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-rw-r--r--src/ChunkMap.h199
1 files changed, 89 insertions, 110 deletions
diff --git a/src/ChunkMap.h b/src/ChunkMap.h
index 62c74d81c..d713d0cf5 100644
--- a/src/ChunkMap.h
+++ b/src/ChunkMap.h
@@ -85,19 +85,19 @@ public:
void BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
void BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ );
- /// Sends the block entity, if it is at the coords specified, to a_Client
+ /** Sends the block entity, if it is at the coords specified, to a_Client */
void SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client);
- /// a_Player rclked block entity at the coords specified, handle it
+ /** a_Player rclked block entity at the coords specified, handle it */
void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z);
- /// Calls the callback for the chunk specified, with ChunkMapCS locked; returns false if the chunk doesn't exist, otherwise returns the same value as the callback
+ /** Calls the callback for the chunk specified, with ChunkMapCS locked; returns false if the chunk doesn't exist, otherwise returns the same value as the callback */
bool DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback);
- /// Wakes up simulators for the specified block
+ /** Wakes up simulators for the specified block */
void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ);
- /// Wakes up the simulators for the specified area of blocks
+ /** Wakes up the simulators for the specified area of blocks */
void WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ);
void MarkChunkDirty (int a_ChunkX, int a_ChunkZ);
@@ -130,7 +130,7 @@ public:
bool GetChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataCallback & a_Callback);
- /// Copies the chunk's blocktypes into a_Blocks; returns true if successful
+ /** Copies the chunk's blocktypes into a_Blocks; returns true if successful */
bool GetChunkBlockTypes (int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_Blocks);
bool IsChunkValid (int a_ChunkX, int a_ChunkZ);
@@ -153,154 +153,151 @@ public:
bool GetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
bool GetBlockInfo (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight);
- /// Replaces world blocks with a_Blocks, if they are of type a_FilterBlockType
+ /** Replaces world blocks with a_Blocks, if they are of type a_FilterBlockType */
void ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType);
- /// Special function used for growing trees, replaces only blocks that tree may overwrite
+ /** Special function used for growing trees, replaces only blocks that tree may overwrite */
void ReplaceTreeBlocks(const sSetBlockVector & a_Blocks);
EMCSBiome GetBiomeAt (int a_BlockX, int a_BlockZ);
- /// Retrieves block types of the specified blocks. If a chunk is not loaded, doesn't modify the block. Returns true if all blocks were read.
+ /** Retrieves block types of the specified blocks. If a chunk is not loaded, doesn't modify the block. Returns true if all blocks were read. */
bool GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure);
bool DigBlock (int a_X, int a_Y, int a_Z);
void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player);
- /// Compares clients of two chunks, calls the callback accordingly
+ /** Compares clients of two chunks, calls the callback accordingly */
void CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkZ2, cClientDiffCallback & a_Callback);
- /// Compares clients of two chunks, calls the callback accordingly
+ /** Compares clients of two chunks, calls the callback accordingly */
void CompareChunkClients(cChunk * a_Chunk1, cChunk * a_Chunk2, cClientDiffCallback & a_Callback);
- /// Adds client to a chunk, if not already present; returns true if added, false if present
+ /** Adds client to a chunk, if not already present; returns true if added, false if present */
bool AddChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client);
- /// Removes the client from the chunk
+ /** Removes the client from the chunk */
void RemoveChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client);
- /// Removes the client from all chunks it is present in
+ /** Removes the client from all chunks it is present in */
void RemoveClientFromChunks(cClientHandle * a_Client);
- /// Adds the entity to its appropriate chunk, takes ownership of the entity pointer
+ /** Adds the entity to its appropriate chunk, takes ownership of the entity pointer */
void AddEntity(cEntity * a_Entity);
- /// Returns true if the entity with specified ID is present in the chunks
+ /** Returns true if the entity with specified ID is present in the chunks */
bool HasEntity(int a_EntityID);
- /// Removes the entity from its appropriate chunk
+ /** Removes the entity from its appropriate chunk */
void RemoveEntity(cEntity * a_Entity);
- /// Calls the callback for each entity in the entire world; returns true if all entities processed, false if the callback aborted by returning true
+ /** Calls the callback for each entity in the entire world; returns true if all entities processed, false if the callback aborted by returning true */
bool ForEachEntity(cEntityCallback & a_Callback); // Lua-accessible
- /// Calls the callback for each entity in the specified chunk; returns true if all entities processed, false if the callback aborted by returning true
+ /** Calls the callback for each entity in the specified chunk; returns true if all entities processed, false if the callback aborted by returning true */
bool ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback); // Lua-accessible
- /// Destroys and returns a list of blocks destroyed in the explosion at the specified coordinates
+ /** Destroys and returns a list of blocks destroyed in the explosion at the specified coordinates */
void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, cVector3iArray & a_BlockAffected);
- /// Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found and callback returned false.
+ /** Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found and callback returned false. */
bool DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback); // Lua-accessible
- /// Calls the callback for each block entity in the specified chunk; returns true if all block entities processed, false if the callback aborted by returning true
+ /** Calls the callback for each block entity in the specified chunk; returns true if all block entities processed, false if the callback aborted by returning true */
bool ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEntityCallback & a_Callback); // Lua-accessible
- /// Calls the callback for each chest in the specified chunk; returns true if all chests processed, false if the callback aborted by returning true
+ /** Calls the callback for each chest in the specified chunk; returns true if all chests processed, false if the callback aborted by returning true */
bool ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback); // Lua-accessible
- /// Calls the callback for each dispenser in the specified chunk; returns true if all dispensers processed, false if the callback aborted by returning true
+ /** Calls the callback for each dispenser in the specified chunk; returns true if all dispensers processed, false if the callback aborted by returning true */
bool ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback & a_Callback);
- /// Calls the callback for each dropper in the specified chunk; returns true if all droppers processed, false if the callback aborted by returning true
+ /** Calls the callback for each dropper in the specified chunk; returns true if all droppers processed, false if the callback aborted by returning true */
bool ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallback & a_Callback);
- /// Calls the callback for each dropspenser in the specified chunk; returns true if all dropspensers processed, false if the callback aborted by returning true
+ /** Calls the callback for each dropspenser in the specified chunk; returns true if all dropspensers processed, false if the callback aborted by returning true */
bool ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpenserCallback & a_Callback);
- /// Calls the callback for each furnace in the specified chunk; returns true if all furnaces processed, false if the callback aborted by returning true
+ /** Calls the callback for each furnace in the specified chunk; returns true if all furnaces processed, false if the callback aborted by returning true */
bool ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback & a_Callback); // Lua-accessible
- /// Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found
+ /** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */
bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback); // Lua-acessible
- /// Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found
+ /** Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found */
bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Lua-acessible
- /// Calls the callback for the dispenser at the specified coords; returns false if there's no dispenser at those coords or callback returns true, returns true if found
+ /** Calls the callback for the dispenser at the specified coords; returns false if there's no dispenser at those coords or callback returns true, returns true if found */
bool DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback); // Lua-accessible
- /// Calls the callback for the dropper at the specified coords; returns false if there's no dropper at those coords or callback returns true, returns true if found
+ /** Calls the callback for the dropper at the specified coords; returns false if there's no dropper at those coords or callback returns true, returns true if found */
bool DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback & a_Callback); // Lua-accessible
- /// Calls the callback for the dropspenser at the specified coords; returns false if there's no dropspenser at those coords or callback returns true, returns true if found
+ /** Calls the callback for the dropspenser at the specified coords; returns false if there's no dropspenser at those coords or callback returns true, returns true if found */
bool DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback & a_Callback); // Lua-accessible
- /// Calls the callback for the furnace at the specified coords; returns false if there's no furnace at those coords or callback returns true, returns true if found
+ /** Calls the callback for the furnace at the specified coords; returns false if there's no furnace at those coords or callback returns true, returns true if found */
bool DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback); // Lua-accessible
- /// Calls the callback for the noteblock at the specified coords; returns false if there's no noteblock at those coords or callback returns true, returns true if found
+ /** Calls the callback for the noteblock at the specified coords; returns false if there's no noteblock at those coords or callback returns true, returns true if found */
bool DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBlockCallback & a_Callback); // Lua-accessible
- /// Calls the callback for the command block at the specified coords; returns false if there's no command block at those coords or callback returns true, returns true if found
+ /** Calls the callback for the command block at the specified coords; returns false if there's no command block at those coords or callback returns true, returns true if found */
bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback); // Lua-accessible
- /// Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found
+ /** Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found */
bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible
- /// Touches the chunk, causing it to be loaded or generated
+ /** Touches the chunk, causing it to be loaded or generated */
void TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
- /// Loads the chunk, if not already loaded. Doesn't generate. Returns true if chunk valid (even if already loaded before)
+ /** Loads the chunk, if not already loaded. Doesn't generate. Returns true if chunk valid (even if already loaded before) */
bool LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
- /// Loads the chunks specified. Doesn't report failure, other than chunks being !IsValid()
+ /** Loads the chunks specified. Doesn't report failure, other than chunks being !IsValid() */
void LoadChunks(const cChunkCoordsList & a_Chunks);
- /// Marks the chunk as failed-to-load
+ /** Marks the chunk as failed-to-load */
void ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
- /// Sets the sign text. Returns true if sign text changed.
+ /** Sets the sign text. Returns true if sign text changed. */
bool SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
- /// Marks (a_Stay == true) or unmarks (a_Stay == false) chunks as non-unloadable; to be used only by cChunkStay!
- void ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay = true);
-
- /// Marks the chunk as being regenerated - all its clients want that chunk again (used by cWorld::RegenerateChunk() )
+ /** Marks the chunk as being regenerated - all its clients want that chunk again (used by cWorld::RegenerateChunk() ) */
void MarkChunkRegenerating(int a_ChunkX, int a_ChunkZ);
bool IsChunkLighted(int a_ChunkX, int a_ChunkZ);
- /// Calls the callback for each chunk in the coords specified (all cords are inclusive). Returns true if all chunks have been processed successfully
+ /** Calls the callback for each chunk in the coords specified (all cords are inclusive). Returns true if all chunks have been processed successfully */
bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback);
- /// Writes the block area into the specified coords. Returns true if all chunks have been processed. Prefer cBlockArea::Write() instead.
+ /** Writes the block area into the specified coords. Returns true if all chunks have been processed. Prefer cBlockArea::Write() instead. */
bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes);
- /// Returns the number of valid chunks and the number of dirty chunks
+ /** Returns the number of valid chunks and the number of dirty chunks */
void GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty);
- /// Grows a melon or a pumpkin next to the block specified (assumed to be the stem)
+ /** Grows a melon or a pumpkin next to the block specified (assumed to be the stem) */
void GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, MTRand & a_Rand);
- /// Grows a sugarcane present at the block specified by the amount of blocks specified, up to the max height specified in the config
+ /** Grows a sugarcane present at the block specified by the amount of blocks specified, up to the max height specified in the config */
void GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow);
- /// Grows a cactus present at the block specified by the amount of blocks specified, up to the max height specified in the config
+ /** Grows a cactus present at the block specified by the amount of blocks specified, up to the max height specified in the config */
void GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow);
- /// Sets the blockticking to start at the specified block. Only one blocktick per chunk may be set, second call overwrites the first call
+ /** Sets the blockticking to start at the specified block. Only one blocktick per chunk may be set, second call overwrites the first call */
void SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ);
- /// Make a Mob census, of all mobs, their family, their chunk and theyr distance to closest player
+ /** Make a Mob census, of all mobs, their family, their chunk and theyr distance to closest player */
void CollectMobCensus(cMobCensus& a_ToFill);
- /// Try to Spawn Monsters inside all Chunks
+ /** Try to Spawn Monsters inside all Chunks */
void SpawnMobs(cMobSpawner& a_MobSpawner);
void Tick(float a_Dt);
- /// Ticks a single block. Used by cWorld::TickQueuedBlocks() to tick the queued blocks
+ /** Ticks a single block. Used by cWorld::TickQueuedBlocks() to tick the queued blocks */
void TickBlock(int a_BlockX, int a_BlockY, int a_BlockZ);
void UnloadUnusedChunks(void);
@@ -312,15 +309,20 @@ public:
void ChunkValidated(void); // Called by chunks that have become valid
- /// Queues the specified block for ticking (block update)
+ /** Queues the specified block for ticking (block update) */
void QueueTickBlock(int a_BlockX, int a_BlockY, int a_BlockZ);
- /// Returns the CS for locking the chunkmap; only cWorld::cLock may use this function!
+ /** Returns the CS for locking the chunkmap; only cWorld::cLock may use this function! */
cCriticalSection & GetCS(void) { return m_CSLayers; }
private:
- friend class cChunk; // The chunks can manipulate neighbors while in their Tick() method, using LockedGetBlock() and LockedSetBlock()
+ // The chunks can manipulate neighbors while in their Tick() method, using LockedGetBlock() and LockedSetBlock()
+ friend class cChunk;
+
+ // The chunkstay can (de-)register itself using AddChunkStay() and DelChunkStay()
+ friend class cChunkStay;
+
class cChunkLayer
{
@@ -328,10 +330,10 @@ private:
cChunkLayer(int a_LayerX, int a_LayerZ, cChunkMap * a_Parent);
~cChunkLayer();
- /// Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check
+ /** Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check */
cChunkPtr GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ );
- /// Returns the specified chunk, or NULL if not created yet
+ /** Returns the specified chunk, or NULL if not created yet */
cChunk * FindChunk(int a_ChunkX, int a_ChunkZ);
int GetX(void) const {return m_LayerX; }
@@ -344,22 +346,22 @@ private:
void Save(void);
void UnloadUnusedChunks(void);
- /// Collect a mob census, of all mobs, their megatype, their chunk and their distance o closest player
+ /** Collect a mob census, of all mobs, their megatype, their chunk and their distance o closest player */
void CollectMobCensus(cMobCensus& a_ToFill);
- /// Try to Spawn Monsters inside all Chunks
+ /** Try to Spawn Monsters inside all Chunks */
void SpawnMobs(cMobSpawner& a_MobSpawner);
void Tick(float a_Dt);
void RemoveClient(cClientHandle * a_Client);
- /// Calls the callback for each entity in the entire world; returns true if all entities processed, false if the callback aborted by returning true
+ /** Calls the callback for each entity in the entire world; returns true if all entities processed, false if the callback aborted by returning true */
bool ForEachEntity(cEntityCallback & a_Callback); // Lua-accessible
- /// Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found.
+ /** Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found. */
bool DoWithEntityByID(int a_EntityID, cEntityCallback & a_Callback, bool & a_CallbackReturn); // Lua-accessible
- /// Returns true if there is an entity with the specified ID within this layer's chunks
+ /** Returns true if there is an entity with the specified ID within this layer's chunks */
bool HasEntity(int a_EntityID);
protected:
@@ -372,17 +374,19 @@ private:
};
typedef std::list<cChunkLayer *> cChunkLayerList;
+
+ typedef std::list<cChunkStay *> cChunkStays;
- /// Finds the cChunkLayer object responsible for the specified chunk; returns NULL if not found. Assumes m_CSLayers is locked.
+ /** Finds the cChunkLayer object responsible for the specified chunk; returns NULL if not found. Assumes m_CSLayers is locked. */
cChunkLayer * FindLayerForChunk(int a_ChunkX, int a_ChunkZ);
- /// Returns the specified cChunkLayer object; returns NULL if not found. Assumes m_CSLayers is locked.
+ /** Returns the specified cChunkLayer object; returns NULL if not found. Assumes m_CSLayers is locked. */
cChunkLayer * FindLayer(int a_LayerX, int a_LayerZ);
- /// Returns the cChunkLayer object responsible for the specified chunk; creates it if not found.
+ /** Returns the cChunkLayer object responsible for the specified chunk; creates it if not found. */
cChunkLayer * GetLayerForChunk (int a_ChunkX, int a_ChunkZ);
- /// Returns the specified cChunkLayer object; creates it if not found.
+ /** Returns the specified cChunkLayer object; creates it if not found. */
cChunkLayer * GetLayer(int a_LayerX, int a_LayerZ);
void RemoveLayer(cChunkLayer * a_Layer);
@@ -395,67 +399,42 @@ private:
cCriticalSection m_CSFastSetBlock;
sSetBlockList m_FastSetBlockQueue;
+
+ /** The cChunkStay descendants that are currently enabled in this chunkmap */
+ cChunkStays m_ChunkStays;
cChunkPtr GetChunk (int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Also queues the chunk for loading / generating if not valid
cChunkPtr GetChunkNoGen (int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Also queues the chunk for loading if not valid; doesn't generate
cChunkPtr GetChunkNoLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Doesn't load, doesn't generate
- /// Gets a block in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load)
+ /** Gets a block in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load) */
bool LockedGetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
- /// Gets a block type in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load)
+ /** Gets a block type in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load) */
bool LockedGetBlockType(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType);
- /// Gets a block meta in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load)
+ /** Gets a block meta in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load) */
bool LockedGetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE & a_BlockMeta);
- /// Sets a block in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load)
+ /** Sets a block in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load) */
bool LockedSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- /// Fast-sets a block in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load)
+ /** Fast-sets a block in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load) */
bool LockedFastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- /// Locates a chunk ptr in the chunkmap; doesn't create it when not found; assumes m_CSLayers is locked. To be called only from cChunkMap.
+ /** Locates a chunk ptr in the chunkmap; doesn't create it when not found; assumes m_CSLayers is locked. To be called only from cChunkMap. */
cChunk * FindChunk(int a_ChunkX, int a_ChunkZ);
-};
-
-
-
-
-/** Makes chunks stay loaded until this object is cleared or destroyed
-Works by setting internal flags in the cChunk that it should not be unloaded.
-To optimize for speed, cChunkStay has an Enabled flag, it will "stay" the chunks only when enabled and it will refuse manipulations when enabled
-The object itself is not made thread-safe, it's supposed to be used from a single thread only.
-*/
-class cChunkStay
-{
-public:
- cChunkStay(cWorld * a_World);
- ~cChunkStay();
-
- void Clear(void);
-
- void Add(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
- void Remove(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
-
- void Enable(void);
- void Disable(void);
+ /** Adds a new cChunkStay descendant to the internal list of ChunkStays; loads its chunks.
+ To be used only by cChunkStay; others should use cChunkStay::Enable() instead */
+ void AddChunkStay(cChunkStay & a_ChunkStay);
- /// Queues each chunk in m_Chunks[] for loading / generating
- void Load(void);
+ /** Removes the specified cChunkStay descendant from the internal list of ChunkStays.
+ To be used only by cChunkStay; others should use cChunkStay::Disable() instead */
+ void DelChunkStay(cChunkStay & a_ChunkStay);
- // Allow cChunkStay be passed to functions expecting a const cChunkCoordsList &
- operator const cChunkCoordsList(void) const {return m_Chunks; }
-
-protected:
+};
- cWorld * m_World;
-
- bool m_IsEnabled;
-
- cChunkCoordsList m_Chunks;
-} ;