diff options
Diffstat (limited to 'src/ClientHandle.h')
-rw-r--r-- | src/ClientHandle.h | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 6f2c86b27..922740b11 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -162,7 +162,7 @@ public: void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode); void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode); void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display); - void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch); // a_Src coords are Block * 8 + void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch); // tolua_export void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data); void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock); void SendSpawnMob (const cMonster & a_Mob); @@ -325,9 +325,6 @@ private: int m_LastDigBlockX; int m_LastDigBlockY; int m_LastDigBlockZ; - - /** Used while csDestroyedWaiting for counting the ticks until the connection is closed */ - int m_TicksSinceDestruction; enum eState { @@ -338,7 +335,6 @@ private: csConfirmingPos, ///< The client has been sent the position packet, waiting for them to repeat the position back csPlaying, ///< Normal gameplay csDestroying, ///< The client is being destroyed, don't queue any more packets / don't add to chunks - csDestroyedWaiting, ///< The client has been destroyed, but is still kept so that the Kick packet is delivered (#31) csDestroyed, ///< The client has been destroyed, the destructor is to be called from the owner thread // TODO: Add Kicking here as well |