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-rw-r--r--src/ClientHandle.cpp30
1 files changed, 10 insertions, 20 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 3e9e03815..3059ae7b1 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -44,16 +44,13 @@
-/// If the number of queued outgoing packets reaches this, the client will be kicked
+/** If the number of queued outgoing packets reaches this, the client will be kicked */
#define MAX_OUTGOING_PACKETS 2000
-/// How many explosions per single game tick are allowed
-static const int MAX_EXPLOSIONS_PER_TICK = 100;
+/** Maximum number of explosions to send this tick, server will start dropping if exceeded */
+#define MAX_EXPLOSIONS_PER_TICK 100
-/// How many explosions in the recent history are allowed
-static const int MAX_RUNNING_SUM_EXPLOSIONS = cClientHandle::NUM_CHECK_EXPLOSIONS_TICKS * MAX_EXPLOSIONS_PER_TICK / 8;
-
-/// How many ticks before the socket is closed after the client is destroyed (#31)
+/** How many ticks before the socket is closed after the client is destroyed (#31) */
static const int TICKS_BEFORE_CLOSE = 20;
@@ -95,8 +92,7 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
m_TicksSinceDestruction(0),
m_State(csConnected),
m_ShouldCheckDownloaded(false),
- m_CurrentExplosionTick(0),
- m_RunningSumExplosions(0),
+ m_NumExplosionsThisTick(0),
m_UniqueID(0),
m_HasSentPlayerChunk(false)
{
@@ -1637,10 +1633,8 @@ void cClientHandle::Tick(float a_Dt)
}
}
- // Update the explosion statistics:
- m_CurrentExplosionTick = (m_CurrentExplosionTick + 1) % ARRAYCOUNT(m_NumExplosionsPerTick);
- m_RunningSumExplosions -= m_NumExplosionsPerTick[m_CurrentExplosionTick];
- m_NumExplosionsPerTick[m_CurrentExplosionTick] = 0;
+ // Reset explosion counter:
+ m_NumExplosionsThisTick = 0;
}
@@ -1920,18 +1914,14 @@ void cClientHandle::SendEntityVelocity(const cEntity & a_Entity)
void cClientHandle::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
{
- if (
- (m_NumExplosionsPerTick[m_CurrentExplosionTick] > MAX_EXPLOSIONS_PER_TICK) || // Too many explosions in this tick
- (m_RunningSumExplosions > MAX_RUNNING_SUM_EXPLOSIONS) // Too many explosions in the recent history
- )
+ if (m_NumExplosionsThisTick > MAX_EXPLOSIONS_PER_TICK)
{
- LOGD("Dropped %u explosions", a_BlocksAffected.size());
+ LOGD("Dropped an explosion!");
return;
}
// Update the statistics:
- m_NumExplosionsPerTick[m_CurrentExplosionTick] += a_BlocksAffected.size();
- m_RunningSumExplosions += a_BlocksAffected.size();
+ m_NumExplosionsThisTick += 1;
m_Protocol->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, a_Radius, a_BlocksAffected, a_PlayerMotion);
}