diff options
Diffstat (limited to 'src/ChunkMap.h')
-rw-r--r-- | src/ChunkMap.h | 28 |
1 files changed, 9 insertions, 19 deletions
diff --git a/src/ChunkMap.h b/src/ChunkMap.h index 0bbd3dab1..e33d9f894 100644 --- a/src/ChunkMap.h +++ b/src/ChunkMap.h @@ -34,6 +34,7 @@ class cChunkDataSerializer; class cBlockArea; class cMobCensus; class cMobSpawner; +class cSetChunkData; typedef std::list<cClientHandle *> cClientHandleList; typedef cChunk * cChunkPtr; @@ -60,7 +61,7 @@ public: static const int LAYER_SIZE = 32; - cChunkMap(cWorld* a_World ); + cChunkMap(cWorld* a_World); ~cChunkMap(); // Broadcast respective packets to all clients of the chunk where the event is taking place @@ -89,7 +90,7 @@ public: void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); void BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); - void BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ); + void BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ); /** Sends the block entity, if it is at the coords specified, to a_Client */ void SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client); @@ -112,22 +113,11 @@ public: void MarkChunkSaved (int a_ChunkX, int a_ChunkZ); /** Sets the chunk data as either loaded from the storage or generated. - a_BlockLight and a_BlockSkyLight are optional, if not present, chunk will be marked as unlighted. - a_BiomeMap is optional, if not present, biomes will be calculated by the generator - a_HeightMap is optional, if not present, will be calculated. - If a_MarkDirty is set, the chunk is set as dirty (used after generating) + BlockLight and BlockSkyLight are optional, if not present, chunk will be marked as unlighted. + If MarkDirty is set, the chunk is set as dirty (used after generating) + Modifies the BlockEntity list in a_SetChunkData - moves the block entities into the chunk. */ - void SetChunkData( - int a_ChunkX, int a_ChunkZ, - const BLOCKTYPE * a_BlockTypes, - const NIBBLETYPE * a_BlockMeta, - const NIBBLETYPE * a_BlockLight, - const NIBBLETYPE * a_BlockSkyLight, - const cChunkDef::HeightMap * a_HeightMap, - const cChunkDef::BiomeMap & a_BiomeMap, - cBlockEntityList & a_BlockEntities, - bool a_MarkDirty - ); + void SetChunkData(cSetChunkData & a_SetChunkData); void ChunkLighted( int a_ChunkX, int a_ChunkZ, @@ -289,7 +279,7 @@ public: /** Sets the sign text. Returns true if sign text changed. */ bool SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); - /** Marks the chunk as being regenerated - all its clients want that chunk again (used by cWorld::RegenerateChunk() ) */ + /** Marks the chunk as being regenerated - all its clients want that chunk again (used by cWorld::RegenerateChunk()) */ void MarkChunkRegenerating(int a_ChunkX, int a_ChunkZ); bool IsChunkLighted(int a_ChunkX, int a_ChunkZ); @@ -368,7 +358,7 @@ private: ~cChunkLayer(); /** Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check */ - cChunkPtr GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ ); + cChunkPtr GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ); /** Returns the specified chunk, or NULL if not created yet */ cChunk * FindChunk(int a_ChunkX, int a_ChunkZ); |