diff options
Diffstat (limited to 'src/ClientHandle.cpp')
-rw-r--r-- | src/ClientHandle.cpp | 23 |
1 files changed, 18 insertions, 5 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 1e63e2ba1..837f88e61 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -998,7 +998,7 @@ void cClientHandle::HandleChat(const AString & a_Message) // Not a command, broadcast as a simple message: AString Msg; - Printf(Msg, "<%s%s%s> %s", + Printf(Msg, "%s<%s>%s %s", m_Player->GetColor().c_str(), m_Player->GetName().c_str(), cChatColor::White.c_str(), @@ -1238,12 +1238,13 @@ void cClientHandle::HandleRespawn(void) void cClientHandle::HandleDisconnect(const AString & a_Reason) { - LOGD("Received d/c packet from \"%s\" with reason \"%s\"", m_Username.c_str(), a_Reason.c_str()); + LOGD("Received d/c packet from %s with reason \"%s\"", m_Username.c_str(), a_Reason.c_str()); if (!cRoot::Get()->GetPluginManager()->CallHookDisconnect(m_Player, a_Reason)) { AString DisconnectMessage; - Printf(DisconnectMessage, "%s disconnected: %s", m_Username.c_str(), a_Reason.c_str()); - m_Player->GetWorld()->BroadcastChat(DisconnectMessage, this); + Printf(DisconnectMessage, "%s[LEAVE] %s%s has left the game", cChatColor::Yellow.c_str(), cChatColor::White.c_str(), m_Username.c_str()); + cRoot::Get()->BroadcastChat(DisconnectMessage); + LOGINFO("Player %s has left the game.", m_Username.c_str()); } m_HasSentDC = true; Destroy(); @@ -2309,7 +2310,19 @@ void cClientHandle::SocketClosed(void) { // The socket has been closed for any reason - LOGD("Client \"%s\" @ %s disconnected", m_Username.c_str(), m_IPString.c_str()); + LOGD("Player %s @ %s disconnected", m_Username.c_str(), m_IPString.c_str()); + + if (m_Username != "") // Ignore client pings + { + if (!cRoot::Get()->GetPluginManager()->CallHookDisconnect(m_Player, "Player disconnected")) + { + AString DisconnectMessage; + Printf(DisconnectMessage, "%s[LEAVE] %s%s has left the game", cChatColor::Yellow.c_str(), cChatColor::White.c_str(), m_Username.c_str()); + cRoot::Get()->BroadcastChat(DisconnectMessage); + LOGINFO("Player %s has left the game.", m_Username.c_str()); + } + } + Destroy(); } |