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-rw-r--r--src/ChunkMap.h14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/ChunkMap.h b/src/ChunkMap.h
index d713d0cf5..9df68c403 100644
--- a/src/ChunkMap.h
+++ b/src/ChunkMap.h
@@ -25,6 +25,7 @@ class cDropSpenserEntity;
class cFurnaceEntity;
class cNoteEntity;
class cCommandBlockEntity;
+class cMobHeadEntity;
class cPawn;
class cPickup;
class cChunkDataSerializer;
@@ -43,6 +44,7 @@ typedef cItemCallback<cDropSpenserEntity> cDropSpenserCallback;
typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
typedef cItemCallback<cNoteEntity> cNoteBlockCallback;
typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback;
+typedef cItemCallback<cMobHeadEntity> cMobHeadBlockCallback;
typedef cItemCallback<cChunk> cChunkCallback;
@@ -159,8 +161,17 @@ public:
/** Special function used for growing trees, replaces only blocks that tree may overwrite */
void ReplaceTreeBlocks(const sSetBlockVector & a_Blocks);
+ /** Returns the biome at the specified coords. Reads the biome from the chunk, if loaded, otherwise uses the world generator to provide the biome value */
EMCSBiome GetBiomeAt (int a_BlockX, int a_BlockZ);
+ /** Sets the biome at the specified coords. Returns true if successful, false if not (chunk not loaded).
+ Doesn't resend the chunk to clients. */
+ bool SetBiomeAt(int a_BlockX, int a_BlockZ, EMCSBiome a_Biome);
+
+ /** Sets the biome at the area. Returns true if successful, false if any subarea failed (chunk not loaded).
+ (Re)sends the chunks to their relevant clients if successful. */
+ bool SetAreaBiome(int a_MinX, int a_MaxX, int a_MinZ, int a_MaxZ, EMCSBiome a_Biome);
+
/** Retrieves block types of the specified blocks. If a chunk is not loaded, doesn't modify the block. Returns true if all blocks were read. */
bool GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure);
@@ -245,6 +256,9 @@ public:
/** Calls the callback for the command block at the specified coords; returns false if there's no command block at those coords or callback returns true, returns true if found */
bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback); // Lua-accessible
+ /** Calls the callback for the mob head block at the specified coords; returns false if there's no mob head block at those coords or callback returns true, returns true if found */
+ bool DoWithMobHeadBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadBlockCallback & a_Callback); // Lua-accessible
+
/** Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found */
bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible