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-rw-r--r--src/ClientHandle.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index b298751fe..9e1d1a9b5 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -416,6 +416,9 @@ private:
cPlayer * m_Player;
+ // Temporary (#3115-will-fix): maintain temporary ownership of created cPlayer objects while they are in limbo
+ std::unique_ptr<cPlayer> m_PlayerPtr;
+
/** This is an optimization which saves you an iteration of m_SentChunks if you just want to know
whether or not the player is standing at a sent chunk.
If this is equal to the coordinates of the chunk the player is currrently standing at, then this must be a sent chunk