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-rw-r--r--src/ChunkDef.h36
1 files changed, 19 insertions, 17 deletions
diff --git a/src/ChunkDef.h b/src/ChunkDef.h
index 63431f211..9c7753820 100644
--- a/src/ChunkDef.h
+++ b/src/ChunkDef.h
@@ -9,7 +9,7 @@
#pragma once
-#include "Vector3i.h"
+#include "Vector3.h"
#include "BiomeDef.h"
@@ -62,16 +62,12 @@ typedef unsigned char HEIGHTTYPE;
class cChunkDef
{
public:
- enum
- {
- // Chunk dimensions:
- Width = 16U,
- Height = 256U,
- NumBlocks = Width * Height * Width,
-
- /// If the data is collected into a single buffer, how large it needs to be:
- BlockDataSize = cChunkDef::NumBlocks * 2 + (cChunkDef::NumBlocks / 2), // 2.5 * numblocks
- } ;
+ // Chunk dimensions:
+ static const int Width = 16;
+ static const int Height = 256;
+ static const int NumBlocks = Width * Height * Width;
+ /// If the data is collected into a single buffer, how large it needs to be:
+ static const int BlockDataSize = cChunkDef::NumBlocks * 2 + (cChunkDef::NumBlocks / 2); // 2.5 * numblocks
/// The type used for any heightmap operations and storage; idx = x + Width * z; Height points to the highest non-air block in the column
typedef HEIGHTTYPE HeightMap[Width * Width];
@@ -116,7 +112,7 @@ public:
}
- inline static unsigned int MakeIndex(int x, int y, int z )
+ inline static int MakeIndex(int x, int y, int z )
{
if (
(x < Width) && (x > -1) &&
@@ -132,7 +128,7 @@ public:
}
- inline static unsigned int MakeIndexNoCheck(unsigned int x, unsigned int y, unsigned int z)
+ inline static int MakeIndexNoCheck(int x, int y, int z)
{
#if AXIS_ORDER == AXIS_ORDER_XZY
// For some reason, NOT using the Horner schema is faster. Weird.
@@ -240,7 +236,7 @@ public:
{
if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1))
{
- unsigned int Index = MakeIndexNoCheck(x, y, z);
+ int Index = MakeIndexNoCheck(x, y, z);
return (a_Buffer[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
}
ASSERT(!"cChunkDef::GetNibble(): coords out of chunk range!");
@@ -255,8 +251,8 @@ public:
ASSERT(!"cChunkDef::SetNibble(): index out of range!");
return;
}
- a_Buffer[a_BlockIdx / 2] = (
- (a_Buffer[a_BlockIdx / 2] & (0xf0 >> (static_cast<NIBBLETYPE>(a_BlockIdx & 1) * 4))) | // The untouched nibble
+ a_Buffer[a_BlockIdx / 2] = static_cast<NIBBLETYPE>(
+ (a_Buffer[a_BlockIdx / 2] & (0xf0 >> ((a_BlockIdx & 1) * 4))) | // The untouched nibble
((a_Nibble & 0x0f) << ((a_BlockIdx & 1) * 4)) // The nibble being set
);
}
@@ -275,7 +271,7 @@ public:
}
int Index = MakeIndexNoCheck(x, y, z);
- a_Buffer[Index / 2] = (
+ a_Buffer[Index / 2] = static_cast<NIBBLETYPE>(
(a_Buffer[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble
((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set
);
@@ -435,6 +431,9 @@ Used primarily for entity moving while both chunks are locked.
class cClientDiffCallback
{
public:
+
+ virtual ~cClientDiffCallback() {}
+
/// Called for clients that are in Chunk1 and not in Chunk2,
virtual void Removed(cClientHandle * a_Client) = 0;
@@ -495,6 +494,9 @@ typedef std::vector<cChunkCoords> cChunkCoordsVector;
class cChunkCoordCallback
{
public:
+
+ virtual ~cChunkCoordCallback() {}
+
virtual void Call(int a_ChunkX, int a_ChunkZ) = 0;
} ;