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-rw-r--r--src/ChunkMap.cpp258
1 files changed, 129 insertions, 129 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index a3692ef11..f14d680d4 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -143,7 +143,7 @@ cChunkMap::cChunkLayer * cChunkMap::GetLayerForChunk(int a_ChunkX, int a_ChunkZ)
-cChunkPtr cChunkMap::GetChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+cChunkPtr cChunkMap::GetChunk(int a_ChunkX, int a_ChunkZ)
{
// No need to lock m_CSLayers, since it's already locked by the operation that called us
ASSERT(m_CSLayers.IsLockedByCurrentThread());
@@ -155,14 +155,14 @@ cChunkPtr cChunkMap::GetChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
return NULL;
}
- cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
+ cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkZ);
if (Chunk == NULL)
{
return NULL;
}
if (!(Chunk->IsValid()))
{
- m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ, true);
+ m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkZ, true);
}
return Chunk;
}
@@ -171,7 +171,7 @@ cChunkPtr cChunkMap::GetChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkZ)
{
// No need to lock m_CSLayers, since it's already locked by the operation that called us
cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ);
@@ -181,14 +181,14 @@ cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ)
return NULL;
}
- cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
+ cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkZ);
if (Chunk == NULL)
{
return NULL;
}
if (!(Chunk->IsValid()))
{
- m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ, false);
+ m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkZ, false);
}
return Chunk;
@@ -198,7 +198,7 @@ cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-cChunkPtr cChunkMap::GetChunkNoLoad( int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+cChunkPtr cChunkMap::GetChunkNoLoad( int a_ChunkX, int a_ChunkZ)
{
// No need to lock m_CSLayers, since it's already locked by the operation that called us
cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ);
@@ -208,7 +208,7 @@ cChunkPtr cChunkMap::GetChunkNoLoad( int a_ChunkX, int a_ChunkY, int a_ChunkZ)
return NULL;
}
- return Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
+ return Layer->GetChunk(a_ChunkX, a_ChunkZ);
}
@@ -222,7 +222,7 @@ bool cChunkMap::LockedGetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTY
int ChunkX, ChunkZ;
cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ);
if (Chunk == NULL)
{
return false;
@@ -244,7 +244,7 @@ bool cChunkMap::LockedGetBlockType(int a_BlockX, int a_BlockY, int a_BlockZ, BLO
int ChunkX, ChunkZ;
cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ);
if (Chunk == NULL)
{
return false;
@@ -265,7 +265,7 @@ bool cChunkMap::LockedGetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIB
int ChunkX, ChunkZ;
cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ);
if (Chunk == NULL)
{
return false;
@@ -284,7 +284,7 @@ bool cChunkMap::LockedSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTY
// We already have m_CSLayers locked since this can be called only from within the tick thread
int ChunkX, ChunkZ;
cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ);
if (Chunk == NULL)
{
return false;
@@ -303,7 +303,7 @@ bool cChunkMap::LockedFastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLO
// We already have m_CSLayers locked since this can be called only from within the tick thread
int ChunkX, ChunkZ;
cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ);
if (Chunk == NULL)
{
return false;
@@ -336,7 +336,7 @@ cChunk * cChunkMap::FindChunk(int a_ChunkX, int a_ChunkZ)
void cChunkMap::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
+ cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
if (Chunk == NULL)
{
return;
@@ -356,7 +356,7 @@ void cChunkMap::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, c
x = a_BlockX;
z = a_BlockZ;
cChunkDef::BlockToChunk(x, z, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
if (Chunk == NULL)
{
return;
@@ -375,7 +375,7 @@ void cChunkMap::BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(a_blockX, a_blockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
if (Chunk == NULL)
{
return;
@@ -393,7 +393,7 @@ void cChunkMap::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, c
cCSLock Lock(m_CSLayers);
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
return;
@@ -408,7 +408,7 @@ void cChunkMap::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, c
void cChunkMap::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, 0, a_ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
if (Chunk == NULL)
{
return;
@@ -424,7 +424,7 @@ void cChunkMap::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSeriali
void cChunkMap::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
+ cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
if (Chunk == NULL)
{
return;
@@ -440,7 +440,7 @@ void cChunkMap::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer &
void cChunkMap::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
+ cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
if (Chunk == NULL)
{
return;
@@ -456,7 +456,7 @@ void cChunkMap::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHa
void cChunkMap::BroadcastEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
+ cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
if (Chunk == NULL)
{
return;
@@ -472,7 +472,7 @@ void cChunkMap::BroadcastEntityEffect(const cEntity & a_Entity, int a_EffectID,
void cChunkMap::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
+ cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
if (Chunk == NULL)
{
return;
@@ -488,7 +488,7 @@ void cChunkMap::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotN
void cChunkMap::BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
+ cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
if (Chunk == NULL)
{
return;
@@ -504,7 +504,7 @@ void cChunkMap::BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientH
void cChunkMap::BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
+ cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
if (Chunk == NULL)
{
return;
@@ -520,7 +520,7 @@ void cChunkMap::BroadcastEntityLook(const cEntity & a_Entity, const cClientHandl
void cChunkMap::BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
+ cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
if (Chunk == NULL)
{
return;
@@ -536,7 +536,7 @@ void cChunkMap::BroadcastEntityMetadata(const cEntity & a_Entity, const cClientH
void cChunkMap::BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
+ cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
if (Chunk == NULL)
{
return;
@@ -552,7 +552,7 @@ void cChunkMap::BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, ch
void cChunkMap::BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
+ cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
if (Chunk == NULL)
{
return;
@@ -568,7 +568,7 @@ void cChunkMap::BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX
void cChunkMap::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
+ cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
if (Chunk == NULL)
{
return;
@@ -584,7 +584,7 @@ void cChunkMap::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, c
void cChunkMap::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
+ cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
if (Chunk == NULL)
{
return;
@@ -600,7 +600,7 @@ void cChunkMap::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientH
void cChunkMap::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
+ cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
if (Chunk == NULL)
{
return;
@@ -619,7 +619,7 @@ void cChunkMap::BroadcastParticleEffect(const AString & a_ParticleName, float a_
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk((int) a_SrcX, (int) a_SrcZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
if (Chunk == NULL)
{
return;
@@ -636,7 +636,7 @@ void cChunkMap::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_Effe
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
+ cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
if (Chunk == NULL)
{
return;
@@ -655,7 +655,7 @@ void cChunkMap::BroadcastSoundEffect(const AString & a_SoundName, double a_X, do
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk((int)std::floor(a_X), (int)std::floor(a_Z), ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
if (Chunk == NULL)
{
return;
@@ -674,7 +674,7 @@ void cChunkMap::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_S
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(a_SrcX, a_SrcZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
if (Chunk == NULL)
{
return;
@@ -690,7 +690,7 @@ void cChunkMap::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_S
void cChunkMap::BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
+ cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
if (Chunk == NULL)
{
return;
@@ -708,7 +708,7 @@ void cChunkMap::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, c
cCSLock Lock(m_CSLayers);
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
if (Chunk == NULL)
{
return;
@@ -727,7 +727,7 @@ void cChunkMap::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bl
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
if (Chunk == NULL)
{
return;
@@ -745,7 +745,7 @@ void cChunkMap::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClien
cCSLock Lock(m_CSLayers);
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
return;
@@ -763,7 +763,7 @@ void cChunkMap::UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, i
cCSLock Lock(m_CSLayers);
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
return;
@@ -778,7 +778,7 @@ void cChunkMap::UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, i
bool cChunkMap::DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ);
if (Chunk == NULL)
{
return false;
@@ -795,7 +795,7 @@ void cChunkMap::WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ)
cCSLock Lock(m_CSLayers);
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
return;
@@ -824,7 +824,7 @@ void cChunkMap::WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_M
int MaxZ = std::min(a_MaxBlockZ, z * cChunkDef::Width + cChunkDef::Width - 1);
for (int x = MinChunkX; x <= MaxChunkX; x++)
{
- cChunkPtr Chunk = GetChunkNoGen(x, 0, z);
+ cChunkPtr Chunk = GetChunkNoGen(x, z);
if ((Chunk == NULL) || !Chunk->IsValid())
{
continue;
@@ -852,7 +852,7 @@ void cChunkMap::WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_M
void cChunkMap::MarkRedstoneDirty(int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
return;
@@ -867,7 +867,7 @@ void cChunkMap::MarkRedstoneDirty(int a_ChunkX, int a_ChunkZ)
void cChunkMap::MarkChunkDirty(int a_ChunkX, int a_ChunkZ, bool a_MarkRedstoneDirty)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
return;
@@ -886,7 +886,7 @@ void cChunkMap::MarkChunkDirty(int a_ChunkX, int a_ChunkZ, bool a_MarkRedstoneDi
void cChunkMap::MarkChunkSaving(int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
return;
@@ -901,7 +901,7 @@ void cChunkMap::MarkChunkSaving(int a_ChunkX, int a_ChunkZ)
void cChunkMap::MarkChunkSaved (int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
return;
@@ -919,7 +919,7 @@ void cChunkMap::SetChunkData(cSetChunkData & a_SetChunkData)
int ChunkZ = a_SetChunkData.GetChunkZ();
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ);
if (Chunk == NULL)
{
return;
@@ -964,7 +964,7 @@ void cChunkMap::ChunkLighted(
)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ);
if (Chunk == NULL)
{
return;
@@ -980,7 +980,7 @@ void cChunkMap::ChunkLighted(
bool cChunkMap::GetChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataCallback & a_Callback)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
@@ -996,7 +996,7 @@ bool cChunkMap::GetChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataCallback & a_
bool cChunkMap::GetChunkBlockTypes(int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_BlockTypes)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
@@ -1012,7 +1012,7 @@ bool cChunkMap::GetChunkBlockTypes(int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_Blo
bool cChunkMap::IsChunkValid(int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ);
return (Chunk != NULL) && Chunk->IsValid();
}
@@ -1023,7 +1023,7 @@ bool cChunkMap::IsChunkValid(int a_ChunkX, int a_ChunkZ)
bool cChunkMap::HasChunkAnyClients(int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
return (Chunk != NULL) && Chunk->HasAnyClients();
}
@@ -1038,7 +1038,7 @@ int cChunkMap::GetHeight(int a_BlockX, int a_BlockZ)
cCSLock Lock(m_CSLayers);
int ChunkX, ChunkZ, BlockY = 0;
cChunkDef::AbsoluteToRelative(a_BlockX, BlockY, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr Chunk = GetChunk(ChunkX, ChunkZ);
if (Chunk == NULL)
{
return 0;
@@ -1065,7 +1065,7 @@ bool cChunkMap::TryGetHeight(int a_BlockX, int a_BlockZ, int & a_Height)
cCSLock Lock(m_CSLayers);
int ChunkX, ChunkZ, BlockY = 0;
cChunkDef::AbsoluteToRelative(a_BlockX, BlockY, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
@@ -1088,7 +1088,7 @@ void cChunkMap::FastSetBlocks(sSetBlockList & a_BlockList)
int ChunkX = a_BlockList.front().ChunkX;
int ChunkZ = a_BlockList.front().ChunkZ;
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
if ((Chunk != NULL) && Chunk->IsValid())
{
for (sSetBlockList::iterator itr = a_BlockList.begin(); itr != a_BlockList.end();)
@@ -1135,7 +1135,7 @@ void cChunkMap::CollectPickupsByPlayer(cPlayer * a_Player)
int BlockX = (int)(a_Player->GetPosX()); // Truncating doesn't matter much; we're scanning entire chunks anyway
int BlockY = (int)(a_Player->GetPosY());
int BlockZ = (int)(a_Player->GetPosZ());
- int ChunkX, ChunkZ, ChunkY = ZERO_CHUNK_Y;
+ int ChunkX = 0, ChunkZ = 0;
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
int OtherChunkX = ChunkX + ((BlockX > 8) ? 1 : -1);
int OtherChunkZ = ChunkZ + ((BlockZ > 8) ? 1 : -1);
@@ -1144,13 +1144,13 @@ void cChunkMap::CollectPickupsByPlayer(cPlayer * a_Player)
// The only time the chunks are not valid is when the player is downloading the initial world and they should not call this at that moment
cCSLock Lock(m_CSLayers);
- GetChunkNoLoad(ChunkX, ChunkY, ChunkZ)->CollectPickupsByPlayer(a_Player);
+ GetChunkNoLoad(ChunkX, ChunkZ)->CollectPickupsByPlayer(a_Player);
// Check the neighboring chunks as well:
- GetChunkNoLoad(OtherChunkX, ChunkY, ChunkZ)->CollectPickupsByPlayer (a_Player);
- GetChunkNoLoad(OtherChunkX, ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player);
- GetChunkNoLoad(ChunkX, ChunkY, ChunkZ)->CollectPickupsByPlayer (a_Player);
- GetChunkNoLoad(ChunkX, ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player);
+ GetChunkNoLoad(OtherChunkX, ChunkZ)->CollectPickupsByPlayer (a_Player);
+ GetChunkNoLoad(OtherChunkX, OtherChunkZ)->CollectPickupsByPlayer(a_Player);
+ GetChunkNoLoad(ChunkX, ChunkZ)->CollectPickupsByPlayer (a_Player);
+ GetChunkNoLoad(ChunkX, OtherChunkZ)->CollectPickupsByPlayer(a_Player);
}
@@ -1177,7 +1177,7 @@ BLOCKTYPE cChunkMap::GetBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr Chunk = GetChunk(ChunkX, ChunkZ);
if ((Chunk != NULL) && Chunk->IsValid())
{
return Chunk->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
@@ -1206,7 +1206,7 @@ NIBBLETYPE cChunkMap::GetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ)
cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr Chunk = GetChunk( ChunkX, ChunkZ);
if ((Chunk != NULL) && Chunk->IsValid())
{
return Chunk->GetMeta(a_BlockX, a_BlockY, a_BlockZ);
@@ -1224,7 +1224,7 @@ NIBBLETYPE cChunkMap::GetBlockSkyLight(int a_BlockX, int a_BlockY, int a_BlockZ)
cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr Chunk = GetChunk( ChunkX, ChunkZ);
if ((Chunk != NULL) && Chunk->IsValid())
{
return Chunk->GetSkyLight(a_BlockX, a_BlockY, a_BlockZ);
@@ -1242,7 +1242,7 @@ NIBBLETYPE cChunkMap::GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_Block
cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr Chunk = GetChunk( ChunkX, ChunkZ);
if ((Chunk != NULL) && Chunk->IsValid())
{
return Chunk->GetBlockLight(a_BlockX, a_BlockY, a_BlockZ);
@@ -1261,7 +1261,7 @@ void cChunkMap::SetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYP
// a_BlockXYZ now contains relative coords!
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr Chunk = GetChunk(ChunkX, ChunkZ);
if ((Chunk != NULL) && Chunk->IsValid())
{
Chunk->SetMeta(a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta);
@@ -1284,7 +1284,7 @@ void cChunkMap::SetBlock(cWorldInterface & a_WorldInterface, int a_BlockX, int a
cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr Chunk = GetChunk( ChunkX, ChunkZ);
if ((Chunk != NULL) && Chunk->IsValid())
{
Chunk->SetBlock(X, Y, Z, a_BlockType, a_BlockMeta, a_SendToClients);
@@ -1303,7 +1303,7 @@ void cChunkMap::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYP
cChunkDef::AbsoluteToRelative(X, Y, Z, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr Chunk = GetChunk(ChunkX, ChunkZ);
if ((Chunk != NULL) && Chunk->IsValid())
{
Chunk->QueueSetBlock(X, Y, Z, a_BlockType, a_BlockMeta, a_Tick, a_PreviousBlockType);
@@ -1320,7 +1320,7 @@ bool cChunkMap::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCK
cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr Chunk = GetChunk( ChunkX, ChunkZ);
if ((Chunk != NULL) && Chunk->IsValid())
{
Chunk->GetBlockTypeMeta(X, Y, Z, a_BlockType, a_BlockMeta);
@@ -1339,7 +1339,7 @@ bool cChunkMap::GetBlockInfo(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE
cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr Chunk = GetChunk( ChunkX, ChunkZ);
if ((Chunk != NULL) && Chunk->IsValid())
{
Chunk->GetBlockInfo(X, Y, Z, a_BlockType, a_Meta, a_SkyLight, a_BlockLight);
@@ -1357,7 +1357,7 @@ void cChunkMap::ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_Filt
cCSLock Lock(m_CSLayers);
for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
{
- cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ);
+ cChunkPtr Chunk = GetChunk(itr->ChunkX, itr->ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
continue;
@@ -1378,7 +1378,7 @@ void cChunkMap::ReplaceTreeBlocks(const sSetBlockVector & a_Blocks)
cCSLock Lock(m_CSLayers);
for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
{
- cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ);
+ cChunkPtr Chunk = GetChunk(itr->ChunkX, itr->ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
continue;
@@ -1413,7 +1413,7 @@ EMCSBiome cChunkMap::GetBiomeAt (int a_BlockX, int a_BlockZ)
cChunkDef::AbsoluteToRelative(X, Y, Z, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr Chunk = GetChunk(ChunkX, ChunkZ);
if ((Chunk != NULL) && Chunk->IsValid())
{
return Chunk->GetBiomeAt(X, Z);
@@ -1434,7 +1434,7 @@ bool cChunkMap::SetBiomeAt(int a_BlockX, int a_BlockZ, EMCSBiome a_Biome)
cChunkDef::AbsoluteToRelative(X, Y, Z, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr Chunk = GetChunk(ChunkX, ChunkZ);
if ((Chunk != NULL) && Chunk->IsValid())
{
Chunk->SetBiomeAt(X, Z, a_Biome);
@@ -1467,7 +1467,7 @@ bool cChunkMap::SetAreaBiome(int a_MinX, int a_MaxX, int a_MinZ, int a_MaxZ, EMC
{
int MinRelZ = (z == MinChunkZ) ? MinZ : 0;
int MaxRelZ = (z == MaxChunkZ) ? MaxZ : cChunkDef::Width - 1;
- cChunkPtr Chunk = GetChunkNoLoad(x, ZERO_CHUNK_Y, z);
+ cChunkPtr Chunk = GetChunkNoLoad(x, z);
if ((Chunk != NULL) && Chunk->IsValid())
{
Chunk->SetAreaBiome(MinRelX, MaxRelX, MinRelZ, MaxRelZ, a_Biome);
@@ -1491,7 +1491,7 @@ bool cChunkMap::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure)
cCSLock Lock(m_CSLayers);
for (sSetBlockVector::iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
{
- cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ);
+ cChunkPtr Chunk = GetChunk(itr->ChunkX, itr->ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
if (!a_ContinueOnFailure)
@@ -1519,7 +1519,7 @@ bool cChunkMap::DigBlock(int a_X, int a_Y, int a_Z)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr DestChunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr DestChunk = GetChunk( ChunkX, ChunkZ);
if ((DestChunk == NULL) || !DestChunk->IsValid())
{
return false;
@@ -1542,7 +1542,7 @@ void cChunkMap::SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player)
cChunkDef::AbsoluteToRelative(a_X, a_Y, a_Z, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr Chunk = GetChunk(ChunkX, ChunkZ);
if ((Chunk != NULL) && (Chunk->IsValid()))
{
Chunk->SendBlockTo(a_X, a_Y, a_Z, a_Player->GetClientHandle());
@@ -1556,12 +1556,12 @@ void cChunkMap::SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player)
void cChunkMap::CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkZ2, cClientDiffCallback & a_Callback)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk1 = GetChunkNoGen(a_ChunkX1, ZERO_CHUNK_Y, a_ChunkZ1);
+ cChunkPtr Chunk1 = GetChunkNoGen(a_ChunkX1, a_ChunkZ1);
if (Chunk1 == NULL)
{
return;
}
- cChunkPtr Chunk2 = GetChunkNoGen(a_ChunkX2, ZERO_CHUNK_Y, a_ChunkZ2);
+ cChunkPtr Chunk2 = GetChunkNoGen(a_ChunkX2, a_ChunkZ2);
if (Chunk2 == NULL)
{
return;
@@ -1623,7 +1623,7 @@ void cChunkMap::CompareChunkClients(cChunk * a_Chunk1, cChunk * a_Chunk2, cClien
bool cChunkMap::AddChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ cChunkPtr Chunk = GetChunk(a_ChunkX, a_ChunkZ);
if (Chunk == NULL)
{
return false;
@@ -1638,7 +1638,7 @@ bool cChunkMap::AddChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Cli
void cChunkMap::RemoveChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
if (Chunk == NULL)
{
return;
@@ -1667,7 +1667,7 @@ void cChunkMap::RemoveClientFromChunks(cClientHandle * a_Client)
void cChunkMap::AddEntity(cEntity * a_Entity)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ());
+ cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), a_Entity->GetChunkZ());
if (
(Chunk == NULL) || // Chunk not present at all
(!Chunk->IsValid() && !a_Entity->IsPlayer()) // Chunk present, but no valid data; players need to spawn in such chunks (#953)
@@ -1688,7 +1688,7 @@ void cChunkMap::AddEntity(cEntity * a_Entity)
void cChunkMap::AddEntityIfNotPresent(cEntity * a_Entity)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ());
+ cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), a_Entity->GetChunkZ());
if (
(Chunk == NULL) || // Chunk not present at all
(!Chunk->IsValid() && !a_Entity->IsPlayer()) // Chunk present, but no valid data; players need to spawn in such chunks (#953)
@@ -1729,7 +1729,7 @@ bool cChunkMap::HasEntity(int a_UniqueID)
void cChunkMap::RemoveEntity(cEntity * a_Entity)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ());
+ cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), a_Entity->GetChunkZ());
// Even if a chunk is not valid, it may still contain entities such as players; make sure to remove them (#1190)
if (Chunk == NULL)
@@ -1763,7 +1763,7 @@ bool cChunkMap::ForEachEntity(cEntityCallback & a_Callback)
bool cChunkMap::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
@@ -1989,7 +1989,7 @@ bool cChunkMap::DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback)
bool cChunkMap::ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEntityCallback & a_Callback)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
@@ -2004,7 +2004,7 @@ bool cChunkMap::ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEnti
bool cChunkMap::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
@@ -2019,7 +2019,7 @@ bool cChunkMap::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback &
bool cChunkMap::ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback & a_Callback)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
@@ -2034,7 +2034,7 @@ bool cChunkMap::ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCa
bool cChunkMap::ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallback & a_Callback)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
@@ -2049,7 +2049,7 @@ bool cChunkMap::ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallba
bool cChunkMap::ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpenserCallback & a_Callback)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
@@ -2064,7 +2064,7 @@ bool cChunkMap::ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpens
bool cChunkMap::ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback & a_Callback)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
@@ -2082,7 +2082,7 @@ bool cChunkMap::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cB
int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
@@ -2100,7 +2100,7 @@ bool cChunkMap::DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeacon
int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
@@ -2118,7 +2118,7 @@ bool cChunkMap::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCa
int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
@@ -2136,7 +2136,7 @@ bool cChunkMap::DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDis
int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
@@ -2154,7 +2154,7 @@ bool cChunkMap::DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropp
int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
@@ -2172,7 +2172,7 @@ bool cChunkMap::DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cD
int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
@@ -2190,7 +2190,7 @@ bool cChunkMap::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurna
int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
@@ -2207,7 +2207,7 @@ bool cChunkMap::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNot
int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
@@ -2224,7 +2224,7 @@ bool cChunkMap::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, c
int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
@@ -2242,7 +2242,7 @@ bool cChunkMap::DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHe
int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
@@ -2260,7 +2260,7 @@ bool cChunkMap::DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlo
int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
@@ -2278,7 +2278,7 @@ bool cChunkMap::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString &
int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
@@ -2290,10 +2290,10 @@ bool cChunkMap::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString &
-void cChunkMap::TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+void cChunkMap::TouchChunk(int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSLayers);
- GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
+ GetChunk(a_ChunkX, a_ChunkZ);
}
@@ -2301,11 +2301,11 @@ void cChunkMap::TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
/// Loads the chunk synchronously, if not already loaded. Doesn't generate. Returns true if chunk valid (even if already loaded before)
-bool cChunkMap::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+bool cChunkMap::LoadChunk(int a_ChunkX, int a_ChunkZ)
{
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
if (Chunk == NULL)
{
// Internal error
@@ -2322,7 +2322,7 @@ bool cChunkMap::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
return false;
}
}
- return m_World->GetStorage().LoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
+ return m_World->GetStorage().LoadChunk(a_ChunkX, a_ChunkZ);
}
@@ -2334,7 +2334,7 @@ void cChunkMap::LoadChunks(const cChunkCoordsList & a_Chunks)
{
for (cChunkCoordsList::const_iterator itr = a_Chunks.begin(); itr != a_Chunks.end(); ++itr)
{
- LoadChunk(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ);
+ LoadChunk(itr->m_ChunkX, itr->m_ChunkZ);
} // for itr - a_Chunks[]
}
@@ -2342,10 +2342,10 @@ void cChunkMap::LoadChunks(const cChunkCoordsList & a_Chunks)
-void cChunkMap::ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+void cChunkMap::ChunkLoadFailed(int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkY, a_ChunkZ);
+ cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ);
if (Chunk == NULL)
{
return;
@@ -2362,7 +2362,7 @@ bool cChunkMap::SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const ASt
cCSLock Lock(m_CSLayers);
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
@@ -2377,7 +2377,7 @@ bool cChunkMap::SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const ASt
void cChunkMap::MarkChunkRegenerating(int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ);
if (Chunk == NULL)
{
// Not present
@@ -2393,7 +2393,7 @@ void cChunkMap::MarkChunkRegenerating(int a_ChunkX, int a_ChunkZ)
bool cChunkMap::IsChunkLighted(int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ);
if (Chunk == NULL)
{
// Not present
@@ -2414,7 +2414,7 @@ bool cChunkMap::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinCh
{
for (int x = a_MinChunkX; x <= a_MaxChunkX; x++)
{
- cChunkPtr Chunk = GetChunkNoLoad(x, ZERO_CHUNK_Y, z);
+ cChunkPtr Chunk = GetChunkNoLoad(x, z);
if ((Chunk == NULL) || (!Chunk->IsValid()))
{
// Not present / not valid
@@ -2456,7 +2456,7 @@ bool cChunkMap::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBl
{
for (int x = MinChunkX; x <= MaxChunkX; x++)
{
- cChunkPtr Chunk = GetChunkNoLoad(x, ZERO_CHUNK_Y, z);
+ cChunkPtr Chunk = GetChunkNoLoad(x, z);
if ((Chunk == NULL) || (!Chunk->IsValid()))
{
// Not present / not valid
@@ -2497,7 +2497,7 @@ void cChunkMap::GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCK
cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ);
if (Chunk != NULL)
{
Chunk->GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_Rand);
@@ -2514,7 +2514,7 @@ void cChunkMap::GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_Nu
cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ);
if (Chunk != NULL)
{
Chunk->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, a_NumBlocksToGrow);
@@ -2531,7 +2531,7 @@ void cChunkMap::GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBl
cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ);
if (Chunk != NULL)
{
Chunk->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, a_NumBlocksToGrow);
@@ -2548,7 +2548,7 @@ void cChunkMap::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ)
cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ);
if (Chunk != NULL)
{
Chunk->SetNextBlockTick(a_BlockX, a_BlockY, a_BlockZ);
@@ -2603,7 +2603,7 @@ void cChunkMap::TickBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
cCSLock Lock(m_CSLayers);
int ChunkX, ChunkZ;
cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
return;
@@ -2672,7 +2672,7 @@ void cChunkMap::QueueTickBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
// a_BlockXYZ now contains relative coords!
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ);
if (Chunk != NULL)
{
Chunk->QueueTickBlock(a_BlockX, a_BlockY, a_BlockZ);
@@ -2686,7 +2686,7 @@ void cChunkMap::QueueTickBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
void cChunkMap::SetChunkAlwaysTicked(int a_ChunkX, int a_ChunkZ, bool a_AlwaysTicked)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ);
if (Chunk != NULL)
{
Chunk->SetAlwaysTicked(a_AlwaysTicked);
@@ -2731,7 +2731,7 @@ cChunkMap::cChunkLayer::~cChunkLayer()
-cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkZ)
{
// Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check
@@ -2751,7 +2751,7 @@ cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkY, int a_Ch
cChunk * neixp = (LocalX < LAYER_SIZE - 1) ? m_Chunks[Index + 1] : m_Parent->FindChunk(a_ChunkX + 1, a_ChunkZ);
cChunk * neizm = (LocalZ > 0) ? m_Chunks[Index - LAYER_SIZE] : m_Parent->FindChunk(a_ChunkX, a_ChunkZ - 1);
cChunk * neizp = (LocalZ < LAYER_SIZE - 1) ? m_Chunks[Index + LAYER_SIZE] : m_Parent->FindChunk(a_ChunkX, a_ChunkZ + 1);
- m_Chunks[Index] = new cChunk(a_ChunkX, 0, a_ChunkZ, m_Parent, m_Parent->GetWorld(), neixm, neixp, neizm, neizp, m_Pool);
+ m_Chunks[Index] = new cChunk(a_ChunkX, a_ChunkZ, m_Parent, m_Parent->GetWorld(), neixm, neixp, neizm, neizp, m_Pool);
}
return m_Chunks[Index];
}
@@ -2951,7 +2951,7 @@ void cChunkMap::cChunkLayer::Save(void)
{
if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->IsDirty())
{
- World->GetStorage().QueueSaveChunk(m_Chunks[i]->GetPosX(), m_Chunks[i]->GetPosY(), m_Chunks[i]->GetPosZ());
+ World->GetStorage().QueueSaveChunk(m_Chunks[i]->GetPosX(), m_Chunks[i]->GetPosZ());
}
} // for i - m_Chunks[]
}
@@ -3024,7 +3024,7 @@ void cChunkMap::AddChunkStay(cChunkStay & a_ChunkStay)
const cChunkCoordsVector & WantedChunks = a_ChunkStay.GetChunks();
for (cChunkCoordsVector::const_iterator itr = WantedChunks.begin(); itr != WantedChunks.end(); ++itr)
{
- cChunkPtr Chunk = GetChunk(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ);
+ cChunkPtr Chunk = GetChunk(itr->m_ChunkX, itr->m_ChunkZ);
if (Chunk == NULL)
{
continue;
@@ -3073,7 +3073,7 @@ void cChunkMap::DelChunkStay(cChunkStay & a_ChunkStay)
const cChunkCoordsVector & Chunks = a_ChunkStay.GetChunks();
for (cChunkCoordsVector::const_iterator itr = Chunks.begin(), end = Chunks.end(); itr != end; ++itr)
{
- cChunkPtr Chunk = GetChunkNoLoad(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ);
+ cChunkPtr Chunk = GetChunkNoLoad(itr->m_ChunkX, itr->m_ChunkZ);
if (Chunk == NULL)
{
continue;