each blockentity in the chunk */
virtual void BlockEntity(cBlockEntity * a_Entity) { UNUSED(a_Entity); }
} ;