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-rw-r--r--src/ChunkMap.cpp22
1 files changed, 10 insertions, 12 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index b1a7d6ec5..1e5bb6f93 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -114,11 +114,11 @@ cChunkPtr cChunkMap::GetChunk(int a_ChunkX, int a_ChunkZ)
-cChunkPtr cChunkMap::GetChunkNoGen(int a_ChunkX, int a_ChunkZ)
+cChunkPtr cChunkMap::GetChunkNoGen(cChunkCoords a_Chunk)
{
ASSERT(m_CSChunks.IsLockedByCurrentThread()); // m_CSChunks should already be locked by the operation that called us
- auto Chunk = ConstructChunk(a_ChunkX, a_ChunkZ);
+ auto Chunk = ConstructChunk(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
if (Chunk == nullptr)
{
return nullptr;
@@ -126,7 +126,7 @@ cChunkPtr cChunkMap::GetChunkNoGen(int a_ChunkX, int a_ChunkZ)
if (!Chunk->IsValid() && !Chunk->IsQueued())
{
Chunk->SetPresence(cChunk::cpQueued);
- m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkZ);
+ m_World->GetStorage().QueueLoadChunk(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
}
return Chunk;
@@ -739,17 +739,15 @@ bool cChunkMap::DoWithChunkAt(Vector3i a_BlockPos, std::function<bool(cChunk &)>
-void cChunkMap::WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ)
+void cChunkMap::WakeUpSimulators(Vector3i a_Block)
{
cCSLock Lock(m_CSChunks);
- int ChunkX, ChunkZ;
- cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(cChunkDef::BlockToChunk(a_Block));
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return;
}
- m_World->GetSimulatorManager()->WakeUp(a_BlockX, a_BlockY, a_BlockZ, Chunk);
+ m_World->GetSimulatorManager()->WakeUp(a_Block, Chunk);
}
@@ -1139,7 +1137,7 @@ void cChunkMap::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_B
if ((Chunk != nullptr) && Chunk->IsValid())
{
Chunk->SetBlock(X, Y, Z, a_BlockType, a_BlockMeta, a_SendToClients);
- m_World->GetSimulatorManager()->WakeUp(a_BlockX, a_BlockY, a_BlockZ, Chunk);
+ m_World->GetSimulatorManager()->WakeUp({a_BlockX, a_BlockY, a_BlockZ}, Chunk);
}
BlockHandler(a_BlockType)->OnPlaced(ChunkInterface, *m_World, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
}
@@ -1360,7 +1358,7 @@ bool cChunkMap::DigBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
}
DestChunk->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0);
- m_World->GetSimulatorManager()->WakeUp(a_BlockX, a_BlockY, a_BlockZ, DestChunk);
+ m_World->GetSimulatorManager()->WakeUp({a_BlockX, a_BlockY, a_BlockZ}, DestChunk);
}
return true;
@@ -1821,8 +1819,8 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
// Wake up all simulators for the area, so that water and lava flows and sand falls into the blasted holes (FS #391):
m_World->GetSimulatorManager()->WakeUpArea(cCuboid(
- bx - ExplosionSizeInt - 1, MinY, bz - ExplosionSizeInt - 1,
- bx + ExplosionSizeInt + 1, MaxY, bz + ExplosionSizeInt + 1
+ {bx - ExplosionSizeInt - 1, MinY, bz - ExplosionSizeInt - 1},
+ {bx + ExplosionSizeInt + 1, MaxY, bz + ExplosionSizeInt + 1}
));
}