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-rw-r--r--src/ChunkMap.cpp20
1 files changed, 2 insertions, 18 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index 44acc2013..4db73971c 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -409,22 +409,6 @@ void cChunkMap::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, c
-void cChunkMap::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
- if (Chunk == nullptr)
- {
- return;
- }
- // It's perfectly legal to broadcast packets even to invalid chunks!
- Chunk->BroadcastChunkData(a_Serializer, a_Exclude);
-}
-
-
-
-
-
void cChunkMap::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);
@@ -2401,7 +2385,7 @@ void cChunkMap::TouchChunk(int a_ChunkX, int a_ChunkZ)
-void cChunkMap::PrepareChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback)
+void cChunkMap::PrepareChunk(int a_ChunkX, int a_ChunkZ, std::unique_ptr<cChunkCoordCallback> a_Callback)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ);
@@ -2409,7 +2393,7 @@ void cChunkMap::PrepareChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a
// If the chunk is not prepared, queue it in the lighting thread, that will do all the needed processing:
if ((Chunk == nullptr) || !Chunk->IsValid() || !Chunk->IsLightValid())
{
- m_World->GetLightingThread().QueueChunk(a_ChunkX, a_ChunkZ, a_Callback);
+ m_World->GetLightingThread().QueueChunk(a_ChunkX, a_ChunkZ, std::move(a_Callback));
return;
}