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-rw-r--r--src/ClientHandle.cpp12
1 files changed, 8 insertions, 4 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index d246f6da2..c4a620565 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -38,6 +38,11 @@
/** Maximum number of block change interactions a player can perform per tick - exceeding this causes a kick */
#define MAX_BLOCK_CHANGE_INTERACTIONS 20
+/** The interval for sending pings to clients.
+Vanilla sends one ping every 1 second. */
+static const std::chrono::milliseconds PING_TIME_MS = std::chrono::milliseconds(1000);
+
+
@@ -86,7 +91,7 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
s_ClientCount++; // Not protected by CS because clients are always constructed from the same thread
m_UniqueID = s_ClientCount;
- m_LastPingTime = std::chrono::steady_clock::now();
+ m_PingStartTime = std::chrono::steady_clock::now();
LOGD("New ClientHandle created at %p", this);
}
@@ -384,7 +389,7 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID,
// Delay the first ping until the client "settles down"
// This should fix #889, "BadCast exception, cannot convert bit to fm" error in client
- m_LastPingTime = std::chrono::steady_clock::now() + std::chrono::seconds(3); // Send the first KeepAlive packet in 3 seconds
+ m_PingStartTime = std::chrono::steady_clock::now() + std::chrono::seconds(3); // Send the first KeepAlive packet in 3 seconds
cRoot::Get()->GetPluginManager()->CallHookPlayerSpawned(*m_Player);
}
@@ -1990,12 +1995,11 @@ void cClientHandle::Tick(float a_Dt)
// Send a ping packet:
if (m_State == csPlaying)
{
- if ((m_LastPingTime + cClientHandle::PING_TIME_MS <= std::chrono::steady_clock::now()))
+ if ((m_PingStartTime + PING_TIME_MS <= std::chrono::steady_clock::now()))
{
m_PingID++;
m_PingStartTime = std::chrono::steady_clock::now();
m_Protocol->SendKeepAlive(m_PingID);
- m_LastPingTime = m_PingStartTime;
}
}