diff options
Diffstat (limited to 'src/ChunkMap.cpp')
-rw-r--r-- | src/ChunkMap.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index b9d4ed55b..87da86131 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -373,19 +373,19 @@ void cChunkMap::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, c -void cChunkMap::BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage, const cClientHandle * a_Exclude) +void cChunkMap::BroadcastBlockBreakAnimation(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSLayers); int ChunkX, ChunkZ; - cChunkDef::BlockToChunk(a_blockX, a_blockZ, ChunkX, ChunkZ); + cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); if (Chunk == nullptr) { return; } // It's perfectly legal to broadcast packets even to invalid chunks! - Chunk->BroadcastBlockBreakAnimation(a_entityID, a_blockX, a_blockY, a_blockZ, a_stage, a_Exclude); + Chunk->BroadcastBlockBreakAnimation(a_EntityID, a_BlockX, a_BlockY, a_BlockZ, a_Stage, a_Exclude); } @@ -1753,7 +1753,7 @@ void cChunkMap::AddEntityIfNotPresent(cEntity * a_Entity) -bool cChunkMap::HasEntity(int a_UniqueID) +bool cChunkMap::HasEntity(UInt32 a_UniqueID) { cCSLock Lock(m_CSLayers); for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) @@ -2045,7 +2045,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ -bool cChunkMap::DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback) +bool cChunkMap::DoWithEntityByID(UInt32 a_UniqueID, cEntityCallback & a_Callback) { cCSLock Lock(m_CSLayers); bool res = false; @@ -2996,7 +2996,7 @@ bool cChunkMap::cChunkLayer::ForEachEntity(cEntityCallback & a_Callback) -bool cChunkMap::cChunkLayer::DoWithEntityByID(int a_EntityID, cEntityCallback & a_Callback, bool & a_CallbackReturn) +bool cChunkMap::cChunkLayer::DoWithEntityByID(UInt32 a_EntityID, cEntityCallback & a_Callback, bool & a_CallbackReturn) { // Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found. for (size_t i = 0; i < ARRAYCOUNT(m_Chunks); i++) @@ -3016,7 +3016,7 @@ bool cChunkMap::cChunkLayer::DoWithEntityByID(int a_EntityID, cEntityCallback & -bool cChunkMap::cChunkLayer::HasEntity(int a_EntityID) +bool cChunkMap::cChunkLayer::HasEntity(UInt32 a_EntityID) { for (size_t i = 0; i < ARRAYCOUNT(m_Chunks); i++) { |