summaryrefslogtreecommitdiffstats
path: root/src/ChunkMap.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/ChunkMap.cpp')
-rw-r--r--src/ChunkMap.cpp141
1 files changed, 90 insertions, 51 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index e695f0ab2..d2ccca94e 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -34,8 +34,15 @@
// cChunkMap:
cChunkMap::cChunkMap(cWorld * a_World )
- : m_World( a_World )
+ : m_World( a_World ),
+ m_Pool(
+ new cListAllocationPool<cChunkData::sChunkSection, 1600>(
+ std::auto_ptr<cAllocationPool<cChunkData::sChunkSection>::cStarvationCallbacks>(
+ new cStarvationCallbacks())
+ )
+ )
{
+
}
@@ -78,7 +85,7 @@ cChunkMap::cChunkLayer * cChunkMap::GetLayer(int a_LayerX, int a_LayerZ)
}
// Not found, create new:
- cChunkLayer * Layer = new cChunkLayer(a_LayerX, a_LayerZ, this);
+ cChunkLayer * Layer = new cChunkLayer(a_LayerX, a_LayerZ, this, *m_Pool);
if (Layer == NULL)
{
LOGERROR("cChunkMap: Cannot create new layer, server out of memory?");
@@ -219,9 +226,8 @@ bool cChunkMap::LockedGetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTY
return false;
}
- int Index = cChunkDef::MakeIndexNoCheck(a_BlockX, a_BlockY, a_BlockZ);
- a_BlockType = Chunk->GetBlock(Index);
- a_BlockMeta = Chunk->GetMeta(Index);
+ a_BlockType = Chunk->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
+ a_BlockMeta = Chunk->GetMeta(a_BlockX, a_BlockY, a_BlockZ);
return true;
}
@@ -242,8 +248,7 @@ bool cChunkMap::LockedGetBlockType(int a_BlockX, int a_BlockY, int a_BlockZ, BLO
return false;
}
- int Index = cChunkDef::MakeIndexNoCheck(a_BlockX, a_BlockY, a_BlockZ);
- a_BlockType = Chunk->GetBlock(Index);
+ a_BlockType = Chunk->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
return true;
}
@@ -264,8 +269,7 @@ bool cChunkMap::LockedGetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIB
return false;
}
- int Index = cChunkDef::MakeIndexNoCheck(a_BlockX, a_BlockY, a_BlockZ);
- a_BlockMeta = Chunk->GetMeta(Index);
+ a_BlockMeta = Chunk->GetMeta(a_BlockX, a_BlockY, a_BlockZ);
return true;
}
@@ -346,9 +350,8 @@ void cChunkMap::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity *
void cChunkMap::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);
- int x, y, z, ChunkX, ChunkZ;
+ int x, z, ChunkX, ChunkZ;
x = a_BlockX;
- y = a_BlockY;
z = a_BlockZ;
cChunkDef::BlockToChunk(x, z, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
@@ -916,19 +919,21 @@ void cChunkMap::SetChunkData(
}
// Notify relevant ChunkStays:
- for (cChunkStays::iterator itr = m_ChunkStays.begin(); itr != m_ChunkStays.end(); )
+ cChunkStays ToBeDisabled;
+ for (cChunkStays::iterator itr = m_ChunkStays.begin(), end = m_ChunkStays.end(); itr != end; ++itr)
{
if ((*itr)->ChunkAvailable(a_ChunkX, a_ChunkZ))
{
- cChunkStays::iterator cur = itr;
- ++itr;
- m_ChunkStays.erase(cur);
- }
- else
- {
- ++itr;
+ // The chunkstay wants to be disabled, add it to a list of to-be-disabled chunkstays for later processing:
+ ToBeDisabled.push_back(*itr);
}
} // for itr - m_ChunkStays[]
+
+ // Disable (and possibly remove) the chunkstays that chose to get disabled:
+ for (cChunkStays::iterator itr = ToBeDisabled.begin(), end = ToBeDisabled.end(); itr != end; ++itr)
+ {
+ (*itr)->Disable();
+ }
}
// Notify plugins of the chunk becoming available
@@ -1144,9 +1149,8 @@ BLOCKTYPE cChunkMap::GetBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
// First check if it isn't queued in the m_FastSetBlockQueue:
{
int X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
- int ChunkX, ChunkY, ChunkZ;
+ int ChunkX, ChunkZ;
cChunkDef::AbsoluteToRelative(X, Y, Z, ChunkX, ChunkZ);
- ChunkY = 0;
cCSLock Lock(m_CSFastSetBlock);
for (sSetBlockList::iterator itr = m_FastSetBlockQueue.begin(); itr != m_FastSetBlockQueue.end(); ++itr)
{
@@ -1248,8 +1252,6 @@ void cChunkMap::SetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYP
if ((Chunk != NULL) && Chunk->IsValid())
{
Chunk->SetMeta(a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta);
- Chunk->MarkDirty();
- Chunk->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, NULL);
}
}
@@ -1257,7 +1259,7 @@ void cChunkMap::SetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYP
-void cChunkMap::SetBlock(cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta)
+void cChunkMap::SetBlock(cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, bool a_SendToClients)
{
cChunkInterface ChunkInterface(this);
if (a_BlockType == E_BLOCK_AIR)
@@ -1272,7 +1274,7 @@ void cChunkMap::SetBlock(cWorldInterface & a_WorldInterface, int a_BlockX, int a
cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
if ((Chunk != NULL) && Chunk->IsValid())
{
- Chunk->SetBlock(X, Y, Z, a_BlockType, a_BlockMeta );
+ Chunk->SetBlock(X, Y, Z, a_BlockType, a_BlockMeta, a_SendToClients);
m_World->GetSimulatorManager()->WakeUp(a_BlockX, a_BlockY, a_BlockZ, Chunk);
}
BlockHandler(a_BlockType)->OnPlaced(ChunkInterface, a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
@@ -1486,9 +1488,8 @@ bool cChunkMap::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure)
res = false;
continue;
}
- int idx = cChunkDef::MakeIndexNoCheck(itr->x, itr->y, itr->z);
- itr->BlockType = Chunk->GetBlock(idx);
- itr->BlockMeta = Chunk->GetMeta(idx);
+ itr->BlockType = Chunk->GetBlock(itr->x, itr->y, itr->z);
+ itr->BlockMeta = Chunk->GetMeta(itr->x, itr->y, itr->z);
}
return res;
}
@@ -1654,7 +1655,10 @@ void cChunkMap::AddEntity(cEntity * a_Entity)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ());
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if (
+ (Chunk == NULL) || // Chunk not present at all
+ (!Chunk->IsValid() && !a_Entity->IsPlayer()) // Chunk present, but no valid data; players need to spawn in such chunks (#953)
+ )
{
LOGWARNING("Entity at %p (%s, ID %d) spawning in a non-existent chunk, the entity is lost.",
a_Entity, a_Entity->GetClass(), a_Entity->GetUniqueID()
@@ -1668,6 +1672,30 @@ void cChunkMap::AddEntity(cEntity * a_Entity)
+void cChunkMap::AddEntityIfNotPresent(cEntity * a_Entity)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ());
+ if (
+ (Chunk == NULL) || // Chunk not present at all
+ (!Chunk->IsValid() && !a_Entity->IsPlayer()) // Chunk present, but no valid data; players need to spawn in such chunks (#953)
+ )
+ {
+ LOGWARNING("Entity at %p (%s, ID %d) spawning in a non-existent chunk, the entity is lost.",
+ a_Entity, a_Entity->GetClass(), a_Entity->GetUniqueID()
+ );
+ return;
+ }
+ if (!Chunk->HasEntity(a_Entity->GetUniqueID()))
+ {
+ Chunk->AddEntity(a_Entity);
+ }
+}
+
+
+
+
+
bool cChunkMap::HasEntity(int a_UniqueID)
{
cCSLock Lock(m_CSLayers);
@@ -1689,7 +1717,7 @@ void cChunkMap::RemoveEntity(cEntity * a_Entity)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ());
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return;
}
@@ -1721,7 +1749,7 @@ bool cChunkMap::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -1971,7 +1999,7 @@ bool cChunkMap::ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEnti
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -1986,7 +2014,7 @@ bool cChunkMap::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback &
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2001,7 +2029,7 @@ bool cChunkMap::ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCa
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2016,7 +2044,7 @@ bool cChunkMap::ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallba
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2031,7 +2059,7 @@ bool cChunkMap::ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpens
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2046,7 +2074,7 @@ bool cChunkMap::ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallba
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2064,7 +2092,7 @@ bool cChunkMap::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cB
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2082,7 +2110,7 @@ bool cChunkMap::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCa
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2100,7 +2128,7 @@ bool cChunkMap::DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDis
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2118,7 +2146,7 @@ bool cChunkMap::DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropp
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2136,7 +2164,7 @@ bool cChunkMap::DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cD
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2154,7 +2182,7 @@ bool cChunkMap::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurna
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2171,7 +2199,7 @@ bool cChunkMap::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNot
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2188,7 +2216,7 @@ bool cChunkMap::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, c
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2206,7 +2234,7 @@ bool cChunkMap::DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHe
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2224,7 +2252,7 @@ bool cChunkMap::DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlo
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2242,7 +2270,7 @@ bool cChunkMap::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString &
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2649,11 +2677,16 @@ void cChunkMap::QueueTickBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
////////////////////////////////////////////////////////////////////////////////
// cChunkMap::cChunkLayer:
-cChunkMap::cChunkLayer::cChunkLayer(int a_LayerX, int a_LayerZ, cChunkMap * a_Parent)
+cChunkMap::cChunkLayer::cChunkLayer(
+ int a_LayerX, int a_LayerZ,
+ cChunkMap * a_Parent,
+ cAllocationPool<cChunkData::sChunkSection> & a_Pool
+)
: m_LayerX( a_LayerX )
, m_LayerZ( a_LayerZ )
, m_Parent( a_Parent )
, m_NumChunksLoaded( 0 )
+ , m_Pool(a_Pool)
{
memset(m_Chunks, 0, sizeof(m_Chunks));
}
@@ -2695,7 +2728,7 @@ cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkY, int a_Ch
cChunk * neixp = (LocalX < LAYER_SIZE - 1) ? m_Chunks[Index + 1] : m_Parent->FindChunk(a_ChunkX + 1, a_ChunkZ);
cChunk * neizm = (LocalZ > 0) ? m_Chunks[Index - LAYER_SIZE] : m_Parent->FindChunk(a_ChunkX , a_ChunkZ - 1);
cChunk * neizp = (LocalZ < LAYER_SIZE - 1) ? m_Chunks[Index + LAYER_SIZE] : m_Parent->FindChunk(a_ChunkX , a_ChunkZ + 1);
- m_Chunks[Index] = new cChunk(a_ChunkX, 0, a_ChunkZ, m_Parent, m_Parent->GetWorld(), neixm, neixp, neizm, neizp);
+ m_Chunks[Index] = new cChunk(a_ChunkX, 0, a_ChunkZ, m_Parent, m_Parent->GetWorld(), neixm, neixp, neizm, neizp, m_Pool);
}
return m_Chunks[Index];
}
@@ -2974,7 +3007,12 @@ void cChunkMap::AddChunkStay(cChunkStay & a_ChunkStay)
Chunk->Stay(true);
if (Chunk->IsValid())
{
- a_ChunkStay.ChunkAvailable(itr->m_ChunkX, itr->m_ChunkZ);
+ if (a_ChunkStay.ChunkAvailable(itr->m_ChunkX, itr->m_ChunkZ))
+ {
+ // The chunkstay wants to be deactivated, disable it and bail out:
+ a_ChunkStay.Disable();
+ return;
+ }
}
} // for itr - WantedChunks[]
}
@@ -3017,6 +3055,7 @@ void cChunkMap::DelChunkStay(cChunkStay & a_ChunkStay)
}
Chunk->Stay(false);
} // for itr - Chunks[]
+ a_ChunkStay.OnDisabled();
}