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-rw-r--r--src/ChunkMap.cpp19
1 files changed, 19 insertions, 0 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index c67d8e2e8..86fbceff7 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -605,6 +605,25 @@ void cChunkMap::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animat
+void cChunkMap::BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSLayers);
+ int ChunkX, ChunkZ;
+
+ cChunkDef::BlockToChunk((int) a_SrcX, (int) a_SrcZ, ChunkX, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ // It's perfectly legal to broadcast packets even to invalid chunks!
+ Chunk->BroadcastParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmmount, a_Exclude);
+}
+
+
+
+
+
void cChunkMap::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);