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Diffstat (limited to 'src/ClientHandle.cpp')
-rw-r--r--src/ClientHandle.cpp189
1 files changed, 84 insertions, 105 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 24f1b3800..4872cb402 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -81,13 +81,9 @@ cClientHandle::cClientHandle(const AString & a_IPString, int a_ViewDistance) :
m_PingID(1),
m_BlockDigAnimStage(-1),
m_BlockDigAnimSpeed(0),
- m_BlockDigAnimX(0),
- m_BlockDigAnimY(cChunkDef::Height + 1), // Invalid Y, so that the coords don't get picked up
- m_BlockDigAnimZ(0),
+ m_BlockDigAnimPos(),
m_HasStartedDigging(false),
- m_LastDigBlockX(0),
- m_LastDigBlockY(cChunkDef::Height + 1), // Invalid Y, so that the coords don't get picked up
- m_LastDigBlockZ(0),
+ m_LastDigBlockPos(),
m_State(csConnected),
m_NumExplosionsThisTick(0),
m_NumBlockChangeInteractionsThisTick(0),
@@ -1038,7 +1034,7 @@ void cClientHandle::HandleBeaconSelection(unsigned a_PrimaryEffect, unsigned a_S
-void cClientHandle::HandleCommandBlockBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_NewCommand)
+void cClientHandle::HandleCommandBlockBlockChange(Vector3i a_BlockPos, const AString & a_NewCommand)
{
if (a_NewCommand.empty())
{
@@ -1055,7 +1051,7 @@ void cClientHandle::HandleCommandBlockBlockChange(int a_BlockX, int a_BlockY, in
cWorld * World = m_Player->GetWorld();
if (World->AreCommandBlocksEnabled())
{
- World->SetCommandBlockCommand(a_BlockX, a_BlockY, a_BlockZ, a_NewCommand);
+ World->SetCommandBlockCommand(a_BlockPos, a_NewCommand);
SendChat("Successfully set command block command", mtSuccess);
}
else
@@ -1095,10 +1091,10 @@ void cClientHandle::HandleAnvilItemName(const AString & a_ItemName)
-void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, UInt8 a_Status)
+void cClientHandle::HandleLeftClick(Vector3i a_BlockPos, eBlockFace a_BlockFace, UInt8 a_Status)
{
FLOGD("HandleLeftClick: {0}; Face: {1}; Stat: {2}",
- Vector3i{a_BlockX, a_BlockY, a_BlockZ}, a_BlockFace, a_Status
+ a_BlockPos, a_BlockFace, a_Status
);
m_NumBlockChangeInteractionsThisTick++;
@@ -1120,34 +1116,30 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
When the user breaks a fire block, the client send the wrong block location.
We must find the right block with the face direction. */
- int BlockX = a_BlockX;
- int BlockY = a_BlockY;
- int BlockZ = a_BlockZ;
- AddFaceDirection(BlockX, BlockY, BlockZ, a_BlockFace);
+ Vector3i BlockPos = a_BlockPos;
+ AddFaceDirection(BlockPos, a_BlockFace);
- if (cChunkDef::IsValidHeight(BlockY) && cBlockInfo::IsClickedThrough(m_Player->GetWorld()->GetBlock({ BlockX, BlockY, BlockZ })))
+ if (cChunkDef::IsValidHeight(BlockPos.y) && cBlockInfo::IsClickedThrough(m_Player->GetWorld()->GetBlock(BlockPos)))
{
- a_BlockX = BlockX;
- a_BlockY = BlockY;
- a_BlockZ = BlockZ;
+ a_BlockPos = BlockPos;
}
if (
- (Diff(m_Player->GetPosX(), static_cast<double>(a_BlockX)) > 6) ||
- (Diff(m_Player->GetPosY(), static_cast<double>(a_BlockY)) > 6) ||
- (Diff(m_Player->GetPosZ(), static_cast<double>(a_BlockZ)) > 6)
+ (Diff(m_Player->GetPosX(), static_cast<double>(a_BlockPos.x)) > 6) ||
+ (Diff(m_Player->GetPosY(), static_cast<double>(a_BlockPos.y)) > 6) ||
+ (Diff(m_Player->GetPosZ(), static_cast<double>(a_BlockPos.z)) > 6)
)
{
- m_Player->SendBlocksAround(a_BlockX, a_BlockY, a_BlockZ, 2);
+ m_Player->SendBlocksAround(a_BlockPos, 2);
return;
}
}
cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager();
- if (m_Player->IsFrozen() || PlgMgr->CallHookPlayerLeftClick(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, static_cast<char>(a_Status)))
+ if (m_Player->IsFrozen() || PlgMgr->CallHookPlayerLeftClick(*m_Player, a_BlockPos, a_BlockFace, static_cast<char>(a_Status)))
{
// A plugin doesn't agree with the action, replace the block on the client and quit:
- m_Player->SendBlocksAround(a_BlockX, a_BlockY, a_BlockZ, 2);
+ m_Player->SendBlocksAround(a_BlockPos, 2);
SendPlayerPosition(); // Prevents the player from falling through the block that was temporarily broken client side.
return;
}
@@ -1184,11 +1176,11 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
// When bow is in off-hand / shield slot
if (m_Player->GetInventory().GetShieldSlot().m_ItemType == E_ITEM_BOW)
{
- m_Player->GetInventory().GetShieldSlot().GetHandler().OnItemShoot(m_Player, {a_BlockX, a_BlockY, a_BlockZ}, a_BlockFace);
+ m_Player->GetInventory().GetShieldSlot().GetHandler().OnItemShoot(m_Player, {a_BlockPos}, a_BlockFace);
}
else
{
- ItemHandler.OnItemShoot(m_Player, {a_BlockX, a_BlockY, a_BlockZ}, a_BlockFace);
+ ItemHandler.OnItemShoot(m_Player, {a_BlockPos}, a_BlockFace);
}
}
return;
@@ -1196,13 +1188,13 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
case DIG_STATUS_STARTED:
{
- HandleBlockDigStarted(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
+ HandleBlockDigStarted(a_BlockPos, a_BlockFace);
return;
}
case DIG_STATUS_FINISHED:
{
- HandleBlockDigFinished(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
+ HandleBlockDigFinished(a_BlockPos, a_BlockFace);
return;
}
@@ -1249,7 +1241,7 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
-void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace)
+void cClientHandle::HandleBlockDigStarted(Vector3i a_BlockPos, eBlockFace a_BlockFace)
{
if (m_Player->IsGameModeAdventure())
{
@@ -1258,10 +1250,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
}
if (
- m_HasStartedDigging &&
- (a_BlockX == m_LastDigBlockX) &&
- (a_BlockY == m_LastDigBlockY) &&
- (a_BlockZ == m_LastDigBlockZ)
+ m_HasStartedDigging && (a_BlockPos == m_LastDigBlockPos)
)
{
// It is a duplicate packet, drop it right away
@@ -1270,7 +1259,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
BLOCKTYPE DiggingBlock;
NIBBLETYPE DiggingMeta;
- m_Player->GetWorld()->GetBlockTypeMeta({ a_BlockX, a_BlockY, a_BlockZ }, DiggingBlock, DiggingMeta);
+ m_Player->GetWorld()->GetBlockTypeMeta(a_BlockPos, DiggingBlock, DiggingMeta);
if (
m_Player->IsGameModeCreative() &&
@@ -1283,20 +1272,18 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
}
if (
- (Diff(m_Player->GetPosX(), static_cast<double>(a_BlockX)) > 6) ||
- (Diff(m_Player->GetPosY(), static_cast<double>(a_BlockY)) > 6) ||
- (Diff(m_Player->GetPosZ(), static_cast<double>(a_BlockZ)) > 6)
+ (Diff(m_Player->GetPosX(), static_cast<double>(a_BlockPos.x)) > 6) ||
+ (Diff(m_Player->GetPosY(), static_cast<double>(a_BlockPos.y)) > 6) ||
+ (Diff(m_Player->GetPosZ(), static_cast<double>(a_BlockPos.z)) > 6)
)
{
- m_Player->SendBlocksAround(a_BlockX, a_BlockY, a_BlockZ, 2);
+ m_Player->SendBlocksAround(a_BlockPos, 2);
return;
}
// Set the last digging coords to the block being dug, so that they can be checked in DIG_FINISHED to avoid dig / aim bug in the client:
m_HasStartedDigging = true;
- m_LastDigBlockX = a_BlockX;
- m_LastDigBlockY = a_BlockY;
- m_LastDigBlockZ = a_BlockZ;
+ m_LastDigBlockPos = a_BlockPos;
if (
m_Player->IsGameModeCreative() || // In creative mode, digging is done immediately
@@ -1306,7 +1293,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
// Immediately done:
m_BreakProgress = 1;
- HandleBlockDigFinished(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
+ HandleBlockDigFinished(a_BlockPos, a_BlockFace);
return;
}
@@ -1316,35 +1303,31 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
// TODO: calculate real animation speed
// TODO: Send animation packets even without receiving any other packets
m_BlockDigAnimSpeed = 10;
- m_BlockDigAnimX = a_BlockX;
- m_BlockDigAnimY = a_BlockY;
- m_BlockDigAnimZ = a_BlockZ;
+ m_BlockDigAnimPos = a_BlockPos;
m_BlockDigAnimStage = 0;
- m_Player->GetWorld()->BroadcastBlockBreakAnimation(static_cast<UInt32>(m_UniqueID), {m_BlockDigAnimX, m_BlockDigAnimY, m_BlockDigAnimZ}, 0, this);
+ m_Player->GetWorld()->BroadcastBlockBreakAnimation(static_cast<UInt32>(m_UniqueID), m_BlockDigAnimPos, 0, this);
cWorld * World = m_Player->GetWorld();
cChunkInterface ChunkInterface(World->GetChunkMap());
- cBlockHandler::For(DiggingBlock).OnDigging(ChunkInterface, *World, *m_Player, {a_BlockX, a_BlockY, a_BlockZ});
+ cBlockHandler::For(DiggingBlock).OnDigging(ChunkInterface, *World, *m_Player, {a_BlockPos});
- m_Player->GetEquippedItem().GetHandler().OnDiggingBlock(World, m_Player, m_Player->GetEquippedItem(), {a_BlockX, a_BlockY, a_BlockZ}, a_BlockFace);
+ m_Player->GetEquippedItem().GetHandler().OnDiggingBlock(World, m_Player, m_Player->GetEquippedItem(), {a_BlockPos}, a_BlockFace);
}
-void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace)
+void cClientHandle::HandleBlockDigFinished(Vector3i a_BlockPos, eBlockFace a_BlockFace)
{
if (
!m_HasStartedDigging || // Hasn't received the DIG_STARTED packet
- (m_LastDigBlockX != a_BlockX) || // DIG_STARTED has had different pos
- (m_LastDigBlockY != a_BlockY) ||
- (m_LastDigBlockZ != a_BlockZ)
+ (m_LastDigBlockPos != a_BlockPos) // DIG_STARTED has had different pos
)
{
FLOGD("Prevented a dig / aim bug in the client (finish {0} vs start {1}, HSD: {2})",
- Vector3i{a_BlockX, a_BlockY, a_BlockZ},
- Vector3i{m_LastDigBlockX, m_LastDigBlockY, m_LastDigBlockZ},
+ a_BlockPos,
+ m_LastDigBlockPos,
(m_HasStartedDigging ? "True" : "False")
);
return;
@@ -1354,7 +1337,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
BLOCKTYPE DugBlock;
NIBBLETYPE DugMeta;
- m_Player->GetWorld()->GetBlockTypeMeta({ a_BlockX, a_BlockY, a_BlockZ }, DugBlock, DugMeta);
+ m_Player->GetWorld()->GetBlockTypeMeta({ a_BlockPos }, DugBlock, DugMeta);
if (!m_Player->IsGameModeCreative())
{
@@ -1365,7 +1348,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
{
LOGD("Break progress of player %s was less than expected: %f < %f\n", m_Player->GetName().c_str(), m_BreakProgress * 100, FASTBREAK_PERCENTAGE * 100);
// AntiFastBreak doesn't agree with the breaking. Bail out. Send the block back to the client, so that it knows:
- m_Player->SendBlocksAround(a_BlockX, a_BlockY, a_BlockZ, 2);
+ m_Player->SendBlocksAround(a_BlockPos, 2);
SendPlayerPosition(); // Prevents the player from falling through the block that was temporarily broken client side.
m_Player->SendMessage("FastBreak?"); // TODO Anticheat hook
return;
@@ -1374,10 +1357,10 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
cWorld * World = m_Player->GetWorld();
- if (cRoot::Get()->GetPluginManager()->CallHookPlayerBreakingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, DugBlock, DugMeta))
+ if (cRoot::Get()->GetPluginManager()->CallHookPlayerBreakingBlock(*m_Player, a_BlockPos, a_BlockFace, DugBlock, DugMeta))
{
// A plugin doesn't agree with the breaking. Bail out. Send the block back to the client, so that it knows:
- m_Player->SendBlocksAround(a_BlockX, a_BlockY, a_BlockZ, 2);
+ m_Player->SendBlocksAround(a_BlockPos, 2);
SendPlayerPosition(); // Prevents the player from falling through the block that was temporarily broken client side.
return;
}
@@ -1394,7 +1377,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
m_Player->UseEquippedItem(cBlockInfo::IsOneHitDig(DugBlock) ? cItemHandler::dlaBreakBlockInstant : cItemHandler::dlaBreakBlock);
cChunkInterface ChunkInterface(World->GetChunkMap());
- Vector3i absPos(a_BlockX, a_BlockY, a_BlockZ);
+ Vector3i absPos(a_BlockPos);
if (m_Player->IsGameModeSurvival())
{
World->DropBlockAsPickups(absPos, m_Player, &m_Player->GetEquippedItem());
@@ -1405,7 +1388,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
}
World->BroadcastSoundParticleEffect(EffectID::PARTICLE_BLOCK_BREAK, absPos, DugBlock, this);
- cRoot::Get()->GetPluginManager()->CallHookPlayerBrokenBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, DugBlock, DugMeta);
+ cRoot::Get()->GetPluginManager()->CallHookPlayerBrokenBlock(*m_Player, a_BlockPos, a_BlockFace, DugBlock, DugMeta);
}
@@ -1425,19 +1408,17 @@ void cClientHandle::FinishDigAnimation()
// End dig animation
m_BlockDigAnimStage = -1;
// It seems that 10 ends block animation
- m_Player->GetWorld()->BroadcastBlockBreakAnimation(static_cast<UInt32>(m_UniqueID), {m_LastDigBlockX, m_LastDigBlockY, m_LastDigBlockZ}, 10, this);
+ m_Player->GetWorld()->BroadcastBlockBreakAnimation(static_cast<UInt32>(m_UniqueID), m_LastDigBlockPos, 10, this);
}
- m_BlockDigAnimX = -1;
- m_BlockDigAnimY = -1;
- m_BlockDigAnimZ = -1;
+ m_LastDigBlockPos = {-1, -1, -1};
}
-void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, bool a_UsedMainHand)
+void cClientHandle::HandleRightClick(Vector3i a_BlockPos, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, bool a_UsedMainHand)
{
/* This function handles three actions:
(1) Place a block;
@@ -1453,7 +1434,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
Actions rejected by plugin will not lead to other attempts.
E.g., when opening a chest with a dirt in hand, if the plugin rejects opening the chest, the dirt will not be placed. */
- if ((a_BlockFace == BLOCK_FACE_NONE) || !cChunkDef::IsValidHeight(a_BlockY))
+ if ((a_BlockFace == BLOCK_FACE_NONE) || !cChunkDef::IsValidHeight(a_BlockPos))
{
LOGD("Player \"%s\" sent an invalid click - hacked client?", m_Username.c_str());
return;
@@ -1462,7 +1443,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
// TODO: We are still consuming the items in main hand. Remove this override when the off-hand consumption is handled correctly.
a_UsedMainHand = true;
- const Vector3i ClickedPosition(a_BlockX, a_BlockY, a_BlockZ);
+ const Vector3i ClickedPosition(a_BlockPos);
const Vector3i CursorPosition(a_CursorX, a_CursorY, a_CursorZ);
const cItem & HeldItem = a_UsedMainHand ? m_Player->GetEquippedItem() : m_Player->GetInventory().GetShieldSlot();
@@ -1482,7 +1463,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager();
if (
- !PlgMgr->CallHookPlayerRightClick(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ) &&
+ !PlgMgr->CallHookPlayerRightClick(*m_Player, a_BlockPos, a_BlockFace, CursorPosition) &&
IsWithinReach && !m_Player->IsFrozen()
)
{
@@ -1503,12 +1484,12 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
if (BlockUsable)
{
cChunkInterface ChunkInterface(World->GetChunkMap());
- if (!PlgMgr->CallHookPlayerUsingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta))
+ if (!PlgMgr->CallHookPlayerUsingBlock(*m_Player, a_BlockPos, a_BlockFace, CursorPosition, BlockType, BlockMeta))
{
// Use a block:
if (BlockHandler.OnUse(ChunkInterface, *World, *m_Player, ClickedPosition, a_BlockFace, CursorPosition))
{
- PlgMgr->CallHookPlayerUsedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta);
+ PlgMgr->CallHookPlayerUsedBlock(*m_Player, a_BlockPos, a_BlockFace, CursorPosition, BlockType, BlockMeta);
return; // Block use was successful, we're done.
}
@@ -1538,14 +1519,14 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
}
else if (ItemUseable)
{
- if (!PlgMgr->CallHookPlayerUsingItem(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ))
+ if (!PlgMgr->CallHookPlayerUsingItem(*m_Player, a_BlockPos, a_BlockFace, CursorPosition))
{
// All plugins agree with using the item.
// Use an item in hand with a target block.
cBlockInServerPluginInterface PluginInterface(*World);
ItemHandler.OnItemUse(World, m_Player, PluginInterface, HeldItem, ClickedPosition, a_BlockFace);
- PlgMgr->CallHookPlayerUsedItem(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ);
+ PlgMgr->CallHookPlayerUsedItem(*m_Player, a_BlockPos, a_BlockFace, CursorPosition);
return;
}
}
@@ -1559,7 +1540,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
// TODO: delete OnItemUse bool return, delete onCancelRightClick
// Update the target block including the block above and below for 2 block high things:
- m_Player->SendBlocksAround(a_BlockX, a_BlockY, a_BlockZ, 2);
+ m_Player->SendBlocksAround(a_BlockPos, 2);
// TODO: Send corresponding slot based on hand
m_Player->GetInventory().SendEquippedSlot();
@@ -1782,15 +1763,15 @@ void cClientHandle::HandleWindowClick(UInt8 a_WindowID, Int16 a_SlotNum, eClickA
void cClientHandle::HandleUpdateSign(
- int a_BlockX, int a_BlockY, int a_BlockZ,
+ Vector3i a_BlockPos,
const AString & a_Line1, const AString & a_Line2,
const AString & a_Line3, const AString & a_Line4
)
{
- if (m_LastPlacedSign.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
+ if (m_LastPlacedSign.Equals(Vector3i(a_BlockPos)))
{
m_LastPlacedSign.Set(0, -1, 0);
- m_Player->GetWorld()->SetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, m_Player);
+ m_Player->GetWorld()->SetSignLines(a_BlockPos, a_Line1, a_Line2, a_Line3, a_Line4, m_Player);
}
}
@@ -1884,7 +1865,7 @@ void cClientHandle::HandleUseItem(bool a_UsedMainHand)
LOGD("HandleUseItem: Hand: %d; HeldItem: %s", a_UsedMainHand, ItemToFullString(HeldItem).c_str());
- if (PlgMgr->CallHookPlayerRightClick(*m_Player, -1, 255, -1, BLOCK_FACE_NONE, 0, 0, 0))
+ if (PlgMgr->CallHookPlayerRightClick(*m_Player, {-1, 255, -1}, BLOCK_FACE_NONE, {0, 0, 0}))
{
return; // Plugin denied click action
}
@@ -1916,12 +1897,12 @@ void cClientHandle::HandleUseItem(bool a_UsedMainHand)
else
{
// Use an item in hand without a target block
- if (!PlgMgr->CallHookPlayerUsingItem(*m_Player, -1, 255, -1, BLOCK_FACE_NONE, 0, 0, 0))
+ if (!PlgMgr->CallHookPlayerUsingItem(*m_Player, {-1, 255, -1}, BLOCK_FACE_NONE, {0, 0, 0}))
{
// All plugins agree with using the item
cBlockInServerPluginInterface PluginInterface(*World);
ItemHandler.OnItemUse(World, m_Player, PluginInterface, HeldItem, {-1, 255, -1}, BLOCK_FACE_NONE);
- PlgMgr->CallHookPlayerUsedItem(*m_Player, -1, 255, -1, BLOCK_FACE_NONE, 0, 0, 0);
+ PlgMgr->CallHookPlayerUsedItem(*m_Player, {-1, 255, -1}, BLOCK_FACE_NONE, {0, 0, 0});
}
}
}
@@ -2209,7 +2190,7 @@ void cClientHandle::Tick(std::chrono::milliseconds a_Dt)
// anticheat fastbreak
if (m_HasStartedDigging)
{
- BLOCKTYPE Block = m_Player->GetWorld()->GetBlock({ m_LastDigBlockX, m_LastDigBlockY, m_LastDigBlockZ });
+ BLOCKTYPE Block = m_Player->GetWorld()->GetBlock(m_LastDigBlockPos);
m_BreakProgress += m_Player->GetMiningProgressPerTick(Block);
}
@@ -2224,7 +2205,7 @@ void cClientHandle::Tick(std::chrono::milliseconds a_Dt)
}
if (m_BlockDigAnimStage / 1000 != lastAnimVal / 1000)
{
- m_Player->GetWorld()->BroadcastBlockBreakAnimation(static_cast<UInt32>(m_UniqueID), {m_BlockDigAnimX, m_BlockDigAnimY, m_BlockDigAnimZ}, static_cast<char>(m_BlockDigAnimStage / 1000), this);
+ m_Player->GetWorld()->BroadcastBlockBreakAnimation(static_cast<UInt32>(m_UniqueID), m_BlockDigAnimPos, static_cast<char>(m_BlockDigAnimStage / 1000), this);
}
}
@@ -2280,36 +2261,34 @@ void cClientHandle::SendUnleashEntity(const cEntity & a_Entity)
-void cClientHandle::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
+void cClientHandle::SendBlockAction(Vector3i a_BlockPos, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
{
- m_Protocol->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType);
+ m_Protocol->SendBlockAction(a_BlockPos, a_Byte1, a_Byte2, a_BlockType);
}
-void cClientHandle::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage)
+void cClientHandle::SendBlockBreakAnim(UInt32 a_EntityID, Vector3i a_BlockPos, char a_Stage)
{
- m_Protocol->SendBlockBreakAnim(a_EntityID, a_BlockX, a_BlockY, a_BlockZ, a_Stage);
+ m_Protocol->SendBlockBreakAnim(a_EntityID, a_BlockPos, a_Stage);
}
-void cClientHandle::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+void cClientHandle::SendBlockChange(Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
- int ChunkX, ChunkZ = 0;
- cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
- cChunkCoords ChunkCoords = cChunkCoords(ChunkX, ChunkZ);
+ auto ChunkCoords = cChunkDef::BlockToChunk(a_BlockPos);
// Do not send block changes in chunks that weren't sent to the client yet:
cCSLock Lock(m_CSChunkLists);
if (std::find(m_SentChunks.begin(), m_SentChunks.end(), ChunkCoords) != m_SentChunks.end())
{
Lock.Unlock();
- m_Protocol->SendBlockChange(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
+ m_Protocol->SendBlockChange(a_BlockPos, a_BlockType, a_BlockMeta);
}
}
@@ -2334,7 +2313,7 @@ void cClientHandle::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlock
if (a_Changes.size() == 1)
{
const auto & Change = a_Changes[0];
- m_Protocol->SendBlockChange(Change.GetX(), Change.GetY(), Change.GetZ(), Change.m_BlockType, Change.m_BlockMeta);
+ m_Protocol->SendBlockChange(Change.GetAbsolutePos(), Change.m_BlockType, Change.m_BlockMeta);
return;
}
@@ -2600,10 +2579,10 @@ void cClientHandle::SendDisconnect(const AString & a_Reason)
-void cClientHandle::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
+void cClientHandle::SendEditSign(Vector3i a_BlockPos)
{
- m_LastPlacedSign.Set(a_BlockX, a_BlockY, a_BlockZ);
- m_Protocol->SendEditSign(a_BlockX, a_BlockY, a_BlockZ);
+ m_LastPlacedSign = a_BlockPos;
+ m_Protocol->SendEditSign(a_BlockPos);
}
@@ -2708,13 +2687,13 @@ void cClientHandle::SendExplosion(const Vector3f a_Position, const float a_Power
auto ParticleCount = std::min(static_cast<int>(ParticleFormula * 125), 600);
// Dark smoke particles:
- SendParticleEffect("largesmoke", a_Position.x, a_Position.y, a_Position.z, 0, 0, 0, Spread, static_cast<int>(ParticleCount));
+ SendParticleEffect("largesmoke", a_Position, Vector3f(), Spread, static_cast<int>(ParticleCount));
Spread = ParticleFormula * 0.35f;
ParticleCount = std::min(static_cast<int>(ParticleFormula * 550), 1800);
// Light smoke particles:
- SendParticleEffect("explode", a_Position.x, a_Position.y, a_Position.z, 0, 0, 0, Spread, static_cast<int>(ParticleCount));
+ SendParticleEffect("explode", a_Position, Vector3f(), Spread, static_cast<int>(ParticleCount));
// Shockwave effect:
m_Protocol->SendExplosion(a_Position, a_Power);
@@ -2778,9 +2757,9 @@ void cClientHandle::SendMapData(const cMap & a_Map, int a_DataStartX, int a_Data
-void cClientHandle::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount)
+void cClientHandle::SendParticleEffect(const AString & a_ParticleName, Vector3f a_Source, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount)
{
- m_Protocol->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmount);
+ m_Protocol->SendParticleEffect(a_ParticleName, a_Source, a_Offset, a_ParticleData, a_ParticleAmount);
}
@@ -3086,16 +3065,16 @@ void cClientHandle::SendSoundEffect(const AString & a_SoundName, double a_X, dou
void cClientHandle::SendSoundEffect(const AString & a_SoundName, Vector3d a_Position, float a_Volume, float a_Pitch)
{
- m_Protocol->SendSoundEffect(a_SoundName, a_Position.x, a_Position.y, a_Position.z, a_Volume, a_Pitch);
+ m_Protocol->SendSoundEffect(a_SoundName, a_Position, a_Volume, a_Pitch);
}
-void cClientHandle::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
+void cClientHandle::SendSoundParticleEffect(const EffectID a_EffectID, Vector3i a_Source, int a_Data)
{
- m_Protocol->SendSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data);
+ m_Protocol->SendSoundParticleEffect(a_EffectID, a_Source, a_Data);
}
@@ -3138,9 +3117,9 @@ void cClientHandle::SendTabCompletionResults(const AStringVector & a_Results)
-void cClientHandle::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
+void cClientHandle::SendThunderbolt(Vector3i a_BlockPos)
{
- m_Protocol->SendThunderbolt(a_BlockX, a_BlockY, a_BlockZ);
+ m_Protocol->SendThunderbolt(a_BlockPos);
}
@@ -3190,12 +3169,12 @@ void cClientHandle::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
void cClientHandle::SendUpdateSign(
- int a_BlockX, int a_BlockY, int a_BlockZ,
+ Vector3i a_BlockPos,
const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4
)
{
m_Protocol->SendUpdateSign(
- a_BlockX, a_BlockY, a_BlockZ,
+ a_BlockPos,
a_Line1, a_Line2, a_Line3, a_Line4
);
}