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-rw-r--r--src/ClientHandle.cpp27
1 files changed, 27 insertions, 0 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index fc41a4f7c..1badbdaf7 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -56,6 +56,7 @@ static const std::chrono::milliseconds PING_TIME_MS = std::chrono::milliseconds(
int cClientHandle::s_ClientCount = 0;
+float cClientHandle::FASTBREAK_PERCENTAGE;
@@ -1187,6 +1188,8 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
return;
}
+ m_BreakProgress = 0;
+
// Start dig animation
// TODO: calculate real animation speed
// TODO: Send animation packets even without receiving any other packets
@@ -1243,6 +1246,22 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
}
}
+ if (!m_Player->IsGameModeCreative() && !cBlockInfo::IsOneHitDig(a_OldBlock))
+ {
+ // Fix for very fast tools.
+ m_BreakProgress += m_Player->GetPlayerRelativeBlockHardness(a_OldBlock);
+ if (m_BreakProgress < FASTBREAK_PERCENTAGE)
+ {
+ LOGD("Break progress of player %s was less than expected: %f < %f\n", m_Player->GetName().c_str(), m_BreakProgress * 100, FASTBREAK_PERCENTAGE * 100);
+ // AntiFastBreak doesn't agree with the breaking. Bail out. Send the block back to the client, so that it knows:
+ m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
+ m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); // Strange bug with doors
+ SendPlayerPosition(); // Prevents the player from falling through the block that was temporarily broken client side.
+ m_Player->SendMessage("FastBreak?"); // TODO Anticheat hook
+ return;
+ }
+ }
+
cWorld * World = m_Player->GetWorld();
cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem());
@@ -1250,6 +1269,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
{
// A plugin doesn't agree with the breaking. Bail out. Send the block back to the client, so that it knows:
m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
+ m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); // Strange bug with doors
SendPlayerPosition(); // Prevents the player from falling through the block that was temporarily broken client side.
return;
}
@@ -1980,6 +2000,13 @@ bool cClientHandle::CheckBlockInteractionsRate(void)
void cClientHandle::Tick(float a_Dt)
{
+ // anticheat fastbreak
+ if (m_HasStartedDigging)
+ {
+ BLOCKTYPE Block = m_Player->GetWorld()->GetBlock(m_LastDigBlockX, m_LastDigBlockY, m_LastDigBlockZ);
+ m_BreakProgress += m_Player->GetPlayerRelativeBlockHardness(Block);
+ }
+
// Process received network data:
AString IncomingData;
{