diff options
Diffstat (limited to 'src/ClientHandle.cpp')
-rw-r--r-- | src/ClientHandle.cpp | 228 |
1 files changed, 164 insertions, 64 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index e97c126a1..1e2f4ffad 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -126,9 +126,12 @@ cClientHandle::~cClientHandle() cWorld * World = m_Player->GetWorld(); if (World != NULL) { - // Send the Offline PlayerList packet: - World->BroadcastPlayerListItem(m_Player->GetTabListName(), false, 0, this); - + if (!m_Username.empty()) + { + // Send the Offline PlayerList packet: + World->BroadcastPlayerListRemovePlayer(*m_Player, this); + } + World->RemovePlayer(m_Player, true); // Must be called before cPlayer::Destroy() as otherwise cChunk tries to delete the player, and then we do it again m_Player->Destroy(); } @@ -310,8 +313,16 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID, ASSERT(m_Player == NULL); m_Username = a_Name; - m_UUID = a_UUID; - m_Properties = a_Properties; + + // Only assign UUID and properties if not already pre-assigned (BungeeCord sends those in the Handshake packet): + if (m_UUID.empty()) + { + m_UUID = a_UUID; + } + if (m_Properties.empty()) + { + m_Properties = a_Properties; + } // Send login success (if the protocol supports it): m_Protocol->SendLoginSuccess(); @@ -360,7 +371,12 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID, // Send experience m_Player->SendExperience(); - + + // Send player list items + SendPlayerListAddPlayer(*m_Player); + World->BroadcastPlayerListAddPlayer(*m_Player); + World->SendPlayerList(m_Player); + m_Player->Initialize(*World); m_State = csAuthenticated; @@ -470,13 +486,13 @@ void cClientHandle::StreamChunks(void) // For each distance touch chunks in a hollow square centered around current position: for (int i = -d; i <= d; ++i) { - World->TouchChunk(ChunkPosX + d, ZERO_CHUNK_Y, ChunkPosZ + i); - World->TouchChunk(ChunkPosX - d, ZERO_CHUNK_Y, ChunkPosZ + i); + World->TouchChunk(ChunkPosX + d, ChunkPosZ + i); + World->TouchChunk(ChunkPosX - d, ChunkPosZ + i); } // for i for (int i = -d + 1; i < d; ++i) { - World->TouchChunk(ChunkPosX + i, ZERO_CHUNK_Y, ChunkPosZ + d); - World->TouchChunk(ChunkPosX + i, ZERO_CHUNK_Y, ChunkPosZ - d); + World->TouchChunk(ChunkPosX + i, ChunkPosZ + d); + World->TouchChunk(ChunkPosX + i, ChunkPosZ - d); } // for i } // for d } @@ -499,8 +515,8 @@ void cClientHandle::StreamChunk(int a_ChunkX, int a_ChunkZ) { { cCSLock Lock(m_CSChunkLists); - m_LoadedChunks.push_back(cChunkCoords(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ)); - m_ChunksToSend.push_back(cChunkCoords(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ)); + m_LoadedChunks.push_back(cChunkCoords(a_ChunkX, a_ChunkZ)); + m_ChunksToSend.push_back(cChunkCoords(a_ChunkX, a_ChunkZ)); } World->SendChunkTo(a_ChunkX, a_ChunkZ, this); } @@ -1061,7 +1077,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc (m_Player->GetWorld()->GetBlock(a_BlockX, a_BlockY, a_BlockZ) != E_BLOCK_FIRE) ) { - // Players can't destroy blocks with a Sword in the hand. + // Players can't destroy blocks with a sword in the hand. return; } @@ -1132,6 +1148,12 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo FinishDigAnimation(); + if (!m_Player->IsGameModeCreative() && (a_OldBlock == E_BLOCK_BEDROCK)) + { + Kick("You can't break a bedrock!"); + return; + } + cWorld * World = m_Player->GetWorld(); cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem()); @@ -1190,50 +1212,61 @@ void cClientHandle::FinishDigAnimation() void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, const cItem & a_HeldItem) { + // TODO: Rewrite this function + LOGD("HandleRightClick: {%d, %d, %d}, face %d, HeldItem: %s", a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, ItemToFullString(a_HeldItem).c_str() ); cWorld * World = m_Player->GetWorld(); + bool AreRealCoords = (Vector3d(a_BlockX, a_BlockY, a_BlockZ) - m_Player->GetPosition()).Length() <= 5; if ( (a_BlockFace != BLOCK_FACE_NONE) && // The client is interacting with a specific block - ( - (Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) || // The block is too far away - (Diff(m_Player->GetPosY(), (double)a_BlockY) > 6) || - (Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6) - ) + IsValidBlock(a_HeldItem.m_ItemType) && + !AreRealCoords ) { AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); - World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); - if (a_BlockY < cChunkDef::Height - 1) + if ((a_BlockX != -1) && (a_BlockY >= 0) && (a_BlockZ != -1)) { - World->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); // 2 block high things - } - if (a_BlockY > 0) - { - World->SendBlockTo(a_BlockX, a_BlockY - 1, a_BlockZ, m_Player); // 2 block high things + World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); + if (a_BlockY < cChunkDef::Height - 1) + { + World->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); // 2 block high things + } + if (a_BlockY > 0) + { + World->SendBlockTo(a_BlockX, a_BlockY - 1, a_BlockZ, m_Player); // 2 block high things + } } m_Player->GetInventory().SendEquippedSlot(); return; } + if (!AreRealCoords) + { + a_BlockFace = BLOCK_FACE_NONE; + } + cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager(); if (PlgMgr->CallHookPlayerRightClick(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ)) { // A plugin doesn't agree with the action, replace the block on the client and quit: - cChunkInterface ChunkInterface(World->GetChunkMap()); - BLOCKTYPE BlockType = World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); - cBlockHandler * BlockHandler = cBlockInfo::GetHandler(BlockType); - BlockHandler->OnCancelRightClick(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); - - if (a_BlockFace != BLOCK_FACE_NONE) + if (AreRealCoords) { - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); - World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); - World->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); // 2 block high things - m_Player->GetInventory().SendEquippedSlot(); + cChunkInterface ChunkInterface(World->GetChunkMap()); + BLOCKTYPE BlockType = World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); + cBlockHandler * BlockHandler = cBlockInfo::GetHandler(BlockType); + BlockHandler->OnCancelRightClick(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); + + if (a_BlockFace != BLOCK_FACE_NONE) + { + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); + World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); + World->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); // 2 block high things + m_Player->GetInventory().SendEquippedSlot(); + } } return; } @@ -1266,22 +1299,25 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e return; } - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta); - cBlockHandler * BlockHandler = cBlockInfo::GetHandler(BlockType); - - if (BlockHandler->IsUseable() && !m_Player->IsCrouched()) + if (AreRealCoords) { - if (PlgMgr->CallHookPlayerUsingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta)) + BLOCKTYPE BlockType; + NIBBLETYPE BlockMeta; + World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta); + cBlockHandler * BlockHandler = cBlockInfo::GetHandler(BlockType); + + if (BlockHandler->IsUseable() && !m_Player->IsCrouched()) { - // A plugin doesn't agree with using the block, abort + if (PlgMgr->CallHookPlayerUsingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta)) + { + // A plugin doesn't agree with using the block, abort + return; + } + cChunkInterface ChunkInterface(World->GetChunkMap()); + BlockHandler->OnUse(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ); + PlgMgr->CallHookPlayerUsedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta); return; } - cChunkInterface ChunkInterface(World->GetChunkMap()); - BlockHandler->OnUse(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ); - PlgMgr->CallHookPlayerUsedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta); - return; } short EquippedDamage = Equipped.m_ItemDamage; @@ -1445,8 +1481,20 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e cChunkInterface ChunkInterface(World->GetChunkMap()); NewBlock->OnPlacedByPlayer(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta); - // Step sound with 0.8f pitch is used as block placement sound - World->BroadcastSoundEffect(NewBlock->GetStepSound(), (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 1.0f, 0.8f); + AString PlaceSound = cBlockInfo::GetPlaceSound(BlockType); + float Volume = 1.0f, Pitch = 0.8f; + if (PlaceSound == "dig.metal") + { + Pitch = 1.2f; + PlaceSound = "dig.stone"; + } + else if (PlaceSound == "random.anvil_land") + { + Volume = 0.65f; + } + + World->BroadcastSoundEffect(PlaceSound, a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, Volume, Pitch); + cRoot::Get()->GetPluginManager()->CallHookPlayerPlacedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta); } @@ -2298,18 +2346,18 @@ void cClientHandle::SendInventorySlot(char a_WindowID, short a_SlotNum, const cI -void cClientHandle::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) +void cClientHandle::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) { - m_Protocol->SendMapColumn(a_ID, a_X, a_Y, a_Colors, a_Length); + m_Protocol->SendMapColumn(a_ID, a_X, a_Y, a_Colors, a_Length, m_Scale); } -void cClientHandle::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators) +void cClientHandle::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) { - m_Protocol->SendMapDecorators(a_ID, a_Decorators); + m_Protocol->SendMapDecorators(a_ID, a_Decorators, m_Scale); } @@ -2325,9 +2373,9 @@ void cClientHandle::SendMapInfo(int a_ID, unsigned int a_Scale) -void cClientHandle::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) +void cClientHandle::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) { - m_Protocol->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmmount); + m_Protocol->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmount); } @@ -2369,9 +2417,45 @@ void cClientHandle::SendPlayerAbilities() -void cClientHandle::SendPlayerListItem(const AString & a_PlayerName, bool a_IsOnline, short a_Ping) +void cClientHandle::SendPlayerListAddPlayer(const cPlayer & a_Player) +{ + m_Protocol->SendPlayerListAddPlayer(a_Player); +} + + + + + +void cClientHandle::SendPlayerListRemovePlayer(const cPlayer & a_Player) +{ + m_Protocol->SendPlayerListRemovePlayer(a_Player); +} + + + + + +void cClientHandle::SendPlayerListUpdateGameMode(const cPlayer & a_Player) { - m_Protocol->SendPlayerListItem(a_PlayerName, a_IsOnline, a_Ping); + m_Protocol->SendPlayerListUpdateGameMode(a_Player); +} + + + + + +void cClientHandle::SendPlayerListUpdatePing(const cPlayer & a_Player) +{ + m_Protocol->SendPlayerListUpdatePing(a_Player); +} + + + + + +void cClientHandle::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) +{ + m_Protocol->SendPlayerListUpdateDisplayName(a_Player, a_OldListName); } @@ -2732,7 +2816,7 @@ bool cClientHandle::HasPluginChannel(const AString & a_PluginChannel) -bool cClientHandle::WantsSendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +bool cClientHandle::WantsSendChunk(int a_ChunkX, int a_ChunkZ) { if (m_State >= csDestroying) { @@ -2740,7 +2824,7 @@ bool cClientHandle::WantsSendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) } cCSLock Lock(m_CSChunkLists); - return (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)) != m_ChunksToSend.end()); + return (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), cChunkCoords(a_ChunkX, a_ChunkZ)) != m_ChunksToSend.end()); } @@ -2756,9 +2840,9 @@ void cClientHandle::AddWantedChunk(int a_ChunkX, int a_ChunkZ) LOGD("Adding chunk [%d, %d] to wanted chunks for client %p", a_ChunkX, a_ChunkZ, this); cCSLock Lock(m_CSChunkLists); - if (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), cChunkCoords(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ)) == m_ChunksToSend.end()) + if (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), cChunkCoords(a_ChunkX, a_ChunkZ)) == m_ChunksToSend.end()) { - m_ChunksToSend.push_back(cChunkCoords(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ)); + m_ChunksToSend.push_back(cChunkCoords(a_ChunkX, a_ChunkZ)); } } @@ -2856,11 +2940,27 @@ void cClientHandle::SocketClosed(void) -void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment) +void cClientHandle::HandleEnchantItem(Byte & a_WindowID, Byte & a_Enchantment) { - cEnchantingWindow * Window = (cEnchantingWindow*)m_Player->GetWindow(); + if (a_Enchantment > 2) + { + LOGWARNING("%s attempt to crash the server with invalid enchanting selection!", GetUsername().c_str()); + Kick("Invalid enchanting!"); + return; + } + + if ( + (m_Player->GetWindow() == NULL) || + (m_Player->GetWindow()->GetWindowID() != a_WindowID) || + (m_Player->GetWindow()->GetWindowType() != cWindow::wtEnchantment) + ) + { + return; + } + + cEnchantingWindow * Window = (cEnchantingWindow*) m_Player->GetWindow(); cItem Item = *Window->m_SlotArea->GetSlot(0, *m_Player); - int BaseEnchantmentLevel = Window->GetPropertyValue(Enchantment); + int BaseEnchantmentLevel = Window->GetPropertyValue(a_Enchantment); if (Item.EnchantByXPLevels(BaseEnchantmentLevel)) { |