diff options
Diffstat (limited to '')
-rw-r--r-- | src/ClientHandle.cpp | 245 |
1 files changed, 134 insertions, 111 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 387cc4628..c774a92c2 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -15,7 +15,6 @@ #include "Item.h" #include "Mobs/Monster.h" #include "ChatColor.h" -#include "OSSupport/Socket.h" #include "Items/ItemHandler.h" #include "Blocks/BlockHandler.h" #include "Blocks/BlockSlab.h" @@ -56,16 +55,15 @@ int cClientHandle::s_ClientCount = 0; //////////////////////////////////////////////////////////////////////////////// // cClientHandle: -cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) : +cClientHandle::cClientHandle(const AString & a_IPString, int a_ViewDistance) : m_CurrentViewDistance(a_ViewDistance), m_RequestedViewDistance(a_ViewDistance), - m_IPString(a_Socket->GetIPString()), - m_OutgoingData(64 KiB), + m_IPString(a_IPString), m_Player(nullptr), m_HasSentDC(false), m_LastStreamedChunkX(0x7fffffff), // bogus chunk coords to force streaming upon login m_LastStreamedChunkZ(0x7fffffff), - m_TimeSinceLastPacket(0), + m_TicksSinceLastPacket(0), m_Ping(1000), m_PingID(1), m_BlockDigAnimStage(-1), @@ -135,9 +133,6 @@ cClientHandle::~cClientHandle() SendDisconnect("Server shut down? Kthnxbai"); } - // Close the socket as soon as it sends all outgoing data: - cRoot::Get()->GetServer()->RemoveClient(this); - delete m_Protocol; m_Protocol = nullptr; @@ -151,6 +146,10 @@ cClientHandle::~cClientHandle() void cClientHandle::Destroy(void) { { + cCSLock Lock(m_CSOutgoingData); + m_Link.reset(); + } + { cCSLock Lock(m_CSDestroyingState); if (m_State >= csDestroying) { @@ -168,6 +167,10 @@ void cClientHandle::Destroy(void) RemoveFromAllChunks(); m_Player->GetWorld()->RemoveClientFromChunkSender(this); } + if (m_Player != nullptr) + { + m_Player->RemoveClientHandle(); + } m_State = csDestroyed; } @@ -326,7 +329,8 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID, m_Protocol->SendLoginSuccess(); // Spawn player (only serversided, so data is loaded) - m_Player = new cPlayer(this, GetUsername()); + m_Player = new cPlayer(m_Self, GetUsername()); + m_Self.reset(); cWorld * World = cRoot::Get()->GetWorld(m_Player->GetLoadedWorldName()); if (World == nullptr) @@ -689,6 +693,47 @@ void cClientHandle::HandleCreativeInventory(short a_SlotNum, const cItem & a_Hel +void cClientHandle::HandleEnchantItem(Byte a_WindowID, Byte a_Enchantment) +{ + if (a_Enchantment > 2) + { + LOGWARNING("%s attempt to crash the server with invalid enchanting selection!", GetUsername().c_str()); + Kick("Invalid enchanting!"); + return; + } + + if ( + (m_Player->GetWindow() == nullptr) || + (m_Player->GetWindow()->GetWindowID() != a_WindowID) || + (m_Player->GetWindow()->GetWindowType() != cWindow::wtEnchantment) + ) + { + return; + } + + cEnchantingWindow * Window = reinterpret_cast<cEnchantingWindow *>(m_Player->GetWindow()); + cItem Item = *Window->m_SlotArea->GetSlot(0, *m_Player); // Make a copy of the item + short BaseEnchantmentLevel = Window->GetPropertyValue(a_Enchantment); + + if (Item.EnchantByXPLevels(BaseEnchantmentLevel)) + { + if (m_Player->IsGameModeCreative() || m_Player->DeltaExperience(-m_Player->XpForLevel(BaseEnchantmentLevel)) >= 0) + { + Window->m_SlotArea->SetSlot(0, *m_Player, Item); + Window->SendSlot(*m_Player, Window->m_SlotArea, 0); + Window->BroadcastWholeWindow(); + + Window->SetProperty(0, 0, *m_Player); + Window->SetProperty(1, 0, *m_Player); + Window->SetProperty(2, 0, *m_Player); + } + } +} + + + + + void cClientHandle::HandlePlayerAbilities(bool a_CanFly, bool a_IsFlying, float FlyingSpeed, float WalkingSpeed) { UNUSED(FlyingSpeed); // Ignore the client values for these @@ -1777,44 +1822,9 @@ void cClientHandle::SendData(const char * a_Data, size_t a_Size) // This could crash the client, because they've already unloaded the world etc., and suddenly a wild packet appears (#31) return; } - - { - cCSLock Lock(m_CSOutgoingData); - - // _X 2012_09_06: We need an overflow buffer, usually when streaming the initial chunks - if (m_OutgoingDataOverflow.empty()) - { - // No queued overflow data; if this packet fits into the ringbuffer, put it in, otherwise put it in the overflow buffer: - size_t CanFit = m_OutgoingData.GetFreeSpace(); - if (CanFit > a_Size) - { - CanFit = a_Size; - } - if (CanFit > 0) - { - m_OutgoingData.Write(a_Data, CanFit); - } - if (a_Size > CanFit) - { - m_OutgoingDataOverflow.append(a_Data + CanFit, a_Size - CanFit); - } - } - else - { - // There is a queued overflow. Append to it, then send as much from its front as possible - m_OutgoingDataOverflow.append(a_Data, a_Size); - size_t CanFit = m_OutgoingData.GetFreeSpace(); - if (CanFit > 128) - { - // No point in moving the data over if it's not large enough - too much effort for too little an effect - m_OutgoingData.Write(m_OutgoingDataOverflow.data(), CanFit); - m_OutgoingDataOverflow.erase(0, CanFit); - } - } - } // Lock(m_CSOutgoingData) - - // Notify SocketThreads that we have something to write: - cRoot::Get()->GetServer()->NotifyClientWrite(this); + + cCSLock Lock(m_CSOutgoingData); + m_OutgoingData.append(a_Data, a_Size); } @@ -1871,10 +1881,24 @@ void cClientHandle::Tick(float a_Dt) cCSLock Lock(m_CSIncomingData); std::swap(IncomingData, m_IncomingData); } - m_Protocol->DataReceived(IncomingData.data(), IncomingData.size()); + if (!IncomingData.empty()) + { + m_Protocol->DataReceived(IncomingData.data(), IncomingData.size()); + } + + // Send any queued outgoing data: + AString OutgoingData; + { + cCSLock Lock(m_CSOutgoingData); + std::swap(OutgoingData, m_OutgoingData); + } + if ((m_Link != nullptr) && !OutgoingData.empty()) + { + m_Link->Send(OutgoingData.data(), OutgoingData.size()); + } - m_TimeSinceLastPacket += a_Dt; - if (m_TimeSinceLastPacket > 30000.f) // 30 seconds time-out + m_TicksSinceLastPacket += 1; + if (m_TicksSinceLastPacket > 600) // 30 seconds time-out { SendDisconnect("Nooooo!! You timed out! D: Come back!"); Destroy(); @@ -1955,7 +1979,21 @@ void cClientHandle::ServerTick(float a_Dt) cCSLock Lock(m_CSIncomingData); std::swap(IncomingData, m_IncomingData); } - m_Protocol->DataReceived(IncomingData.data(), IncomingData.size()); + if (!IncomingData.empty()) + { + m_Protocol->DataReceived(IncomingData.data(), IncomingData.size()); + } + + // Send any queued outgoing data: + AString OutgoingData; + { + cCSLock Lock(m_CSOutgoingData); + std::swap(OutgoingData, m_OutgoingData); + } + if ((m_Link != nullptr) && !OutgoingData.empty()) + { + m_Link->Send(OutgoingData.data(), OutgoingData.size()); + } if (m_State == csAuthenticated) { @@ -1970,8 +2008,8 @@ void cClientHandle::ServerTick(float a_Dt) return; } - m_TimeSinceLastPacket += a_Dt; - if (m_TimeSinceLastPacket > 30000.f) // 30 seconds time-out + m_TicksSinceLastPacket += 1; + if (m_TicksSinceLastPacket > 600) // 30 seconds { SendDisconnect("Nooooo!! You timed out! D: Come back!"); Destroy(); @@ -2843,94 +2881,79 @@ void cClientHandle::PacketError(UInt32 a_PacketType) -bool cClientHandle::DataReceived(const char * a_Data, size_t a_Size) +void cClientHandle::SocketClosed(void) { - // Data is received from the client, store it in the buffer to be processed by the Tick thread: - m_TimeSinceLastPacket = 0; - cCSLock Lock(m_CSIncomingData); - m_IncomingData.append(a_Data, a_Size); - return false; + // The socket has been closed for any reason + + if (!m_Username.empty()) // Ignore client pings + { + LOGD("Client %s @ %s disconnected", m_Username.c_str(), m_IPString.c_str()); + cRoot::Get()->GetPluginManager()->CallHookDisconnect(*this, "Player disconnected"); + } + + Destroy(); } -void cClientHandle::GetOutgoingData(AString & a_Data) +void cClientHandle::SetSelf(cClientHandlePtr a_Self) { - // Data can be sent to client - { - cCSLock Lock(m_CSOutgoingData); - m_OutgoingData.ReadAll(a_Data); - m_OutgoingData.CommitRead(); - a_Data.append(m_OutgoingDataOverflow); - m_OutgoingDataOverflow.clear(); - } - - // Disconnect player after all packets have been sent - if (m_HasSentDC && a_Data.empty()) - { - Destroy(); - } + ASSERT(m_Self == nullptr); + m_Self = a_Self; } -void cClientHandle::SocketClosed(void) +void cClientHandle::OnLinkCreated(cTCPLinkPtr a_Link) { - // The socket has been closed for any reason - - LOGD("Player %s @ %s disconnected", m_Username.c_str(), m_IPString.c_str()); + m_Link = a_Link; +} - if (!m_Username.empty()) // Ignore client pings - { - cRoot::Get()->GetPluginManager()->CallHookDisconnect(*this, "Player disconnected"); - } - Destroy(); + + + +void cClientHandle::OnReceivedData(const char * a_Data, size_t a_Length) +{ + // Reset the timeout: + m_TicksSinceLastPacket = 0; + + // Queue the incoming data to be processed in the tick thread: + cCSLock Lock(m_CSIncomingData); + m_IncomingData.append(a_Data, a_Length); } -void cClientHandle::HandleEnchantItem(Byte & a_WindowID, Byte & a_Enchantment) +void cClientHandle::OnRemoteClosed(void) { - if (a_Enchantment > 2) { - LOGWARNING("%s attempt to crash the server with invalid enchanting selection!", GetUsername().c_str()); - Kick("Invalid enchanting!"); - return; + cCSLock Lock(m_CSOutgoingData); + m_Link.reset(); } + SocketClosed(); +} - if ( - (m_Player->GetWindow() == nullptr) || - (m_Player->GetWindow()->GetWindowID() != a_WindowID) || - (m_Player->GetWindow()->GetWindowType() != cWindow::wtEnchantment) - ) - { - return; - } - - cEnchantingWindow * Window = (cEnchantingWindow*) m_Player->GetWindow(); - cItem Item = *Window->m_SlotArea->GetSlot(0, *m_Player); - int BaseEnchantmentLevel = Window->GetPropertyValue(a_Enchantment); - if (Item.EnchantByXPLevels(BaseEnchantmentLevel)) - { - if (m_Player->IsGameModeCreative() || m_Player->DeltaExperience(-m_Player->XpForLevel(BaseEnchantmentLevel)) >= 0) - { - Window->m_SlotArea->SetSlot(0, *m_Player, Item); - Window->SendSlot(*m_Player, Window->m_SlotArea, 0); - Window->BroadcastWholeWindow(); - Window->SetProperty(0, 0, *m_Player); - Window->SetProperty(1, 0, *m_Player); - Window->SetProperty(2, 0, *m_Player); - } + + +void cClientHandle::OnError(int a_ErrorCode, const AString & a_ErrorMsg) +{ + LOGD("An error has occurred on client link for %s @ %s: %d (%s). Client disconnected.", + m_Username.c_str(), m_IPString.c_str(), a_ErrorCode, a_ErrorMsg.c_str() + ); + { + cCSLock Lock(m_CSOutgoingData); + m_Link.reset(); } + SocketClosed(); } |