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-rw-r--r--src/ChunkMap.cpp45
1 files changed, 22 insertions, 23 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index b1a7d6ec5..fcd990ad6 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -114,11 +114,11 @@ cChunkPtr cChunkMap::GetChunk(int a_ChunkX, int a_ChunkZ)
-cChunkPtr cChunkMap::GetChunkNoGen(int a_ChunkX, int a_ChunkZ)
+cChunkPtr cChunkMap::GetChunkNoGen(cChunkCoords a_Chunk)
{
ASSERT(m_CSChunks.IsLockedByCurrentThread()); // m_CSChunks should already be locked by the operation that called us
- auto Chunk = ConstructChunk(a_ChunkX, a_ChunkZ);
+ auto Chunk = ConstructChunk(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
if (Chunk == nullptr)
{
return nullptr;
@@ -126,7 +126,7 @@ cChunkPtr cChunkMap::GetChunkNoGen(int a_ChunkX, int a_ChunkZ)
if (!Chunk->IsValid() && !Chunk->IsQueued())
{
Chunk->SetPresence(cChunk::cpQueued);
- m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkZ);
+ m_World->GetStorage().QueueLoadChunk(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
}
return Chunk;
@@ -739,17 +739,15 @@ bool cChunkMap::DoWithChunkAt(Vector3i a_BlockPos, std::function<bool(cChunk &)>
-void cChunkMap::WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ)
+void cChunkMap::WakeUpSimulators(Vector3i a_Block)
{
cCSLock Lock(m_CSChunks);
- int ChunkX, ChunkZ;
- cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(cChunkDef::BlockToChunk(a_Block));
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return;
}
- m_World->GetSimulatorManager()->WakeUp(a_BlockX, a_BlockY, a_BlockZ, Chunk);
+ m_World->GetSimulatorManager()->WakeUp(a_Block, Chunk);
}
@@ -1139,7 +1137,7 @@ void cChunkMap::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_B
if ((Chunk != nullptr) && Chunk->IsValid())
{
Chunk->SetBlock(X, Y, Z, a_BlockType, a_BlockMeta, a_SendToClients);
- m_World->GetSimulatorManager()->WakeUp(a_BlockX, a_BlockY, a_BlockZ, Chunk);
+ m_World->GetSimulatorManager()->WakeUp({a_BlockX, a_BlockY, a_BlockZ}, Chunk);
}
BlockHandler(a_BlockType)->OnPlaced(ChunkInterface, *m_World, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
}
@@ -1360,7 +1358,7 @@ bool cChunkMap::DigBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
}
DestChunk->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0);
- m_World->GetSimulatorManager()->WakeUp(a_BlockX, a_BlockY, a_BlockZ, DestChunk);
+ m_World->GetSimulatorManager()->WakeUp({a_BlockX, a_BlockY, a_BlockZ}, DestChunk);
}
return true;
@@ -1497,38 +1495,38 @@ void cChunkMap::RemoveClientFromChunks(cClientHandle * a_Client)
-void cChunkMap::AddEntity(cEntity * a_Entity)
+void cChunkMap::AddEntity(OwnedEntity a_Entity)
{
cCSLock Lock(m_CSChunks);
cChunkPtr Chunk = GetChunk(a_Entity->GetChunkX(), a_Entity->GetChunkZ());
if (Chunk == nullptr) // This will assert inside GetChunk in Debug builds
{
LOGWARNING("Entity at %p (%s, ID %d) spawning in a non-existent chunk, the entity is lost.",
- static_cast<void *>(a_Entity), a_Entity->GetClass(), a_Entity->GetUniqueID()
+ static_cast<void *>(a_Entity.get()), a_Entity->GetClass(), a_Entity->GetUniqueID()
);
return;
}
- Chunk->AddEntity(a_Entity);
+ Chunk->AddEntity(std::move(a_Entity));
}
-void cChunkMap::AddEntityIfNotPresent(cEntity * a_Entity)
+void cChunkMap::AddEntityIfNotPresent(OwnedEntity a_Entity)
{
cCSLock Lock(m_CSChunks);
cChunkPtr Chunk = GetChunk(a_Entity->GetChunkX(), a_Entity->GetChunkZ());
if (Chunk == nullptr) // This will assert inside GetChunk in Debug builds
{
LOGWARNING("Entity at %p (%s, ID %d) spawning in a non-existent chunk, the entity is lost.",
- static_cast<void *>(a_Entity), a_Entity->GetClass(), a_Entity->GetUniqueID()
+ static_cast<void *>(a_Entity.get()), a_Entity->GetClass(), a_Entity->GetUniqueID()
);
return;
}
if (!Chunk->HasEntity(a_Entity->GetUniqueID()))
{
- Chunk->AddEntity(a_Entity);
+ Chunk->AddEntity(std::move(a_Entity));
}
}
@@ -1553,17 +1551,18 @@ bool cChunkMap::HasEntity(UInt32 a_UniqueID)
-void cChunkMap::RemoveEntity(cEntity * a_Entity)
+OwnedEntity cChunkMap::RemoveEntity(cEntity & a_Entity)
{
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = a_Entity->GetParentChunk();
+ cChunkPtr Chunk = a_Entity.GetParentChunk();
- // Even if a chunk is not valid, it may still contain entities such as players; make sure to remove them (#1190)
if (Chunk == nullptr)
{
- return;
+ return nullptr;
}
- Chunk->RemoveEntity(a_Entity);
+
+ // Remove the entity no matter whether the chunk itself is valid or not (#1190)
+ return Chunk->RemoveEntity(a_Entity);
}
@@ -1821,8 +1820,8 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
// Wake up all simulators for the area, so that water and lava flows and sand falls into the blasted holes (FS #391):
m_World->GetSimulatorManager()->WakeUpArea(cCuboid(
- bx - ExplosionSizeInt - 1, MinY, bz - ExplosionSizeInt - 1,
- bx + ExplosionSizeInt + 1, MaxY, bz + ExplosionSizeInt + 1
+ {bx - ExplosionSizeInt - 1, MinY, bz - ExplosionSizeInt - 1},
+ {bx + ExplosionSizeInt + 1, MaxY, bz + ExplosionSizeInt + 1}
));
}