diff options
Diffstat (limited to 'src/ChunkMap.h')
-rw-r--r-- | src/ChunkMap.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/ChunkMap.h b/src/ChunkMap.h index e9309dbd8..e229d108c 100644 --- a/src/ChunkMap.h +++ b/src/ChunkMap.h @@ -20,6 +20,7 @@ class cChunkStay; class cChunk; class cPlayer; class cBeaconEntity; +class cBrewingstandEntity; class cChestEntity; class cDispenserEntity; class cDropperEntity; @@ -43,6 +44,7 @@ typedef cChunk * cChunkPtr; typedef cItemCallback<cEntity> cEntityCallback; typedef cItemCallback<cBlockEntity> cBlockEntityCallback; typedef cItemCallback<cBeaconEntity> cBeaconCallback; +typedef cItemCallback<cBrewingstandEntity> cBrewingstandCallback; typedef cItemCallback<cChestEntity> cChestCallback; typedef cItemCallback<cDispenserEntity> cDispenserCallback; typedef cItemCallback<cDropperEntity> cDropperCallback; @@ -246,6 +248,10 @@ public: Returns true if all block entities processed, false if the callback aborted by returning true. */ bool ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEntityCallback & a_Callback); // Lua-accessible + /** Calls the callback for brewingstand in the specified chunk. + Returns true if all brewingstands processed, false if the callback aborted by returning true. */ + bool ForEachBrewingstandInChunk(int a_ChunkX, int a_ChunkZ, cBrewingstandCallback & a_Callback); // Lua-accessible + /** Calls the callback for each chest in the specified chunk. Returns true if all chests processed, false if the callback aborted by returning true. */ bool ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback); // Lua-accessible @@ -274,6 +280,9 @@ public: Returns false if there's no beacon at those coords, true if found. */ bool DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback & a_Callback); // Lua-acessible + /** Calls the callback for the brewingstand at the specified coords; returns false if there's no brewingstand at those coords, true if found */ + bool DoWithBrewingstandAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBrewingstandCallback & a_Callback); // Lua-acessible + /** Calls the callback for the chest at the specified coords. Returns false if there's no chest at those coords, true if found. */ bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Lua-acessible |