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-rw-r--r--src/ChunkMap.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/ChunkMap.h b/src/ChunkMap.h
index 685651728..c6fb6dc18 100644
--- a/src/ChunkMap.h
+++ b/src/ChunkMap.h
@@ -132,11 +132,6 @@ public:
If the chunk is invalid, the operation is ignored silently. */
void FastSetBlock(Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- /** Performs the specified single-block set operations simultaneously, as if SetBlock() was called for each item.
- Is more efficient than calling SetBlock() multiple times.
- If the chunk for any of the blocks is not loaded, the set operation is ignored silently. */
- void SetBlocks(const sSetBlockVector & a_Blocks);
-
/** Makes the specified player collect all the pickups around them. */
void CollectPickupsByPlayer(cPlayer & a_Player);
@@ -155,9 +150,6 @@ public:
bool GetBlockTypeMeta (Vector3i a_BlockPos, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
bool GetBlockInfo (Vector3i, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight);
- /** Replaces world blocks with a_Blocks, if they are of type a_FilterBlockType */
- void ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType);
-
/** Special function used for growing trees, replaces only blocks that tree may overwrite */
void ReplaceTreeBlocks(const sSetBlockVector & a_Blocks);