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-rw-r--r--src/ChunkMap.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/ChunkMap.h b/src/ChunkMap.h
index e9309dbd8..e229d108c 100644
--- a/src/ChunkMap.h
+++ b/src/ChunkMap.h
@@ -20,6 +20,7 @@ class cChunkStay;
class cChunk;
class cPlayer;
class cBeaconEntity;
+class cBrewingstandEntity;
class cChestEntity;
class cDispenserEntity;
class cDropperEntity;
@@ -43,6 +44,7 @@ typedef cChunk * cChunkPtr;
typedef cItemCallback<cEntity> cEntityCallback;
typedef cItemCallback<cBlockEntity> cBlockEntityCallback;
typedef cItemCallback<cBeaconEntity> cBeaconCallback;
+typedef cItemCallback<cBrewingstandEntity> cBrewingstandCallback;
typedef cItemCallback<cChestEntity> cChestCallback;
typedef cItemCallback<cDispenserEntity> cDispenserCallback;
typedef cItemCallback<cDropperEntity> cDropperCallback;
@@ -246,6 +248,10 @@ public:
Returns true if all block entities processed, false if the callback aborted by returning true. */
bool ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEntityCallback & a_Callback); // Lua-accessible
+ /** Calls the callback for brewingstand in the specified chunk.
+ Returns true if all brewingstands processed, false if the callback aborted by returning true. */
+ bool ForEachBrewingstandInChunk(int a_ChunkX, int a_ChunkZ, cBrewingstandCallback & a_Callback); // Lua-accessible
+
/** Calls the callback for each chest in the specified chunk.
Returns true if all chests processed, false if the callback aborted by returning true. */
bool ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback); // Lua-accessible
@@ -274,6 +280,9 @@ public:
Returns false if there's no beacon at those coords, true if found. */
bool DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback & a_Callback); // Lua-acessible
+ /** Calls the callback for the brewingstand at the specified coords; returns false if there's no brewingstand at those coords, true if found */
+ bool DoWithBrewingstandAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBrewingstandCallback & a_Callback); // Lua-acessible
+
/** Calls the callback for the chest at the specified coords.
Returns false if there's no chest at those coords, true if found. */
bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Lua-acessible