diff options
Diffstat (limited to 'src/ClientHandle.h')
-rw-r--r-- | src/ClientHandle.h | 118 |
1 files changed, 83 insertions, 35 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 0a936a2ca..f195b6be7 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -21,6 +21,7 @@ #include "Enchantments.h" #include "UI/SlotArea.h" #include "json/json.h" +#include "ChunkSender.h" @@ -113,7 +114,11 @@ public: /** Authenticates the specified user, called by cAuthenticator */ void Authenticate(const AString & a_Name, const AString & a_UUID, const Json::Value & a_Properties); - void StreamChunks(void); + /** This function sends a new unloaded chunk to the player. Returns true if all chunks are loaded. */ + bool StreamNextChunk(); + + /** Remove all loaded chunks that are no longer in range */ + void UnloadOutOfRangeChunks(void); // Removes the client from all chunks. Used when switching worlds or destroying the player void RemoveFromAllChunks(void); @@ -145,7 +150,9 @@ public: void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player); void SendDestroyEntity (const cEntity & a_Entity); void SendDisconnect (const AString & a_Reason); + void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display); void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ); + void SendEntityAnimation (const cEntity & a_Entity, char a_Animation); // tolua_export void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration); void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item); void SendEntityHeadLook (const cEntity & a_Entity); @@ -156,6 +163,8 @@ public: void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ); void SendEntityStatus (const cEntity & a_Entity, char a_Status); void SendEntityVelocity (const cEntity & a_Entity); + void SendExperience (void); + void SendExperienceOrb (const cExpOrb & a_ExpOrb); void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion); void SendGameMode (eGameMode a_GameMode); void SendHealth (void); @@ -164,15 +173,14 @@ public: void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale); void SendMapInfo (int a_ID, unsigned int a_Scale); void SendPaintingSpawn (const cPainting & a_Painting); - void SendPickupSpawn (const cPickup & a_Pickup); - void SendEntityAnimation (const cEntity & a_Entity, char a_Animation); // tolua_export void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount); + void SendPickupSpawn (const cPickup & a_Pickup); void SendPlayerAbilities (void); void SendPlayerListAddPlayer (const cPlayer & a_Player); void SendPlayerListRemovePlayer (const cPlayer & a_Player); + void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName); void SendPlayerListUpdateGameMode (const cPlayer & a_Player); void SendPlayerListUpdatePing (const cPlayer & a_Player); - void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName); void SendPlayerMaxSpeed (void); ///< Informs the client of the maximum player speed (1.6.1+) void SendPlayerMoveLook (void); void SendPlayerPosition (void); @@ -180,11 +188,8 @@ public: void SendPluginMessage (const AString & a_Channel, const AString & a_Message); // Exported in ManualBindings.cpp void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID); void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks = false); - void SendExperience (void); - void SendExperienceOrb (const cExpOrb & a_ExpOrb); - void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode); void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode); - void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display); + void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode); void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch); // tolua_export void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data); void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock); @@ -204,7 +209,7 @@ public: void SendWholeInventory (const cWindow & a_Window); void SendWindowClose (const cWindow & a_Window); void SendWindowOpen (const cWindow & a_Window); - void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value); + void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value); // tolua_begin const AString & GetUsername(void) const; @@ -212,9 +217,15 @@ public: inline short GetPing(void) const { return m_Ping; } + /** Sets the maximal view distance. */ void SetViewDistance(int a_ViewDistance); - int GetViewDistance(void) const { return m_ViewDistance; } - + + /** Returns the view distance that the player currently have. */ + int GetViewDistance(void) const { return m_CurrentViewDistance; } + + /** Returns the view distance that the player request, not the used view distance. */ + int GetRequestedViewDistance(void) const { return m_RequestedViewDistance; } + void SetLocale(AString & a_Locale) { m_Locale = a_Locale; } AString GetLocale(void) const { return m_Locale; } @@ -222,6 +233,13 @@ public: bool HasPluginChannel(const AString & a_PluginChannel); + /** Called by the protocol when it receives the MC|Brand plugin message. Also callable by plugins. + Simply stores the string value. */ + void SetClientBrand(const AString & a_ClientBrand) { m_ClientBrand = a_ClientBrand; } + + /** Returns the client brand received in the MC|Brand plugin message or set by a plugin. */ + const AString & GetClientBrand(void) const { return m_ClientBrand; } + // tolua_end /** Returns true if the client wants the chunk specified to be sent (in m_ChunksToSend) */ @@ -236,13 +254,31 @@ public: void PacketError(unsigned char a_PacketType); // Calls that cProtocol descendants use for handling packets: - void HandleAnimation (char a_Animation); - void HandleChat (const AString & a_Message); - void HandleCreativeInventory(short a_SlotNum, const cItem & a_HeldItem); - void HandleDisconnect (const AString & a_Reason); - void HandleEntityCrouch (int a_EntityID, bool a_IsCrouching); - void HandleEntityLeaveBed (int a_EntityID); - void HandleEntitySprinting (int a_EntityID, bool a_IsSprinting); + void HandleAnimation(char a_Animation); + + /** Called when the protocol receives a MC|ItemName plugin message, indicating that the player named + an item in the anvil UI. */ + void HandleAnvilItemName(const AString & a_ItemName); + + /** Called when the protocol receives a MC|Beacon plugin message, indicating that the player set an effect + in the beacon UI. */ + void HandleBeaconSelection(int a_PrimaryEffect, int a_SecondaryEffect); + + /** Called when the protocol detects a chat packet. */ + void HandleChat(const AString & a_Message); + + /** Called when the protocol receives a MC|AdvCdm plugin message, indicating that the player set a new + command in the command block UI, for a block-based commandblock. */ + void HandleCommandBlockBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_NewCommand); + + /** Called when the protocol receives a MC|AdvCdm plugin message, indicating that the player set a new + command in the command block UI, for an entity-based commandblock (minecart?). */ + void HandleCommandBlockEntityChange(int a_EntityID, const AString & a_NewCommand); + + void HandleCreativeInventory (short a_SlotNum, const cItem & a_HeldItem); + void HandleEntityCrouch (int a_EntityID, bool a_IsCrouching); + void HandleEntityLeaveBed (int a_EntityID); + void HandleEntitySprinting (int a_EntityID, bool a_IsSprinting); /** Called when the protocol handshake has been received (for protocol versions that support it; otherwise the first instant when a username is received). @@ -252,6 +288,11 @@ public: void HandleKeepAlive (int a_KeepAliveID); void HandleLeftClick (int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, char a_Status); + + /** Called when the protocol receives a MC|TrSel packet, indicating that the player used a trade in + the NPC UI. */ + void HandleNPCTrade(int a_SlotNum); + void HandlePing (void); void HandlePlayerAbilities (bool a_CanFly, bool a_IsFlying, float FlyingSpeed, float WalkingSpeed); void HandlePlayerLook (float a_Rotation, float a_Pitch, bool a_IsOnGround); @@ -286,18 +327,24 @@ public: /** Called when the player will enchant a Item */ void HandleEnchantItem(Byte & a_WindowID, Byte & a_Enchantment); + + /** Called by the protocol recognizer when the protocol version is known. */ + void SetProtocolVersion(UInt32 a_ProtocolVersion) { m_ProtocolVersion = a_ProtocolVersion; } + + /** Returns the protocol version number of the protocol that the client is talking. Returns zero if the protocol version is not (yet) known. */ + UInt32 GetProtocolVersion(void) const { return m_ProtocolVersion; } // tolua_export private: /** The type used for storing the names of registered plugin channels. */ typedef std::set<AString> cChannels; - /** Number of chunks the player can see in each direction */ - int m_ViewDistance; - - /** Server generates this many chunks AHEAD of player sight. */ - static const int GENERATEDISTANCE = 2; - + /** The actual view distance used, the minimum of client's requested view distance and world's max view distance. */ + int m_CurrentViewDistance; + + /** The requested view distance from the player. It isn't clamped with 1 and the max view distance of the world. */ + int m_RequestedViewDistance; + AString m_IPString; AString m_Username; @@ -307,6 +354,7 @@ private: cCriticalSection m_CSChunkLists; cChunkCoordsList m_LoadedChunks; // Chunks that the player belongs to cChunkCoordsList m_ChunksToSend; // Chunks that need to be sent to the player (queued because they weren't generated yet or there's not enough time to send them) + cChunkCoordsList m_SentChunks; // Chunks that are currently sent to the client cProtocol * m_Protocol; @@ -322,7 +370,7 @@ private: cPlayer * m_Player; bool m_HasSentDC; ///< True if a D/C packet has been sent in either direction - + // Chunk position when the last StreamChunks() was called; used to avoid re-streaming while in the same chunk int m_LastStreamedChunkX; int m_LastStreamedChunkZ; @@ -390,9 +438,18 @@ private: /** Client Settings */ AString m_Locale; + + /** The positions from the last sign that the player placed. It's needed to verify the sign text change. */ + Vector3i m_LastPlacedSign; /** The plugin channels that the client has registered. */ cChannels m_PluginChannels; + + /** The brand identification of the client, as received in the MC|Brand plugin message or set from a plugin. */ + AString m_ClientBrand; + + /** The version of the protocol that the client is talking, or 0 if unknown. */ + UInt32 m_ProtocolVersion; /** Handles the block placing packet when it is a real block placement (not block-using, item-using or eating) */ @@ -402,7 +459,7 @@ private: bool CheckBlockInteractionsRate(void); /** Adds a single chunk to be streamed to the client; used by StreamChunks() */ - void StreamChunk(int a_ChunkX, int a_ChunkZ); + void StreamChunk(int a_ChunkX, int a_ChunkZ, cChunkSender::eChunkPriority a_Priority); /** Handles the DIG_STARTED dig packet: */ void HandleBlockDigStarted (int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta); @@ -422,15 +479,6 @@ private: /** Removes all of the channels from the list of current plugin channels. Ignores channels that are not found. */ void UnregisterPluginChannels(const AStringVector & a_ChannelList); - /** Handles the "MC|Beacon" plugin message */ - void HandleBeaconSelection(const char * a_Data, size_t a_Length); - - /** Handles the "MC|AdvCdm" plugin message */ - void HandleCommandBlockMessage(const char * a_Data, size_t a_Length); - - /** Handles the "MC|ItemName" plugin message */ - void HandleAnvilItemName(const char * a_Data, size_t a_Length); - // cSocketThreads::cCallback overrides: virtual bool DataReceived (const char * a_Data, size_t a_Size) override; // Data is received from the client virtual void GetOutgoingData(AString & a_Data) override; // Data can be sent to client |