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-rw-r--r--src/ChunkMap.cpp66
1 files changed, 37 insertions, 29 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index 2b47f25f8..16ad8e2a1 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -913,19 +913,21 @@ void cChunkMap::SetChunkData(
}
// Notify relevant ChunkStays:
- for (cChunkStays::iterator itr = m_ChunkStays.begin(); itr != m_ChunkStays.end(); )
+ cChunkStays ToBeDisabled;
+ for (cChunkStays::iterator itr = m_ChunkStays.begin(), end = m_ChunkStays.end(); itr != end; ++itr)
{
if ((*itr)->ChunkAvailable(a_ChunkX, a_ChunkZ))
{
- cChunkStays::iterator cur = itr;
- ++itr;
- m_ChunkStays.erase(cur);
- }
- else
- {
- ++itr;
+ // The chunkstay wants to be disabled, add it to a list of to-be-disabled chunkstays for later processing:
+ ToBeDisabled.push_back(*itr);
}
} // for itr - m_ChunkStays[]
+
+ // Disable (and possibly remove) the chunkstays that chose to get disabled:
+ for (cChunkStays::iterator itr = ToBeDisabled.begin(), end = ToBeDisabled.end(); itr != end; ++itr)
+ {
+ (*itr)->Disable();
+ }
}
// Notify plugins of the chunk becoming available
@@ -1650,7 +1652,7 @@ void cChunkMap::AddEntity(cEntity * a_Entity)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ());
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
LOGWARNING("Entity at %p (%s, ID %d) spawning in a non-existent chunk, the entity is lost.",
a_Entity, a_Entity->GetClass(), a_Entity->GetUniqueID()
@@ -1685,7 +1687,7 @@ void cChunkMap::RemoveEntity(cEntity * a_Entity)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ());
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return;
}
@@ -1717,7 +1719,7 @@ bool cChunkMap::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -1967,7 +1969,7 @@ bool cChunkMap::ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEnti
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -1982,7 +1984,7 @@ bool cChunkMap::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback &
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -1997,7 +1999,7 @@ bool cChunkMap::ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCa
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2012,7 +2014,7 @@ bool cChunkMap::ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallba
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2027,7 +2029,7 @@ bool cChunkMap::ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpens
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2042,7 +2044,7 @@ bool cChunkMap::ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallba
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2060,7 +2062,7 @@ bool cChunkMap::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cB
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2078,7 +2080,7 @@ bool cChunkMap::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCa
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2096,7 +2098,7 @@ bool cChunkMap::DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDis
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2114,7 +2116,7 @@ bool cChunkMap::DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropp
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2132,7 +2134,7 @@ bool cChunkMap::DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cD
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2150,7 +2152,7 @@ bool cChunkMap::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurna
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2167,7 +2169,7 @@ bool cChunkMap::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNot
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2184,7 +2186,7 @@ bool cChunkMap::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, c
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2202,7 +2204,7 @@ bool cChunkMap::DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHe
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2220,7 +2222,7 @@ bool cChunkMap::DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlo
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2238,7 +2240,7 @@ bool cChunkMap::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString &
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2970,7 +2972,12 @@ void cChunkMap::AddChunkStay(cChunkStay & a_ChunkStay)
Chunk->Stay(true);
if (Chunk->IsValid())
{
- a_ChunkStay.ChunkAvailable(itr->m_ChunkX, itr->m_ChunkZ);
+ if (a_ChunkStay.ChunkAvailable(itr->m_ChunkX, itr->m_ChunkZ))
+ {
+ // The chunkstay wants to be deactivated, disable it and bail out:
+ a_ChunkStay.Disable();
+ return;
+ }
}
} // for itr - WantedChunks[]
}
@@ -3013,6 +3020,7 @@ void cChunkMap::DelChunkStay(cChunkStay & a_ChunkStay)
}
Chunk->Stay(false);
} // for itr - Chunks[]
+ a_ChunkStay.OnDisabled();
}