diff options
Diffstat (limited to '')
-rw-r--r-- | src/ChunkMap.cpp | 258 |
1 files changed, 129 insertions, 129 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index a3692ef11..f14d680d4 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -143,7 +143,7 @@ cChunkMap::cChunkLayer * cChunkMap::GetLayerForChunk(int a_ChunkX, int a_ChunkZ) -cChunkPtr cChunkMap::GetChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +cChunkPtr cChunkMap::GetChunk(int a_ChunkX, int a_ChunkZ) { // No need to lock m_CSLayers, since it's already locked by the operation that called us ASSERT(m_CSLayers.IsLockedByCurrentThread()); @@ -155,14 +155,14 @@ cChunkPtr cChunkMap::GetChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) return NULL; } - cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ); + cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkZ); if (Chunk == NULL) { return NULL; } if (!(Chunk->IsValid())) { - m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ, true); + m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkZ, true); } return Chunk; } @@ -171,7 +171,7 @@ cChunkPtr cChunkMap::GetChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) -cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ) +cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkZ) { // No need to lock m_CSLayers, since it's already locked by the operation that called us cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ); @@ -181,14 +181,14 @@ cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ) return NULL; } - cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ); + cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkZ); if (Chunk == NULL) { return NULL; } if (!(Chunk->IsValid())) { - m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ, false); + m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkZ, false); } return Chunk; @@ -198,7 +198,7 @@ cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ) -cChunkPtr cChunkMap::GetChunkNoLoad( int a_ChunkX, int a_ChunkY, int a_ChunkZ) +cChunkPtr cChunkMap::GetChunkNoLoad( int a_ChunkX, int a_ChunkZ) { // No need to lock m_CSLayers, since it's already locked by the operation that called us cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ); @@ -208,7 +208,7 @@ cChunkPtr cChunkMap::GetChunkNoLoad( int a_ChunkX, int a_ChunkY, int a_ChunkZ) return NULL; } - return Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ); + return Layer->GetChunk(a_ChunkX, a_ChunkZ); } @@ -222,7 +222,7 @@ bool cChunkMap::LockedGetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTY int ChunkX, ChunkZ; cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ); if (Chunk == NULL) { return false; @@ -244,7 +244,7 @@ bool cChunkMap::LockedGetBlockType(int a_BlockX, int a_BlockY, int a_BlockZ, BLO int ChunkX, ChunkZ; cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ); if (Chunk == NULL) { return false; @@ -265,7 +265,7 @@ bool cChunkMap::LockedGetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIB int ChunkX, ChunkZ; cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ); if (Chunk == NULL) { return false; @@ -284,7 +284,7 @@ bool cChunkMap::LockedSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTY // We already have m_CSLayers locked since this can be called only from within the tick thread int ChunkX, ChunkZ; cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ); if (Chunk == NULL) { return false; @@ -303,7 +303,7 @@ bool cChunkMap::LockedFastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLO // We already have m_CSLayers locked since this can be called only from within the tick thread int ChunkX, ChunkZ; cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ); if (Chunk == NULL) { return false; @@ -336,7 +336,7 @@ cChunk * cChunkMap::FindChunk(int a_ChunkX, int a_ChunkZ) void cChunkMap::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ()); if (Chunk == NULL) { return; @@ -356,7 +356,7 @@ void cChunkMap::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, c x = a_BlockX; z = a_BlockZ; cChunkDef::BlockToChunk(x, z, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); if (Chunk == NULL) { return; @@ -375,7 +375,7 @@ void cChunkMap::BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a int ChunkX, ChunkZ; cChunkDef::BlockToChunk(a_blockX, a_blockZ, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); if (Chunk == NULL) { return; @@ -393,7 +393,7 @@ void cChunkMap::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, c cCSLock Lock(m_CSLayers); int ChunkX, ChunkZ; cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { return; @@ -408,7 +408,7 @@ void cChunkMap::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, c void cChunkMap::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, 0, a_ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ); if (Chunk == NULL) { return; @@ -424,7 +424,7 @@ void cChunkMap::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSeriali void cChunkMap::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ()); if (Chunk == NULL) { return; @@ -440,7 +440,7 @@ void cChunkMap::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & void cChunkMap::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ()); if (Chunk == NULL) { return; @@ -456,7 +456,7 @@ void cChunkMap::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHa void cChunkMap::BroadcastEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ()); if (Chunk == NULL) { return; @@ -472,7 +472,7 @@ void cChunkMap::BroadcastEntityEffect(const cEntity & a_Entity, int a_EffectID, void cChunkMap::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ()); if (Chunk == NULL) { return; @@ -488,7 +488,7 @@ void cChunkMap::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotN void cChunkMap::BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ()); if (Chunk == NULL) { return; @@ -504,7 +504,7 @@ void cChunkMap::BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientH void cChunkMap::BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ()); if (Chunk == NULL) { return; @@ -520,7 +520,7 @@ void cChunkMap::BroadcastEntityLook(const cEntity & a_Entity, const cClientHandl void cChunkMap::BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ()); if (Chunk == NULL) { return; @@ -536,7 +536,7 @@ void cChunkMap::BroadcastEntityMetadata(const cEntity & a_Entity, const cClientH void cChunkMap::BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ()); if (Chunk == NULL) { return; @@ -552,7 +552,7 @@ void cChunkMap::BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, ch void cChunkMap::BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ()); if (Chunk == NULL) { return; @@ -568,7 +568,7 @@ void cChunkMap::BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX void cChunkMap::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ()); if (Chunk == NULL) { return; @@ -584,7 +584,7 @@ void cChunkMap::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, c void cChunkMap::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ()); if (Chunk == NULL) { return; @@ -600,7 +600,7 @@ void cChunkMap::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientH void cChunkMap::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ()); if (Chunk == NULL) { return; @@ -619,7 +619,7 @@ void cChunkMap::BroadcastParticleEffect(const AString & a_ParticleName, float a_ int ChunkX, ChunkZ; cChunkDef::BlockToChunk((int) a_SrcX, (int) a_SrcZ, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); if (Chunk == NULL) { return; @@ -636,7 +636,7 @@ void cChunkMap::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_Effe { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ()); if (Chunk == NULL) { return; @@ -655,7 +655,7 @@ void cChunkMap::BroadcastSoundEffect(const AString & a_SoundName, double a_X, do int ChunkX, ChunkZ; cChunkDef::BlockToChunk((int)std::floor(a_X), (int)std::floor(a_Z), ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); if (Chunk == NULL) { return; @@ -674,7 +674,7 @@ void cChunkMap::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_S int ChunkX, ChunkZ; cChunkDef::BlockToChunk(a_SrcX, a_SrcZ, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); if (Chunk == NULL) { return; @@ -690,7 +690,7 @@ void cChunkMap::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_S void cChunkMap::BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ()); if (Chunk == NULL) { return; @@ -708,7 +708,7 @@ void cChunkMap::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, c cCSLock Lock(m_CSLayers); int ChunkX, ChunkZ; cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); if (Chunk == NULL) { return; @@ -727,7 +727,7 @@ void cChunkMap::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bl int ChunkX, ChunkZ; cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); if (Chunk == NULL) { return; @@ -745,7 +745,7 @@ void cChunkMap::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClien cCSLock Lock(m_CSLayers); int ChunkX, ChunkZ; cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { return; @@ -763,7 +763,7 @@ void cChunkMap::UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, i cCSLock Lock(m_CSLayers); int ChunkX, ChunkZ; cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { return; @@ -778,7 +778,7 @@ void cChunkMap::UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, i bool cChunkMap::DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ); if (Chunk == NULL) { return false; @@ -795,7 +795,7 @@ void cChunkMap::WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) cCSLock Lock(m_CSLayers); int ChunkX, ChunkZ; cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { return; @@ -824,7 +824,7 @@ void cChunkMap::WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_M int MaxZ = std::min(a_MaxBlockZ, z * cChunkDef::Width + cChunkDef::Width - 1); for (int x = MinChunkX; x <= MaxChunkX; x++) { - cChunkPtr Chunk = GetChunkNoGen(x, 0, z); + cChunkPtr Chunk = GetChunkNoGen(x, z); if ((Chunk == NULL) || !Chunk->IsValid()) { continue; @@ -852,7 +852,7 @@ void cChunkMap::WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_M void cChunkMap::MarkRedstoneDirty(int a_ChunkX, int a_ChunkZ) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { return; @@ -867,7 +867,7 @@ void cChunkMap::MarkRedstoneDirty(int a_ChunkX, int a_ChunkZ) void cChunkMap::MarkChunkDirty(int a_ChunkX, int a_ChunkZ, bool a_MarkRedstoneDirty) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { return; @@ -886,7 +886,7 @@ void cChunkMap::MarkChunkDirty(int a_ChunkX, int a_ChunkZ, bool a_MarkRedstoneDi void cChunkMap::MarkChunkSaving(int a_ChunkX, int a_ChunkZ) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { return; @@ -901,7 +901,7 @@ void cChunkMap::MarkChunkSaving(int a_ChunkX, int a_ChunkZ) void cChunkMap::MarkChunkSaved (int a_ChunkX, int a_ChunkZ) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { return; @@ -919,7 +919,7 @@ void cChunkMap::SetChunkData(cSetChunkData & a_SetChunkData) int ChunkZ = a_SetChunkData.GetChunkZ(); { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ); if (Chunk == NULL) { return; @@ -964,7 +964,7 @@ void cChunkMap::ChunkLighted( ) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ); if (Chunk == NULL) { return; @@ -980,7 +980,7 @@ void cChunkMap::ChunkLighted( bool cChunkMap::GetChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataCallback & a_Callback) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { return false; @@ -996,7 +996,7 @@ bool cChunkMap::GetChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataCallback & a_ bool cChunkMap::GetChunkBlockTypes(int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_BlockTypes) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { return false; @@ -1012,7 +1012,7 @@ bool cChunkMap::GetChunkBlockTypes(int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_Blo bool cChunkMap::IsChunkValid(int a_ChunkX, int a_ChunkZ) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ); return (Chunk != NULL) && Chunk->IsValid(); } @@ -1023,7 +1023,7 @@ bool cChunkMap::IsChunkValid(int a_ChunkX, int a_ChunkZ) bool cChunkMap::HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ); return (Chunk != NULL) && Chunk->HasAnyClients(); } @@ -1038,7 +1038,7 @@ int cChunkMap::GetHeight(int a_BlockX, int a_BlockZ) cCSLock Lock(m_CSLayers); int ChunkX, ChunkZ, BlockY = 0; cChunkDef::AbsoluteToRelative(a_BlockX, BlockY, a_BlockZ, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr Chunk = GetChunk(ChunkX, ChunkZ); if (Chunk == NULL) { return 0; @@ -1065,7 +1065,7 @@ bool cChunkMap::TryGetHeight(int a_BlockX, int a_BlockZ, int & a_Height) cCSLock Lock(m_CSLayers); int ChunkX, ChunkZ, BlockY = 0; cChunkDef::AbsoluteToRelative(a_BlockX, BlockY, a_BlockZ, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { return false; @@ -1088,7 +1088,7 @@ void cChunkMap::FastSetBlocks(sSetBlockList & a_BlockList) int ChunkX = a_BlockList.front().ChunkX; int ChunkZ = a_BlockList.front().ChunkZ; cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); if ((Chunk != NULL) && Chunk->IsValid()) { for (sSetBlockList::iterator itr = a_BlockList.begin(); itr != a_BlockList.end();) @@ -1135,7 +1135,7 @@ void cChunkMap::CollectPickupsByPlayer(cPlayer * a_Player) int BlockX = (int)(a_Player->GetPosX()); // Truncating doesn't matter much; we're scanning entire chunks anyway int BlockY = (int)(a_Player->GetPosY()); int BlockZ = (int)(a_Player->GetPosZ()); - int ChunkX, ChunkZ, ChunkY = ZERO_CHUNK_Y; + int ChunkX = 0, ChunkZ = 0; cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); int OtherChunkX = ChunkX + ((BlockX > 8) ? 1 : -1); int OtherChunkZ = ChunkZ + ((BlockZ > 8) ? 1 : -1); @@ -1144,13 +1144,13 @@ void cChunkMap::CollectPickupsByPlayer(cPlayer * a_Player) // The only time the chunks are not valid is when the player is downloading the initial world and they should not call this at that moment cCSLock Lock(m_CSLayers); - GetChunkNoLoad(ChunkX, ChunkY, ChunkZ)->CollectPickupsByPlayer(a_Player); + GetChunkNoLoad(ChunkX, ChunkZ)->CollectPickupsByPlayer(a_Player); // Check the neighboring chunks as well: - GetChunkNoLoad(OtherChunkX, ChunkY, ChunkZ)->CollectPickupsByPlayer (a_Player); - GetChunkNoLoad(OtherChunkX, ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player); - GetChunkNoLoad(ChunkX, ChunkY, ChunkZ)->CollectPickupsByPlayer (a_Player); - GetChunkNoLoad(ChunkX, ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player); + GetChunkNoLoad(OtherChunkX, ChunkZ)->CollectPickupsByPlayer (a_Player); + GetChunkNoLoad(OtherChunkX, OtherChunkZ)->CollectPickupsByPlayer(a_Player); + GetChunkNoLoad(ChunkX, ChunkZ)->CollectPickupsByPlayer (a_Player); + GetChunkNoLoad(ChunkX, OtherChunkZ)->CollectPickupsByPlayer(a_Player); } @@ -1177,7 +1177,7 @@ BLOCKTYPE cChunkMap::GetBlock(int a_BlockX, int a_BlockY, int a_BlockZ) cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr Chunk = GetChunk(ChunkX, ChunkZ); if ((Chunk != NULL) && Chunk->IsValid()) { return Chunk->GetBlock(a_BlockX, a_BlockY, a_BlockZ); @@ -1206,7 +1206,7 @@ NIBBLETYPE cChunkMap::GetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ) cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr Chunk = GetChunk( ChunkX, ChunkZ); if ((Chunk != NULL) && Chunk->IsValid()) { return Chunk->GetMeta(a_BlockX, a_BlockY, a_BlockZ); @@ -1224,7 +1224,7 @@ NIBBLETYPE cChunkMap::GetBlockSkyLight(int a_BlockX, int a_BlockY, int a_BlockZ) cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr Chunk = GetChunk( ChunkX, ChunkZ); if ((Chunk != NULL) && Chunk->IsValid()) { return Chunk->GetSkyLight(a_BlockX, a_BlockY, a_BlockZ); @@ -1242,7 +1242,7 @@ NIBBLETYPE cChunkMap::GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_Block cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr Chunk = GetChunk( ChunkX, ChunkZ); if ((Chunk != NULL) && Chunk->IsValid()) { return Chunk->GetBlockLight(a_BlockX, a_BlockY, a_BlockZ); @@ -1261,7 +1261,7 @@ void cChunkMap::SetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYP // a_BlockXYZ now contains relative coords! cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr Chunk = GetChunk(ChunkX, ChunkZ); if ((Chunk != NULL) && Chunk->IsValid()) { Chunk->SetMeta(a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta); @@ -1284,7 +1284,7 @@ void cChunkMap::SetBlock(cWorldInterface & a_WorldInterface, int a_BlockX, int a cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr Chunk = GetChunk( ChunkX, ChunkZ); if ((Chunk != NULL) && Chunk->IsValid()) { Chunk->SetBlock(X, Y, Z, a_BlockType, a_BlockMeta, a_SendToClients); @@ -1303,7 +1303,7 @@ void cChunkMap::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYP cChunkDef::AbsoluteToRelative(X, Y, Z, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr Chunk = GetChunk(ChunkX, ChunkZ); if ((Chunk != NULL) && Chunk->IsValid()) { Chunk->QueueSetBlock(X, Y, Z, a_BlockType, a_BlockMeta, a_Tick, a_PreviousBlockType); @@ -1320,7 +1320,7 @@ bool cChunkMap::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCK cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr Chunk = GetChunk( ChunkX, ChunkZ); if ((Chunk != NULL) && Chunk->IsValid()) { Chunk->GetBlockTypeMeta(X, Y, Z, a_BlockType, a_BlockMeta); @@ -1339,7 +1339,7 @@ bool cChunkMap::GetBlockInfo(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr Chunk = GetChunk( ChunkX, ChunkZ); if ((Chunk != NULL) && Chunk->IsValid()) { Chunk->GetBlockInfo(X, Y, Z, a_BlockType, a_Meta, a_SkyLight, a_BlockLight); @@ -1357,7 +1357,7 @@ void cChunkMap::ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_Filt cCSLock Lock(m_CSLayers); for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr) { - cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ); + cChunkPtr Chunk = GetChunk(itr->ChunkX, itr->ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { continue; @@ -1378,7 +1378,7 @@ void cChunkMap::ReplaceTreeBlocks(const sSetBlockVector & a_Blocks) cCSLock Lock(m_CSLayers); for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr) { - cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ); + cChunkPtr Chunk = GetChunk(itr->ChunkX, itr->ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { continue; @@ -1413,7 +1413,7 @@ EMCSBiome cChunkMap::GetBiomeAt (int a_BlockX, int a_BlockZ) cChunkDef::AbsoluteToRelative(X, Y, Z, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr Chunk = GetChunk(ChunkX, ChunkZ); if ((Chunk != NULL) && Chunk->IsValid()) { return Chunk->GetBiomeAt(X, Z); @@ -1434,7 +1434,7 @@ bool cChunkMap::SetBiomeAt(int a_BlockX, int a_BlockZ, EMCSBiome a_Biome) cChunkDef::AbsoluteToRelative(X, Y, Z, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr Chunk = GetChunk(ChunkX, ChunkZ); if ((Chunk != NULL) && Chunk->IsValid()) { Chunk->SetBiomeAt(X, Z, a_Biome); @@ -1467,7 +1467,7 @@ bool cChunkMap::SetAreaBiome(int a_MinX, int a_MaxX, int a_MinZ, int a_MaxZ, EMC { int MinRelZ = (z == MinChunkZ) ? MinZ : 0; int MaxRelZ = (z == MaxChunkZ) ? MaxZ : cChunkDef::Width - 1; - cChunkPtr Chunk = GetChunkNoLoad(x, ZERO_CHUNK_Y, z); + cChunkPtr Chunk = GetChunkNoLoad(x, z); if ((Chunk != NULL) && Chunk->IsValid()) { Chunk->SetAreaBiome(MinRelX, MaxRelX, MinRelZ, MaxRelZ, a_Biome); @@ -1491,7 +1491,7 @@ bool cChunkMap::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure) cCSLock Lock(m_CSLayers); for (sSetBlockVector::iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr) { - cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ); + cChunkPtr Chunk = GetChunk(itr->ChunkX, itr->ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { if (!a_ContinueOnFailure) @@ -1519,7 +1519,7 @@ bool cChunkMap::DigBlock(int a_X, int a_Y, int a_Z) { cCSLock Lock(m_CSLayers); - cChunkPtr DestChunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr DestChunk = GetChunk( ChunkX, ChunkZ); if ((DestChunk == NULL) || !DestChunk->IsValid()) { return false; @@ -1542,7 +1542,7 @@ void cChunkMap::SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player) cChunkDef::AbsoluteToRelative(a_X, a_Y, a_Z, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr Chunk = GetChunk(ChunkX, ChunkZ); if ((Chunk != NULL) && (Chunk->IsValid())) { Chunk->SendBlockTo(a_X, a_Y, a_Z, a_Player->GetClientHandle()); @@ -1556,12 +1556,12 @@ void cChunkMap::SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player) void cChunkMap::CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkZ2, cClientDiffCallback & a_Callback) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk1 = GetChunkNoGen(a_ChunkX1, ZERO_CHUNK_Y, a_ChunkZ1); + cChunkPtr Chunk1 = GetChunkNoGen(a_ChunkX1, a_ChunkZ1); if (Chunk1 == NULL) { return; } - cChunkPtr Chunk2 = GetChunkNoGen(a_ChunkX2, ZERO_CHUNK_Y, a_ChunkZ2); + cChunkPtr Chunk2 = GetChunkNoGen(a_ChunkX2, a_ChunkZ2); if (Chunk2 == NULL) { return; @@ -1623,7 +1623,7 @@ void cChunkMap::CompareChunkClients(cChunk * a_Chunk1, cChunk * a_Chunk2, cClien bool cChunkMap::AddChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + cChunkPtr Chunk = GetChunk(a_ChunkX, a_ChunkZ); if (Chunk == NULL) { return false; @@ -1638,7 +1638,7 @@ bool cChunkMap::AddChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Cli void cChunkMap::RemoveChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ); if (Chunk == NULL) { return; @@ -1667,7 +1667,7 @@ void cChunkMap::RemoveClientFromChunks(cClientHandle * a_Client) void cChunkMap::AddEntity(cEntity * a_Entity) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ()); + cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), a_Entity->GetChunkZ()); if ( (Chunk == NULL) || // Chunk not present at all (!Chunk->IsValid() && !a_Entity->IsPlayer()) // Chunk present, but no valid data; players need to spawn in such chunks (#953) @@ -1688,7 +1688,7 @@ void cChunkMap::AddEntity(cEntity * a_Entity) void cChunkMap::AddEntityIfNotPresent(cEntity * a_Entity) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ()); + cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), a_Entity->GetChunkZ()); if ( (Chunk == NULL) || // Chunk not present at all (!Chunk->IsValid() && !a_Entity->IsPlayer()) // Chunk present, but no valid data; players need to spawn in such chunks (#953) @@ -1729,7 +1729,7 @@ bool cChunkMap::HasEntity(int a_UniqueID) void cChunkMap::RemoveEntity(cEntity * a_Entity) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ()); + cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), a_Entity->GetChunkZ()); // Even if a chunk is not valid, it may still contain entities such as players; make sure to remove them (#1190) if (Chunk == NULL) @@ -1763,7 +1763,7 @@ bool cChunkMap::ForEachEntity(cEntityCallback & a_Callback) bool cChunkMap::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { return false; @@ -1989,7 +1989,7 @@ bool cChunkMap::DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback) bool cChunkMap::ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEntityCallback & a_Callback) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { return false; @@ -2004,7 +2004,7 @@ bool cChunkMap::ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEnti bool cChunkMap::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { return false; @@ -2019,7 +2019,7 @@ bool cChunkMap::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & bool cChunkMap::ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback & a_Callback) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { return false; @@ -2034,7 +2034,7 @@ bool cChunkMap::ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCa bool cChunkMap::ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallback & a_Callback) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { return false; @@ -2049,7 +2049,7 @@ bool cChunkMap::ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallba bool cChunkMap::ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpenserCallback & a_Callback) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { return false; @@ -2064,7 +2064,7 @@ bool cChunkMap::ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpens bool cChunkMap::ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback & a_Callback) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { return false; @@ -2082,7 +2082,7 @@ bool cChunkMap::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cB int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ; cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { return false; @@ -2100,7 +2100,7 @@ bool cChunkMap::DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeacon int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ; cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { return false; @@ -2118,7 +2118,7 @@ bool cChunkMap::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCa int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ; cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { return false; @@ -2136,7 +2136,7 @@ bool cChunkMap::DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDis int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ; cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { return false; @@ -2154,7 +2154,7 @@ bool cChunkMap::DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropp int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ; cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { return false; @@ -2172,7 +2172,7 @@ bool cChunkMap::DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cD int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ; cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { return false; @@ -2190,7 +2190,7 @@ bool cChunkMap::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurna int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ; cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { return false; @@ -2207,7 +2207,7 @@ bool cChunkMap::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNot int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ; cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { return false; @@ -2224,7 +2224,7 @@ bool cChunkMap::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, c int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ; cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { return false; @@ -2242,7 +2242,7 @@ bool cChunkMap::DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHe int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ; cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { return false; @@ -2260,7 +2260,7 @@ bool cChunkMap::DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlo int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ; cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { return false; @@ -2278,7 +2278,7 @@ bool cChunkMap::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ; cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { return false; @@ -2290,10 +2290,10 @@ bool cChunkMap::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & -void cChunkMap::TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +void cChunkMap::TouchChunk(int a_ChunkX, int a_ChunkZ) { cCSLock Lock(m_CSLayers); - GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ); + GetChunk(a_ChunkX, a_ChunkZ); } @@ -2301,11 +2301,11 @@ void cChunkMap::TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) /// Loads the chunk synchronously, if not already loaded. Doesn't generate. Returns true if chunk valid (even if already loaded before) -bool cChunkMap::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +bool cChunkMap::LoadChunk(int a_ChunkX, int a_ChunkZ) { { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ); if (Chunk == NULL) { // Internal error @@ -2322,7 +2322,7 @@ bool cChunkMap::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) return false; } } - return m_World->GetStorage().LoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ); + return m_World->GetStorage().LoadChunk(a_ChunkX, a_ChunkZ); } @@ -2334,7 +2334,7 @@ void cChunkMap::LoadChunks(const cChunkCoordsList & a_Chunks) { for (cChunkCoordsList::const_iterator itr = a_Chunks.begin(); itr != a_Chunks.end(); ++itr) { - LoadChunk(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ); + LoadChunk(itr->m_ChunkX, itr->m_ChunkZ); } // for itr - a_Chunks[] } @@ -2342,10 +2342,10 @@ void cChunkMap::LoadChunks(const cChunkCoordsList & a_Chunks) -void cChunkMap::ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +void cChunkMap::ChunkLoadFailed(int a_ChunkX, int a_ChunkZ) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkY, a_ChunkZ); + cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ); if (Chunk == NULL) { return; @@ -2362,7 +2362,7 @@ bool cChunkMap::SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const ASt cCSLock Lock(m_CSLayers); int ChunkX, ChunkZ; cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { return false; @@ -2377,7 +2377,7 @@ bool cChunkMap::SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const ASt void cChunkMap::MarkChunkRegenerating(int a_ChunkX, int a_ChunkZ) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ); if (Chunk == NULL) { // Not present @@ -2393,7 +2393,7 @@ void cChunkMap::MarkChunkRegenerating(int a_ChunkX, int a_ChunkZ) bool cChunkMap::IsChunkLighted(int a_ChunkX, int a_ChunkZ) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ); if (Chunk == NULL) { // Not present @@ -2414,7 +2414,7 @@ bool cChunkMap::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinCh { for (int x = a_MinChunkX; x <= a_MaxChunkX; x++) { - cChunkPtr Chunk = GetChunkNoLoad(x, ZERO_CHUNK_Y, z); + cChunkPtr Chunk = GetChunkNoLoad(x, z); if ((Chunk == NULL) || (!Chunk->IsValid())) { // Not present / not valid @@ -2456,7 +2456,7 @@ bool cChunkMap::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBl { for (int x = MinChunkX; x <= MaxChunkX; x++) { - cChunkPtr Chunk = GetChunkNoLoad(x, ZERO_CHUNK_Y, z); + cChunkPtr Chunk = GetChunkNoLoad(x, z); if ((Chunk == NULL) || (!Chunk->IsValid())) { // Not present / not valid @@ -2497,7 +2497,7 @@ void cChunkMap::GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCK cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ); if (Chunk != NULL) { Chunk->GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_Rand); @@ -2514,7 +2514,7 @@ void cChunkMap::GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_Nu cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ); if (Chunk != NULL) { Chunk->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, a_NumBlocksToGrow); @@ -2531,7 +2531,7 @@ void cChunkMap::GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBl cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ); if (Chunk != NULL) { Chunk->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, a_NumBlocksToGrow); @@ -2548,7 +2548,7 @@ void cChunkMap::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ) cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ); if (Chunk != NULL) { Chunk->SetNextBlockTick(a_BlockX, a_BlockY, a_BlockZ); @@ -2603,7 +2603,7 @@ void cChunkMap::TickBlock(int a_BlockX, int a_BlockY, int a_BlockZ) cCSLock Lock(m_CSLayers); int ChunkX, ChunkZ; cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { return; @@ -2672,7 +2672,7 @@ void cChunkMap::QueueTickBlock(int a_BlockX, int a_BlockY, int a_BlockZ) // a_BlockXYZ now contains relative coords! cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); + cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ); if (Chunk != NULL) { Chunk->QueueTickBlock(a_BlockX, a_BlockY, a_BlockZ); @@ -2686,7 +2686,7 @@ void cChunkMap::QueueTickBlock(int a_BlockX, int a_BlockY, int a_BlockZ) void cChunkMap::SetChunkAlwaysTicked(int a_ChunkX, int a_ChunkZ, bool a_AlwaysTicked) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ); if (Chunk != NULL) { Chunk->SetAlwaysTicked(a_AlwaysTicked); @@ -2731,7 +2731,7 @@ cChunkMap::cChunkLayer::~cChunkLayer() -cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ) +cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkZ) { // Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check @@ -2751,7 +2751,7 @@ cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkY, int a_Ch cChunk * neixp = (LocalX < LAYER_SIZE - 1) ? m_Chunks[Index + 1] : m_Parent->FindChunk(a_ChunkX + 1, a_ChunkZ); cChunk * neizm = (LocalZ > 0) ? m_Chunks[Index - LAYER_SIZE] : m_Parent->FindChunk(a_ChunkX, a_ChunkZ - 1); cChunk * neizp = (LocalZ < LAYER_SIZE - 1) ? m_Chunks[Index + LAYER_SIZE] : m_Parent->FindChunk(a_ChunkX, a_ChunkZ + 1); - m_Chunks[Index] = new cChunk(a_ChunkX, 0, a_ChunkZ, m_Parent, m_Parent->GetWorld(), neixm, neixp, neizm, neizp, m_Pool); + m_Chunks[Index] = new cChunk(a_ChunkX, a_ChunkZ, m_Parent, m_Parent->GetWorld(), neixm, neixp, neizm, neizp, m_Pool); } return m_Chunks[Index]; } @@ -2951,7 +2951,7 @@ void cChunkMap::cChunkLayer::Save(void) { if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->IsDirty()) { - World->GetStorage().QueueSaveChunk(m_Chunks[i]->GetPosX(), m_Chunks[i]->GetPosY(), m_Chunks[i]->GetPosZ()); + World->GetStorage().QueueSaveChunk(m_Chunks[i]->GetPosX(), m_Chunks[i]->GetPosZ()); } } // for i - m_Chunks[] } @@ -3024,7 +3024,7 @@ void cChunkMap::AddChunkStay(cChunkStay & a_ChunkStay) const cChunkCoordsVector & WantedChunks = a_ChunkStay.GetChunks(); for (cChunkCoordsVector::const_iterator itr = WantedChunks.begin(); itr != WantedChunks.end(); ++itr) { - cChunkPtr Chunk = GetChunk(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ); + cChunkPtr Chunk = GetChunk(itr->m_ChunkX, itr->m_ChunkZ); if (Chunk == NULL) { continue; @@ -3073,7 +3073,7 @@ void cChunkMap::DelChunkStay(cChunkStay & a_ChunkStay) const cChunkCoordsVector & Chunks = a_ChunkStay.GetChunks(); for (cChunkCoordsVector::const_iterator itr = Chunks.begin(), end = Chunks.end(); itr != end; ++itr) { - cChunkPtr Chunk = GetChunkNoLoad(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ); + cChunkPtr Chunk = GetChunkNoLoad(itr->m_ChunkX, itr->m_ChunkZ); if (Chunk == NULL) { continue; |