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-rw-r--r--src/ChunkDataCallback.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/ChunkDataCallback.h b/src/ChunkDataCallback.h
index 0c8b1098f..804299816 100644
--- a/src/ChunkDataCallback.h
+++ b/src/ChunkDataCallback.h
@@ -25,29 +25,29 @@ public:
virtual ~cChunkDataCallback() {}
- /** Called before any other callbacks to inform of the current coords
- (only in processes where multiple chunks can be processed, such as cWorld::ForEachChunkInRect()).
+ /** Called before any other callbacks to inform of the current coords
+ (only in processes where multiple chunks can be processed, such as cWorld::ForEachChunkInRect()).
If false is returned, the chunk is skipped.
*/
- virtual bool Coords(int a_ChunkX, int a_ChunkZ) { UNUSED(a_ChunkX); UNUSED(a_ChunkZ); return true; };
+ virtual bool Coords(int a_ChunkX, int a_ChunkZ) { UNUSED(a_ChunkX); UNUSED(a_ChunkZ); return true; }
/// Called once to provide heightmap data
- virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) {UNUSED(a_HeightMap); };
+ virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) { UNUSED(a_HeightMap); }
/// Called once to provide biome data
- virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) {UNUSED(a_BiomeMap); };
+ virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) { UNUSED(a_BiomeMap); }
/// Called once to let know if the chunk lighting is valid. Return value is ignored
- virtual void LightIsValid(bool a_IsLightValid) {UNUSED(a_IsLightValid); };
+ virtual void LightIsValid(bool a_IsLightValid) { UNUSED(a_IsLightValid); }
/// Called once to export block info
- virtual void ChunkData(const cChunkData & a_Buffer) {UNUSED(a_Buffer); };
+ virtual void ChunkData(const cChunkData & a_Buffer) { UNUSED(a_Buffer); }
/// Called for each entity in the chunk
- virtual void Entity(cEntity * a_Entity) {UNUSED(a_Entity); };
+ virtual void Entity(cEntity * a_Entity) { UNUSED(a_Entity); }
/// Called for each blockentity in the chunk
- virtual void BlockEntity(cBlockEntity * a_Entity) {UNUSED(a_Entity); };
+ virtual void BlockEntity(cBlockEntity * a_Entity) { UNUSED(a_Entity); }
} ;