diff options
Diffstat (limited to '')
-rw-r--r-- | src/ClientHandle.cpp | 32 |
1 files changed, 17 insertions, 15 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 5e9736371..30f7c986f 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1165,7 +1165,7 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB { ItemHandler = cItemHandler::GetItemHandler(m_Player->GetInventory().GetShieldSlot()); } - ItemHandler->OnItemShoot(m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); + ItemHandler->OnItemShoot(m_Player, {a_BlockX, a_BlockY, a_BlockZ}, a_BlockFace); } return; } @@ -1294,10 +1294,10 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc cWorld * World = m_Player->GetWorld(); cChunkInterface ChunkInterface(World->GetChunkMap()); cBlockHandler * Handler = cBlockInfo::GetHandler(a_OldBlock); - Handler->OnDigging(ChunkInterface, *World, *m_Player, a_BlockX, a_BlockY, a_BlockZ); + Handler->OnDigging(ChunkInterface, *World, *m_Player, {a_BlockX, a_BlockY, a_BlockZ}); cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem()); - ItemHandler->OnDiggingBlock(World, m_Player, m_Player->GetEquippedItem(), a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); + ItemHandler->OnDiggingBlock(World, m_Player, m_Player->GetEquippedItem(), {a_BlockX, a_BlockY, a_BlockZ}, a_BlockFace); } @@ -1444,9 +1444,11 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e // TODO: This distance should be calculated from the point that the cursor pointing at, instead of the center of the block // Distance from the block's center to the player's eye height - double Dist = (Vector3d(a_BlockX, a_BlockY, a_BlockZ) + Vector3d(0.5, 0.5, 0.5) - m_Player->GetEyePosition()).Length(); - FLOGD("HandleRightClick: {0}, face {1}, Hand: {2}, HeldItem: {3}; Dist: {4:.02f}", - Vector3i{a_BlockX, a_BlockY, a_BlockZ}, a_BlockFace, a_Hand, ItemToFullString(HeldItem), Dist + auto ClickedBlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ); + auto CursorPos = Vector3i(a_CursorX, a_CursorY, a_CursorZ); + double Dist = (Vector3d(ClickedBlockPos) + Vector3d(0.5, 0.5, 0.5) - m_Player->GetEyePosition()).Length(); + FLOGD("HandleRightClick: {0}, face {1}, Cursor {2}, Hand: {3}, HeldItem: {4}; Dist: {5:.02f}", + ClickedBlockPos, a_BlockFace, CursorPos, a_Hand, ItemToFullString(HeldItem), Dist ); // Check the reach distance: @@ -1464,7 +1466,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e { BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; - World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta); + World->GetBlockTypeMeta(ClickedBlockPos, BlockType, BlockMeta); cBlockHandler * BlockHandler = cBlockInfo::GetHandler(BlockType); bool Placeable = ItemHandler->IsPlaceable() && !m_Player->IsGameModeAdventure() && !m_Player->IsGameModeSpectator(); @@ -1476,7 +1478,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e cChunkInterface ChunkInterface(World->GetChunkMap()); if (!PlgMgr->CallHookPlayerUsingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta)) { - if (BlockHandler->OnUse(ChunkInterface, *World, *m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ)) + if (BlockHandler->OnUse(ChunkInterface, *World, *m_Player, ClickedBlockPos, a_BlockFace, CursorPos)) { // block use was successful, we're done PlgMgr->CallHookPlayerUsedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta); @@ -1487,14 +1489,14 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e if (!Success && Placeable) { // place a block - Success = ItemHandler->OnPlayerPlace(*World, *m_Player, HeldItem, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ); + Success = ItemHandler->OnPlayerPlace(*World, *m_Player, HeldItem, {a_BlockX, a_BlockY, a_BlockZ}, a_BlockFace, {a_CursorX, a_CursorY, a_CursorZ}); } } else { // TODO: OnCancelRightClick seems to do the same thing with updating blocks at the end of this function. Need to double check // A plugin doesn't agree with the action, replace the block on the client and quit: - BlockHandler->OnCancelRightClick(ChunkInterface, *World, *m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); + BlockHandler->OnCancelRightClick(ChunkInterface, *World, *m_Player, {a_BlockX, a_BlockY, a_BlockZ}, a_BlockFace); } } else if (Placeable) @@ -1507,7 +1509,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e return; } // place a block - Success = ItemHandler->OnPlayerPlace(*World, *m_Player, HeldItem, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ); + Success = ItemHandler->OnPlayerPlace(*World, *m_Player, HeldItem, {a_BlockX, a_BlockY, a_BlockZ}, a_BlockFace, {a_CursorX, a_CursorY, a_CursorZ}); } else { @@ -1516,7 +1518,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e { // All plugins agree with using the item cBlockInServerPluginInterface PluginInterface(*World); - ItemHandler->OnItemUse(World, m_Player, PluginInterface, HeldItem, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); + ItemHandler->OnItemUse(World, m_Player, PluginInterface, HeldItem, {a_BlockX, a_BlockY, a_BlockZ}, a_BlockFace); PlgMgr->CallHookPlayerUsedItem(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ); Success = true; } @@ -1827,7 +1829,7 @@ void cClientHandle::HandleUseItem(eHand a_Hand) { // All plugins agree with using the item cBlockInServerPluginInterface PluginInterface(*World); - ItemHandler->OnItemUse(World, m_Player, PluginInterface, HeldItem, -1, 255, -1, BLOCK_FACE_NONE); + ItemHandler->OnItemUse(World, m_Player, PluginInterface, HeldItem, {-1, 255, -1}, BLOCK_FACE_NONE); PlgMgr->CallHookPlayerUsedItem(*m_Player, -1, 255, -1, BLOCK_FACE_NONE, 0, 0, 0); } } @@ -2641,7 +2643,7 @@ void cClientHandle::SendEntityVelocity(const cEntity & a_Entity) -void cClientHandle::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) +void cClientHandle::SendExplosion(const Vector3d a_Pos, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d a_PlayerMotion) { if (m_NumExplosionsThisTick > MAX_EXPLOSIONS_PER_TICK) { @@ -2652,7 +2654,7 @@ void cClientHandle::SendExplosion(double a_BlockX, double a_BlockY, double a_Blo // Update the statistics: m_NumExplosionsThisTick++; - m_Protocol->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, a_Radius, a_BlocksAffected, a_PlayerMotion); + m_Protocol->SendExplosion(a_Pos.x, a_Pos.y, a_Pos.z, a_Radius, a_BlocksAffected, a_PlayerMotion); } |