diff options
Diffstat (limited to '')
-rw-r--r-- | src/ClientHandle.h | 23 |
1 files changed, 12 insertions, 11 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h index f454e53bd..86a5248c5 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -105,6 +105,10 @@ public: // tolua_export void ProxyInit(const AString & a_IPString, const cUUID & a_UUID); void ProxyInit(const AString & a_IPString, const cUUID & a_UUID, const Json::Value & a_Properties); + /** Processes the data in the network input buffer. + Called by both cWorld::Tick() and ServerTick(). */ + void ProcessProtocolIn(void); + /** Flushes all buffered outgoing data to the network. */ void ProcessProtocolOut(); @@ -133,7 +137,7 @@ public: // tolua_export inline bool IsLoggedIn(void) const { return (m_State >= csAuthenticating); } /** Called while the client is being ticked from the world via its cPlayer object */ - void Tick(float a_Dt); + void Tick(std::chrono::milliseconds a_Dt); /** Called while the client is being ticked from the cServer object */ void ServerTick(float a_Dt); @@ -208,7 +212,7 @@ public: // tolua_export void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID); void SendResourcePack (const AString & a_ResourcePackUrl); void SendResetTitle (void); // tolua_export - void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks); + void SendRespawn (eDimension a_Dimension, bool a_IsRespawningFromDeath); void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode); void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode); void SendSetSubTitle (const cCompositeChat & a_SubTitle); // tolua_export @@ -464,8 +468,9 @@ private: /** A pointer to a World-owned player object, created in FinishAuthenticate when authentication succeeds. The player should only be accessed from the tick thread of the World that owns him. - After the player object is handed off to the World, lifetime is managed automatically, guaranteed to outlast this client handle. - The player self-destructs some time after the client handle enters the Destroyed state. */ + After the player object is handed off to the World, its lifetime is managed automatically, and strongly owns this client handle. + The player self-destructs some time after the client handle enters the Destroyed state. + We are therefore guaranteed that while m_State < Destroyed, that is when when we need to access m_Player, m_Player is valid. */ cPlayer * m_Player; /** This is an optimization which saves you an iteration of m_SentChunks if you just want to know @@ -483,12 +488,12 @@ private: int m_LastStreamedChunkX; int m_LastStreamedChunkZ; - /** The last time UnloadOutOfRangeChunks was called. */ - cTickTimeLong m_LastUnloadCheck; - /** Number of ticks since the last network packet was received (increased in Tick(), reset in OnReceivedData()) */ std::atomic<int> m_TicksSinceLastPacket; + /** The time since UnloadOutOfRangeChunks was last called. */ + std::chrono::milliseconds m_TimeSinceLastUnloadCheck; + /** Duration of the last completed client ping. */ std::chrono::steady_clock::duration m_Ping; @@ -604,10 +609,6 @@ private: Only succeeds if a_NewState > m_State, otherwise returns false. */ bool SetState(eState a_NewState); - /** Processes the data in the network input buffer. - Called by both Tick() and ServerTick(). */ - void ProcessProtocolIn(void); - // cTCPLink::cCallbacks overrides: virtual void OnLinkCreated(cTCPLinkPtr a_Link) override; virtual void OnReceivedData(const char * a_Data, size_t a_Length) override; |