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-rw-r--r--src/ChunkMap.h50
1 files changed, 25 insertions, 25 deletions
diff --git a/src/ChunkMap.h b/src/ChunkMap.h
index 38e7f4052..51be5cb3d 100644
--- a/src/ChunkMap.h
+++ b/src/ChunkMap.h
@@ -70,29 +70,29 @@ public:
// Broadcast respective packets to all clients of the chunk where the event is taking place
// (Please keep these alpha-sorted)
void BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle);
- void BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = NULL);
- void BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage, const cClientHandle * a_Exclude = NULL);
+ void BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage, const cClientHandle * a_Exclude = nullptr);
void BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude);
- void BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
- void BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
- void BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
- void BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL);
- void BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = NULL);
- void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL);
- void BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL);
- void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL);
- void BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
+ void BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = nullptr);
+ void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = nullptr);
void BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ);
/** Sends the block entity, if it is at the coords specified, to a_Client */
@@ -368,7 +368,7 @@ private:
/** Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check */
cChunkPtr GetChunk( int a_ChunkX, int a_ChunkZ);
- /** Returns the specified chunk, or NULL if not created yet */
+ /** Returns the specified chunk, or nullptr if not created yet */
cChunk * FindChunk(int a_ChunkX, int a_ChunkZ);
int GetX(void) const {return m_LayerX; }
@@ -431,10 +431,10 @@ private:
typedef std::list<cChunkStay *> cChunkStays;
- /** Finds the cChunkLayer object responsible for the specified chunk; returns NULL if not found. Assumes m_CSLayers is locked. */
+ /** Finds the cChunkLayer object responsible for the specified chunk; returns nullptr if not found. Assumes m_CSLayers is locked. */
cChunkLayer * FindLayerForChunk(int a_ChunkX, int a_ChunkZ);
- /** Returns the specified cChunkLayer object; returns NULL if not found. Assumes m_CSLayers is locked. */
+ /** Returns the specified cChunkLayer object; returns nullptr if not found. Assumes m_CSLayers is locked. */
cChunkLayer * FindLayer(int a_LayerX, int a_LayerZ);
/** Returns the cChunkLayer object responsible for the specified chunk; creates it if not found. */