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-rw-r--r--src/ChunkMap.cpp58
1 files changed, 0 insertions, 58 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index 9b5106f36..6ec3da404 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -479,34 +479,6 @@ void cChunkMap::FastSetBlock(Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLET
-void cChunkMap::SetBlocks(const sSetBlockVector & a_Blocks)
-{
- cCSLock lock(m_CSChunks);
- cChunkPtr chunk = nullptr;
- int lastChunkX = 0x7fffffff; // Bogus coords so that chunk is updated on first pass
- int lastChunkZ = 0x7fffffff;
- for (auto block: a_Blocks)
- {
- // Update the chunk, if different from last time:
- if ((block.m_ChunkX != lastChunkX) || (block.m_ChunkZ != lastChunkZ))
- {
- lastChunkX = block.m_ChunkX;
- lastChunkZ = block.m_ChunkZ;
- chunk = GetChunk(lastChunkX, lastChunkZ);
- }
-
- // If the chunk is valid, set the block:
- if (chunk != nullptr)
- {
- chunk->SetBlock({block.m_RelX, block.m_RelY, block.m_RelZ}, block.m_BlockType, block.m_BlockMeta);
- }
- } // for block - a_Blocks[]
-}
-
-
-
-
-
void cChunkMap::CollectPickupsByPlayer(cPlayer & a_Player)
{
int BlockX = static_cast<int>(a_Player.GetPosX()); // Truncating doesn't matter much; we're scanning entire chunks anyway
@@ -637,15 +609,7 @@ void cChunkMap::SetBlock(Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE
auto chunk = GetChunk(chunkPos.m_ChunkX, chunkPos.m_ChunkZ);
if ((chunk != nullptr) && chunk->IsValid())
{
- BLOCKTYPE blockType;
- NIBBLETYPE blockMeta;
- GetBlockTypeMeta(a_BlockPos, blockType, blockMeta);
- cChunkInterface ChunkInterface(this);
-
- BlockHandler(blockType)->OnBroken(ChunkInterface, *m_World, a_BlockPos, blockType, blockMeta);
-
chunk->SetBlock(relPos, a_BlockType, a_BlockMeta);
- BlockHandler(a_BlockType)->OnPlaced(ChunkInterface, *m_World, a_BlockPos, a_BlockType, a_BlockMeta);
}
}
@@ -692,28 +656,6 @@ bool cChunkMap::GetBlockInfo(Vector3i a_BlockPos, BLOCKTYPE & a_BlockType, NIBBL
-void cChunkMap::ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType)
-{
- cCSLock Lock(m_CSChunks);
- for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
- {
- auto chunk = GetChunk(itr->m_ChunkX, itr->m_ChunkZ);
- if ((chunk == nullptr) || !chunk->IsValid())
- {
- continue;
- }
- Vector3i relPos(itr->m_RelX, itr->m_RelY, itr->m_RelZ);
- if (chunk->GetBlock(relPos) == a_FilterBlockType)
- {
- chunk->SetBlock(relPos, itr->m_BlockType, itr->m_BlockMeta);
- }
- }
-}
-
-
-
-
-
void cChunkMap::ReplaceTreeBlocks(const sSetBlockVector & a_Blocks)
{
cCSLock Lock(m_CSChunks);